mirror of
https://github.com/vcmi/vcmi.git
synced 2025-02-03 13:01:33 +02:00
weak_ptr removed
This commit is contained in:
parent
7abfa7b42a
commit
6a1a6b6864
@ -166,6 +166,21 @@ CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const Artifa
|
||||
}
|
||||
}
|
||||
|
||||
CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const Point & cursorPosition)
|
||||
{
|
||||
for(const auto & [slot, artPlace] : artWorn)
|
||||
{
|
||||
if(artPlace->pos.isInside(cursorPosition))
|
||||
return artPlace;
|
||||
}
|
||||
for(const auto & artPlace : backpack)
|
||||
{
|
||||
if(artPlace->pos.isInside(cursorPosition))
|
||||
return artPlace;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::updateWornSlots()
|
||||
{
|
||||
for(auto place : artWorn)
|
||||
|
@ -38,6 +38,7 @@ public:
|
||||
virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
|
||||
virtual void unmarkSlots();
|
||||
virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
|
||||
virtual ArtPlacePtr getArtPlace(const Point & cursorPosition);
|
||||
virtual void updateWornSlots();
|
||||
virtual void updateBackpackSlots();
|
||||
virtual void updateSlot(const ArtifactPosition & slot);
|
||||
|
@ -55,7 +55,7 @@ CHeroQuickBackpackWindow::CHeroQuickBackpackWindow(const CGHeroInstance * hero,
|
||||
stretchedBackground = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, 0, 0));
|
||||
arts = std::make_shared<CArtifactsOfHeroQuickBackpack>(targetSlot);
|
||||
arts->moveBy(Point(windowMargin, windowMargin));
|
||||
addSetAndCallbacks(static_cast<std::weak_ptr<CArtifactsOfHeroQuickBackpack>>(arts));
|
||||
addSetAndCallbacks(static_cast<std::shared_ptr<CArtifactsOfHeroQuickBackpack>>(arts));
|
||||
arts->setHero(hero);
|
||||
addCloseCallback(std::bind(&CHeroQuickBackpackWindow::close, this));
|
||||
addUsedEvents(GESTURE);
|
||||
|
@ -49,9 +49,8 @@ void CWindowWithArtifacts::addSet(ArtifactsOfHeroVar newArtSet)
|
||||
void CWindowWithArtifacts::addSetAndCallbacks(ArtifactsOfHeroVar newArtSet)
|
||||
{
|
||||
addSet(newArtSet);
|
||||
std::visit([this](auto artSetWeak)
|
||||
std::visit([this](auto artSet)
|
||||
{
|
||||
auto artSet = artSetWeak.lock();
|
||||
artSet->clickPressedCallback = std::bind(&CWindowWithArtifacts::clickPressedArtPlaceHero, this, _1, _2, _3);
|
||||
artSet->showPopupCallback = std::bind(&CWindowWithArtifacts::showPopupArtPlaceHero, this, _1, _2, _3);
|
||||
artSet->gestureCallback = std::bind(&CWindowWithArtifacts::gestureArtPlaceHero, this, _1, _2, _3);
|
||||
@ -67,16 +66,15 @@ const CGHeroInstance * CWindowWithArtifacts::getHeroPickedArtifact()
|
||||
{
|
||||
const CGHeroInstance * hero = nullptr;
|
||||
|
||||
for(auto artSetWeak : artSets)
|
||||
std::visit([&hero](auto artSetWeak)
|
||||
for(auto & artSet : artSets)
|
||||
std::visit([&hero](auto artSetPtr)
|
||||
{
|
||||
if(auto artSetPtr = artSetWeak.lock())
|
||||
if(const auto pickedArt = artSetPtr->getHero()->getArt(ArtifactPosition::TRANSITION_POS))
|
||||
{
|
||||
hero = artSetPtr->getHero();
|
||||
return;
|
||||
}
|
||||
}, artSetWeak);
|
||||
if(const auto pickedArt = artSetPtr->getHero()->getArt(ArtifactPosition::TRANSITION_POS))
|
||||
{
|
||||
hero = artSetPtr->getHero();
|
||||
return;
|
||||
}
|
||||
}, artSet);
|
||||
return hero;
|
||||
}
|
||||
|
||||
@ -84,16 +82,15 @@ const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact()
|
||||
{
|
||||
const CArtifactInstance * art = nullptr;
|
||||
|
||||
for (auto artSetWeak : artSets)
|
||||
std::visit([&art](auto artSetWeak)
|
||||
for(auto & artSet : artSets)
|
||||
std::visit([&art](auto artSetPtr)
|
||||
{
|
||||
if(auto artSetPtr = artSetWeak.lock())
|
||||
if(const auto pickedArt = artSetPtr->getHero()->getArt(ArtifactPosition::TRANSITION_POS))
|
||||
{
|
||||
art = pickedArt;
|
||||
return;
|
||||
}
|
||||
}, artSetWeak);
|
||||
if(const auto pickedArt = artSetPtr->getHero()->getArt(ArtifactPosition::TRANSITION_POS))
|
||||
{
|
||||
art = pickedArt;
|
||||
return;
|
||||
}
|
||||
}, artSet);
|
||||
return art;
|
||||
}
|
||||
|
||||
@ -105,20 +102,18 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(const CArtifactsOfHeroBase &
|
||||
if(artPlace.isLocked())
|
||||
return;
|
||||
|
||||
if (!LOCPLINT->makingTurn)
|
||||
if(!LOCPLINT->makingTurn)
|
||||
return;
|
||||
|
||||
std::visit(
|
||||
[this, &artPlace](auto artSetWeak) -> void
|
||||
[this, &artPlace](auto artSetPtr)
|
||||
{
|
||||
const auto artSetPtr = artSetWeak.lock();
|
||||
|
||||
// Hero(Main, Exchange) window, Kingdom window, Altar window, Backpack window left click handler
