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@@ -49,9 +49,8 @@ void CWindowWithArtifacts::addSet(ArtifactsOfHeroVar newArtSet)
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void CWindowWithArtifacts::addSetAndCallbacks(ArtifactsOfHeroVar newArtSet)
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{
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addSet(newArtSet);
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std::visit([this](auto artSetWeak)
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std::visit([this](auto artSet)
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{
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auto artSet = artSetWeak.lock();
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artSet->clickPressedCallback = std::bind(&CWindowWithArtifacts::clickPressedArtPlaceHero, this, _1, _2, _3);
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artSet->showPopupCallback = std::bind(&CWindowWithArtifacts::showPopupArtPlaceHero, this, _1, _2, _3);
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artSet->gestureCallback = std::bind(&CWindowWithArtifacts::gestureArtPlaceHero, this, _1, _2, _3);
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@@ -67,16 +66,15 @@ const CGHeroInstance * CWindowWithArtifacts::getHeroPickedArtifact()
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{
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const CGHeroInstance * hero = nullptr;
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for(auto artSetWeak : artSets)
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std::visit([&hero](auto artSetWeak)
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for(auto & artSet : artSets)
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std::visit([&hero](auto artSetPtr)
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{
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if(auto artSetPtr = artSetWeak.lock())
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if(const auto pickedArt = artSetPtr->getHero()->getArt(ArtifactPosition::TRANSITION_POS))
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{
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hero = artSetPtr->getHero();
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return;
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}
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}, artSetWeak);
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if(const auto pickedArt = artSetPtr->getHero()->getArt(ArtifactPosition::TRANSITION_POS))
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{
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hero = artSetPtr->getHero();
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return;
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}
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}, artSet);
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return hero;
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}
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@@ -84,16 +82,15 @@ const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact()
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{
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const CArtifactInstance * art = nullptr;
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for (auto artSetWeak : artSets)
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std::visit([&art](auto artSetWeak)
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for(auto & artSet : artSets)
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std::visit([&art](auto artSetPtr)
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{
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if(auto artSetPtr = artSetWeak.lock())
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if(const auto pickedArt = artSetPtr->getHero()->getArt(ArtifactPosition::TRANSITION_POS))
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{
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art = pickedArt;
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return;
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}
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}, artSetWeak);
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if(const auto pickedArt = artSetPtr->getHero()->getArt(ArtifactPosition::TRANSITION_POS))
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{
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art = pickedArt;
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return;
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}
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}, artSet);
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return art;
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}
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@@ -105,20 +102,18 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(const CArtifactsOfHeroBase &
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if(artPlace.isLocked())
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return;
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if (!LOCPLINT->makingTurn)
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if(!LOCPLINT->makingTurn)
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return;
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std::visit(
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[this, &artPlace](auto artSetWeak) -> void
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[this, &artPlace](auto artSetPtr)
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{
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const auto artSetPtr = artSetWeak.lock();
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// Hero(Main, Exchange) window, Kingdom window, Altar window, Backpack window left click handler
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if constexpr(
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std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
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std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||
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std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||
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std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)
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std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroMain>> ||
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std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroKingdom>> ||
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std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroAltar>> ||
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std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroBackpack>>)
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{
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const auto pickedArtInst = getPickedArtifact();
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const auto heroPickedArt = getHeroPickedArtifact();
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@@ -151,7 +146,7 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(const CArtifactsOfHeroBase &
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{
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isTransferAllowed = true;
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}
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if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
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if constexpr(std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroKingdom>>)
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{
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if(hero != heroPickedArt)
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isTransferAllowed = false;
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@@ -163,35 +158,26 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(const CArtifactsOfHeroBase &
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{
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if(artSetPtr->getHero()->getOwner() == LOCPLINT->playerID)
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{
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if(checkSpecialArts(*art, hero, std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ? true : false))
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if(checkSpecialArts(*art, hero, std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroAltar>> ? true : false))
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{
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assert(artSetPtr->getHero()->getSlotByInstance(art) != ArtifactPosition::PRE_FIRST);
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auto srcLoc = ArtifactLocation(artSetPtr->getHero()->id, artPlace.slot);
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auto dstLoc = ArtifactLocation(artSetPtr->getHero()->id, ArtifactPosition::TRANSITION_POS);
