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Little more changes.
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@@ -2087,7 +2087,7 @@ void CGameHandler::giveResource(int player, int which, int val)
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sr.val = gs->players.find(player)->second.resources[which]+val;
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sendAndApply(&sr);
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}
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void CGameHandler::giveCreatures (int objid, const CGHeroInstance * h, CCreatureSet creatures, bool remove)
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void CGameHandler::giveCreatures (int objid, const CGHeroInstance * h, CCreatureSet &creatures, bool remove)
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{
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assert(0);
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// if (creatures.stacksCount() <= 0)
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