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Fixes from code review

This commit is contained in:
nordsoft
2023-04-09 21:48:35 +04:00
committed by Nordsoft91
parent a8f31fabd1
commit 69ad62ef58

View File

@@ -95,7 +95,7 @@ namespace JsonRandom
TResources loadResource(const JsonNode & value, CRandomGenerator & rng)
{
std::set<std::string> defaultResources(GameConstants::RESOURCE_NAMES, GameConstants::RESOURCE_NAMES + GameConstants::RESOURCE_QUANTITY - 2); //except mithril
std::set<std::string> defaultResources(std::begin(GameConstants::RESOURCE_NAMES), std::end(GameConstants::RESOURCE_NAMES) - 1); //except mithril
std::string resourceName = loadKey(value, rng, defaultResources);
si32 resourceAmount = loadValue(value, rng, 0);
@@ -110,16 +110,24 @@ namespace JsonRandom
std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng)
{
std::vector<si32> ret;
for(const auto & name : PrimarySkill::names)
if(value.isStruct())
{
ret.push_back(loadValue(value[name], rng));
for(const auto & name : PrimarySkill::names)
{
ret.push_back(loadValue(value[name], rng));
}
}
if(!value["random"].isNull())
if(value.isVector())
{
*RandomGeneratorUtil::nextItem(ret, rng) = loadValue(value["random"], rng);
ret.resize(GameConstants::PRIMARY_SKILLS, 0);
std::set<std::string> defaultStats(std::begin(PrimarySkill::names), std::end(PrimarySkill::names));
for(const auto & element : value.Vector())
{
int id = vstd::find_pos(PrimarySkill::names, loadKey(element, rng, defaultStats));
if(id != -1)
ret[id] += loadValue(element, rng);
}
}
return ret;
}