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	Update ExplorationBehavior.cpp
Added missing bracked and changed indenting to make it less confusing.
This commit is contained in:
		| @@ -37,26 +37,27 @@ Goals::TGoalVec ExplorationBehavior::decompose(const Nullkiller * ai) const | ||||
| 	{ | ||||
| 		switch (obj->ID.num) | ||||
| 		{ | ||||
| 		case Obj::REDWOOD_OBSERVATORY: | ||||
| 		case Obj::PILLAR_OF_FIRE: | ||||
| 		{ | ||||
| 			auto rObj = dynamic_cast<const CRewardableObject*>(obj); | ||||
| 			if (!rObj->wasScouted(ai->playerID)) | ||||
| 				tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 200)).addNext(CaptureObject(obj)))); | ||||
| 			break; | ||||
| 		} | ||||
| 		case Obj::MONOLITH_ONE_WAY_ENTRANCE: | ||||
| 		case Obj::MONOLITH_TWO_WAY: | ||||
| 		case Obj::SUBTERRANEAN_GATE: | ||||
| 		case Obj::WHIRLPOOL: | ||||
| 		{ | ||||
| 			auto tObj = dynamic_cast<const CGTeleport*>(obj); | ||||
| 			for (auto exit : cb->getTeleportChannelExits(tObj->channel)) | ||||
| 			case Obj::REDWOOD_OBSERVATORY: | ||||
| 			case Obj::PILLAR_OF_FIRE: | ||||
| 			{ | ||||
| 				if (exit != tObj->id) | ||||
| 				auto rObj = dynamic_cast<const CRewardableObject*>(obj); | ||||
| 				if (!rObj->wasScouted(ai->playerID)) | ||||
| 					tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 200)).addNext(CaptureObject(obj)))); | ||||
| 				break; | ||||
| 			} | ||||
| 			case Obj::MONOLITH_ONE_WAY_ENTRANCE: | ||||
| 			case Obj::MONOLITH_TWO_WAY: | ||||
| 			case Obj::SUBTERRANEAN_GATE: | ||||
| 			case Obj::WHIRLPOOL: | ||||
| 			{ | ||||
| 				auto tObj = dynamic_cast<const CGTeleport*>(obj); | ||||
| 				for (auto exit : cb->getTeleportChannelExits(tObj->channel)) | ||||
| 				{ | ||||
| 					if (!cb->isVisible(cb->getObjInstance(exit))) | ||||
| 						tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 50)).addNext(CaptureObject(obj)))); | ||||
| 					if (exit != tObj->id) | ||||
| 					{ | ||||
| 						if (!cb->isVisible(cb->getObjInstance(exit))) | ||||
| 							tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 50)).addNext(CaptureObject(obj)))); | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
|   | ||||
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