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auto srcLoc = ArtifactLocation(hero->id, artPlace.slot);
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auto dstLoc = ArtifactLocation(hero->id, ArtifactPosition::TRANSITION_POS);
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if(GH.isKeyboardCtrlDown())
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{
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std::shared_ptr<CArtifactsOfHeroBase> anotherArtSet = nullptr;
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for(auto set : artSets)
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{
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if(std::holds_alternative<std::weak_ptr<CArtifactsOfHeroMain>>(set))
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for(auto & anotherSet : artSets)
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if(std::holds_alternative<std::shared_ptr<CArtifactsOfHeroMain>>(anotherSet))
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{
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std::shared_ptr<CArtifactsOfHeroBase> heroEquipmentPointer = std::get<std::weak_ptr<CArtifactsOfHeroMain>>(set).lock();
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if(heroEquipmentPointer->getHero()->id != artSetPtr->getHero()->id)
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auto anotherHeroEquipment = std::get<std::shared_ptr<CArtifactsOfHeroMain>>(anotherSet);
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if(hero->id != anotherHeroEquipment->getHero()->id)
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{
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anotherArtSet = heroEquipmentPointer;
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dstLoc.slot = ArtifactPosition::FIRST_AVAILABLE;
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dstLoc.artHolder = anotherHeroEquipment->getHero()->id;
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break;
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}
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}
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}
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if(anotherArtSet != nullptr)
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{
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dstLoc.slot = ArtifactPosition::FIRST_AVAILABLE;
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dstLoc.artHolder = anotherArtSet->getHero()->id;
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}
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}
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else if(GH.isKeyboardAltDown())
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{
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@@ -215,7 +201,7 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(const CArtifactsOfHeroBase &
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}
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}
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if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)
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if constexpr(std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroBackpack>>)
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{
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if(!isTransferAllowed && artPlace.getArt() && !GH.isKeyboardCtrlDown() && !GH.isKeyboardAltDown() && closeCallback)
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closeCallback();
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@@ -227,7 +213,7 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(const CArtifactsOfHeroBase &
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}
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}
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// Market window left click handler
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else if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>>)
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else if constexpr(std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroMarket>>)
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{
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if(artSetPtr->selectArtCallback && artPlace.getArt())
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{
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@@ -244,7 +230,7 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(const CArtifactsOfHeroBase &
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}
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}
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}
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else if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroQuickBackpack>>)
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else if constexpr(std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroQuickBackpack>>)
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{
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const auto hero = artSetPtr->getHero();
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero->id, artPlace.slot), ArtifactLocation(hero->id, artSetPtr->getFilterSlot()));
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@@ -263,16 +249,14 @@ void CWindowWithArtifacts::showPopupArtPlaceHero(const CArtifactsOfHeroBase & ar
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return;
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std::visit(
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[&artPlace, &cursorPosition](auto artSetWeak) -> void
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[&artPlace, &cursorPosition](auto artSetPtr)
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{
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const auto artSetPtr = artSetWeak.lock();
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// Hero (Main, Exchange) window, Kingdom window, Backpack window right click handler
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if constexpr(
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std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||
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std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
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std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||
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std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)
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std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroAltar>> ||
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std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroMain>> ||
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std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroKingdom>> ||
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std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroBackpack>>)
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{
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if(artPlace.getArt())
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{
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@@ -290,8 +274,8 @@ void CWindowWithArtifacts::showPopupArtPlaceHero(const CArtifactsOfHeroBase & ar
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}
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// Altar window, Market window right click handler
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else if constexpr(
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std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>> ||
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std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroQuickBackpack>>)
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std::is_same_v<decltype(artSetPtr), std::weak_ptr<CArtifactsOfHeroMarket>> ||
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std::is_same_v<decltype(artSetPtr), std::weak_ptr<CArtifactsOfHeroQuickBackpack>>)
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{
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if(artPlace.getArt() && artPlace.text.size())
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artPlace.LRClickableAreaWTextComp::showPopupWindow(cursorPosition);
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@@ -307,12 +291,11 @@ void CWindowWithArtifacts::gestureArtPlaceHero(const CArtifactsOfHeroBase & arts
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return;
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std::visit(
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[&artPlace, cursorPosition](auto artSetWeak) -> void
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[&artPlace, cursorPosition](auto artSetPtr)
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{
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const auto artSetPtr = artSetWeak.lock();
