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Fixes from code review
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@@ -95,7 +95,7 @@ namespace JsonRandom
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TResources loadResource(const JsonNode & value, CRandomGenerator & rng)
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TResources loadResource(const JsonNode & value, CRandomGenerator & rng)
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{
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{
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std::set<std::string> defaultResources(GameConstants::RESOURCE_NAMES, GameConstants::RESOURCE_NAMES + GameConstants::RESOURCE_QUANTITY - 2); //except mithril
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std::set<std::string> defaultResources(std::begin(GameConstants::RESOURCE_NAMES), std::end(GameConstants::RESOURCE_NAMES) - 1); //except mithril
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std::string resourceName = loadKey(value, rng, defaultResources);
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std::string resourceName = loadKey(value, rng, defaultResources);
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si32 resourceAmount = loadValue(value, rng, 0);
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si32 resourceAmount = loadValue(value, rng, 0);
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@@ -110,16 +110,24 @@ namespace JsonRandom
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std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng)
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std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng)
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{
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{
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std::vector<si32> ret;
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std::vector<si32> ret;
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if(value.isStruct())
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{
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for(const auto & name : PrimarySkill::names)
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for(const auto & name : PrimarySkill::names)
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{
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{
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ret.push_back(loadValue(value[name], rng));
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ret.push_back(loadValue(value[name], rng));
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}
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}
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if(!value["random"].isNull())
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{
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*RandomGeneratorUtil::nextItem(ret, rng) = loadValue(value["random"], rng);
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}
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}
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if(value.isVector())
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{
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ret.resize(GameConstants::PRIMARY_SKILLS, 0);
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std::set<std::string> defaultStats(std::begin(PrimarySkill::names), std::end(PrimarySkill::names));
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for(const auto & element : value.Vector())
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{
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int id = vstd::find_pos(PrimarySkill::names, loadKey(element, rng, defaultStats));
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if(id != -1)
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ret[id] += loadValue(element, rng);
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}
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}
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return ret;
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return ret;
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}
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}
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