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Experiment: fractalize RMG zones before placing important objects. The downside is that it won't be possible to draw road as straight line anymore.
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@ -1432,9 +1432,9 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
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addAllPossibleObjects (gen);
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fractalize(gen);
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placeMines(gen);
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createRequiredObjects(gen);
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fractalize(gen); //after required objects are created and linked with their own paths
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createTreasures(gen);
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logGlobal->infoStream() << boost::format ("Zone %d filled successfully") %id;
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