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Little more changes.
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@@ -110,7 +110,7 @@ public:
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void showGarrisonDialog(int upobj, int hid, bool removableUnits, const boost::function<void()> &cb){};
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void showThievesGuildWindow(int requestingObjId){};
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void giveResource(int player, int which, int val){};
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void giveCreatures (int objid, const CGHeroInstance * h, CCreatureSet creatures, bool remove) {};
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void giveCreatures (int objid, const CGHeroInstance * h, CCreatureSet &creatures, bool remove) {};
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void takeCreatures (int objid, TSlots creatures){};
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void takeCreatures (int objid, std::vector<CStackBasicDescriptor> creatures){};
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bool changeStackType(const StackLocation &sl, CCreature *c){return false;};
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