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if constexpr(
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std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
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std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
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std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroMain>> ||
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std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroKingdom>>)
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{
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if(!settings["general"]["enableUiEnhancements"].Bool())
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return;
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@@ -340,15 +323,12 @@ void CWindowWithArtifacts::deactivate()
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void CWindowWithArtifacts::enableArtifactsCostumeSwitcher() const
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{
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for(auto artSet : artSets)
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for(auto & artSet : artSets)
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std::visit(
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[](auto artSetWeak)
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[](auto artSetPtr)
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{
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if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>>)
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{
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if(auto artSetPtr = artSetWeak.lock())
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artSetPtr->enableArtifactsCostumeSwitcher();
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}
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if constexpr(std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroMain>>)
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artSetPtr->enableArtifactsCostumeSwitcher();
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}, artSet);
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}
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@@ -359,50 +339,24 @@ void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation & artLoc)
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void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw)
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{
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const auto pickedArtInst = getPickedArtifact();
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auto artifactMovedBody = [this, withRedraw, &destLoc, &pickedArtInst](auto artSetWeak) -> void
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auto artifactMovedBody = [this](auto artSetPtr)
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{
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if(auto artSetPtr = artSetWeak.lock())
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if(const auto pickedArtInst = getPickedArtifact())
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{
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const auto hero = artSetPtr->getHero();
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if(pickedArtInst)
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{
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setCursorAnimation(*pickedArtInst);
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}
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else
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{
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artSetPtr->unmarkSlots();
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CCS->curh->dragAndDropCursor(nullptr);
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}
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if(withRedraw)
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{
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artSetPtr->updateWornSlots();
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artSetPtr->updateBackpackSlots();
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// Update arts bonuses on window.
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// TODO rework this part when CHeroWindow and CExchangeWindow are reworked
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if(auto * chw = dynamic_cast<CHeroWindow*>(this))
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{
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chw->update(hero, true);
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}
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else if(auto * cew = dynamic_cast<CExchangeWindow*>(this))
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{
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cew->updateWidgets();
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}
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artSetPtr->redraw();
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}
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// Make sure the status bar is updated so it does not display old text
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if(destLoc.artHolder == hero->id)
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{
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if(auto artPlace = artSetPtr->getArtPlace(destLoc.slot))
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artPlace->hover(true);
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}
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setCursorAnimation(*pickedArtInst);
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}
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else
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{
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artSetPtr->unmarkSlots();
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CCS->curh->dragAndDropCursor(nullptr);
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}
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};
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for(auto artSetWeak : artSets)
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std::visit(artifactMovedBody, artSetWeak);
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for(auto & artSet : artSets)
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std::visit(artifactMovedBody, artSet);
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if(withRedraw)
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update();
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}
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void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation & artLoc)
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@@ -416,35 +370,43 @@ void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation & artLoc)
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update();
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}
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void CWindowWithArtifacts::update() const
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void CWindowWithArtifacts::update()
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{
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auto updateSlotBody = [](auto artSetWeak) -> void
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|
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|
{
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|
|
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if(const auto artSetPtr = artSetWeak.lock())
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|
|
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{
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|
|
artSetPtr->updateWornSlots();
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|
|
artSetPtr->updateBackpackSlots();
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|
|
artSetPtr->redraw();
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|
|
}
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|
};
|
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|
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for(auto & artSet : artSets)
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|
|
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std::visit([this](auto artSetPtr)
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|
|
|
|
{
|
|
|
|
|
artSetPtr->updateWornSlots();
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|
|
artSetPtr->updateBackpackSlots();
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|
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|
|
|
for(auto artSetWeak : artSets)
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|
|
std::visit(updateSlotBody, artSetWeak);
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|
|
|
// Update arts bonuses on window.
