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Fix crash on loading map with heroes that have combined art equipped
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@@ -873,7 +873,7 @@ const std::vector<ObjectInstanceID> & CMap::getHeroesOnMap()
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void CMap::addToHeroPool(std::shared_ptr<CGHeroInstance> hero)
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{
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assert(hero->getHeroTypeID().isValid());
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assert(!vstd::contains(heroesOnMap, hero->getHeroTypeID()));
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assert(!vstd::contains(heroesOnMap, hero->id));
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assert(heroesPool.at(hero->getHeroTypeID().getNum()) == nullptr);
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heroesPool.at(hero->getHeroTypeID().getNum()) = hero;
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