|
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|
|
|
// TODO rework this part when CHeroWindow and CExchangeWindow are reworked
|
|
|
|
|
if(auto * chw = dynamic_cast<CHeroWindow*>(this))
|
|
|
|
|
{
|
|
|
|
|
chw->update(artSetPtr->getHero(), true);
|
|
|
|
|
}
|
|
|
|
|
else if(auto * cew = dynamic_cast<CExchangeWindow*>(this))
|
|
|
|
|
{
|
|
|
|
|
cew->updateWidgets();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Make sure the status bar is updated so it does not display old text
|
|
|
|
|
if(auto artPlace = artSetPtr->getArtPlace(GH.getCursorPosition()))
|
|
|
|
|
artPlace->hover(true);
|
|
|
|
|
|
|
|
|
|
artSetPtr->redraw();
|
|
|
|
|
}, artSet);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::optional<CWindowWithArtifacts::ArtifactsOfHeroVar> CWindowWithArtifacts::findAOHbyRef(const CArtifactsOfHeroBase & artsInst)
|
|
|
|
|
{
|
|
|
|
|
std::optional<ArtifactsOfHeroVar> res;
|
|
|
|
|
|
|
|
|
|
auto findAOHBody = [&res, &artsInst](auto & artSetWeak) -> void
|
|
|
|
|
for(auto & artSet : artSets)
|
|
|
|
|
{
|
|
|
|
|
if(&artsInst == artSetWeak.lock().get())
|
|
|
|
|
res = artSetWeak;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
for(auto artSetWeak : artSets)
|
|
|
|
|
{
|
|
|
|
|
std::visit(findAOHBody, artSetWeak);
|
|
|
|
|
std::visit([&res, &artsInst](auto & artSetPtr)
|
|
|
|
|
{
|
|
|
|
|
if(&artsInst == artSetPtr.get())
|
|
|
|
|
res = artSetPtr;
|
|
|
|
|
}, artSet);
|
|
|
|
|
if(res.has_value())
|
|
|
|
|
return res;
|
|
|
|
|
}
|
|
|
|
|
@@ -456,20 +418,17 @@ void CWindowWithArtifacts::markPossibleSlots()
|
|
|
|
|
if(const auto pickedArtInst = getPickedArtifact())
|
|
|
|
|
{
|
|
|
|
|
const auto heroArtOwner = getHeroPickedArtifact();
|
|
|
|
|
auto artifactAssembledBody = [&pickedArtInst, &heroArtOwner](auto artSetWeak) -> void
|
|
|
|
|
auto artifactAssembledBody = [&pickedArtInst, &heroArtOwner](auto artSetPtr)
|
|
|
|
|
{
|
|
|
|
|
if(auto artSetPtr = artSetWeak.lock())
|
|
|
|
|
if(artSetPtr->isActive())
|
|
|
|
|
{
|
|
|
|
|
if(artSetPtr->isActive())
|
|
|
|
|
{
|
|
|
|
|
const auto hero = artSetPtr->getHero();
|
|
|
|
|
if(heroArtOwner == hero || !std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
|
|
|
|
artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
|
|
|
|
|
}
|
|
|
|
|
const auto hero = artSetPtr->getHero();
|
|
|
|
|
if(heroArtOwner == hero || !std::is_same_v<decltype(artSetPtr), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
|
|
|
|
artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
for(auto artSetWeak : artSets)
|
|
|
|
|
for(auto & artSetWeak : artSets)
|
|
|
|
|
std::visit(artifactAssembledBody, artSetWeak);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|