|
||||
if constexpr(
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)
|
||||
std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroMain>> ||
|
||||
std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroKingdom>> ||
|
||||
std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroAltar>> ||
|
||||
std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroBackpack>>)
|
||||
{
|
||||
const auto pickedArtInst = getPickedArtifact();
|
||||
const auto heroPickedArt = getHeroPickedArtifact();
|
||||
@ -151,7 +146,7 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(const CArtifactsOfHeroBase &
|
||||
{
|
||||
isTransferAllowed = true;
|
||||
}
|
||||
if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
||||
if constexpr(std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroKingdom>>)
|
||||
{
|
||||
if(hero != heroPickedArt)
|
||||
isTransferAllowed = false;
|
||||
@ -163,35 +158,26 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(const CArtifactsOfHeroBase &
|
||||
{
|
||||
if(artSetPtr->getHero()->getOwner() == LOCPLINT->playerID)
|
||||
{
|
||||
if(checkSpecialArts(*art, hero, std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ? true : false))
|
||||
if(checkSpecialArts(*art, hero, std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroAltar>> ? true : false))
|
||||
{
|
||||
assert(artSetPtr->getHero()->getSlotByInstance(art) != ArtifactPosition::PRE_FIRST);
|
||||
|
||||
auto srcLoc = ArtifactLocation(artSetPtr->getHero()->id, artPlace.slot);
|
||||
auto dstLoc = ArtifactLocation(artSetPtr->getHero()->id, ArtifactPosition::TRANSITION_POS);
|
||||
auto srcLoc = ArtifactLocation(hero->id, artPlace.slot);
|
||||
auto dstLoc = ArtifactLocation(hero->id, ArtifactPosition::TRANSITION_POS);
|
||||
|
||||
if(GH.isKeyboardCtrlDown())
|
||||
{
|
||||
std::shared_ptr<CArtifactsOfHeroBase> anotherArtSet = nullptr;
|
||||
|
||||
for(auto set : artSets)
|
||||
{
|
||||
if(std::holds_alternative<std::weak_ptr<CArtifactsOfHeroMain>>(set))
|
||||
for(auto & anotherSet : artSets)
|
||||
if(std::holds_alternative<std::shared_ptr<CArtifactsOfHeroMain>>(anotherSet))
|
||||
{
|
||||
std::shared_ptr<CArtifactsOfHeroBase> heroEquipmentPointer = std::get<std::weak_ptr<CArtifactsOfHeroMain>>(set).lock();
|
||||
if(heroEquipmentPointer->getHero()->id != artSetPtr->getHero()->id)
|
||||
auto anotherHeroEquipment = std::get<std::shared_ptr<CArtifactsOfHeroMain>>(anotherSet);
|
||||
if(hero->id != anotherHeroEquipment->getHero()->id)
|
||||
{
|
||||
anotherArtSet = heroEquipmentPointer;
|
||||
dstLoc.slot = ArtifactPosition::FIRST_AVAILABLE;
|
||||
dstLoc.artHolder = anotherHeroEquipment->getHero()->id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(anotherArtSet != nullptr)
|
||||
{
|
||||
dstLoc.slot = ArtifactPosition::FIRST_AVAILABLE;
|
||||
dstLoc.artHolder = anotherArtSet->getHero()->id;
|
||||
}
|
||||
}
|
||||
else if(GH.isKeyboardAltDown())
|
||||
{
|
||||
@ -215,7 +201,7 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(const CArtifactsOfHeroBase &
|
||||
}
|
||||
}
|
||||
|
||||
if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)
|
||||
if constexpr(std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroBackpack>>)
|
||||
{
|
||||
if(!isTransferAllowed && artPlace.getArt() && !GH.isKeyboardCtrlDown() && !GH.isKeyboardAltDown() && closeCallback)
|
||||
closeCallback();
|
||||
@ -227,7 +213,7 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(const CArtifactsOfHeroBase &
|
||||
}
|
||||
}
|
||||
// Market window left click handler
|
||||
else if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>>)
|
||||
else if constexpr(std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroMarket>>)
|
||||
{
|
||||
if(artSetPtr->selectArtCallback && artPlace.getArt())
|
||||
{
|
||||
@ -244,7 +230,7 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(const CArtifactsOfHeroBase &
|
||||
}
|
||||
}
|
||||
}
|
||||
else if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroQuickBackpack>>)
|
||||
else if constexpr(std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroQuickBackpack>>)
|
||||
{
|
||||
const auto hero = artSetPtr->getHero();
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero->id, artPlace.slot), ArtifactLocation(hero->id, artSetPtr->getFilterSlot()));
|
||||
@ -263,16 +249,14 @@ void CWindowWithArtifacts::showPopupArtPlaceHero(const CArtifactsOfHeroBase & ar
|
||||
return;
|
||||
|
||||
std::visit(
|
||||
[&artPlace, &cursorPosition](auto artSetWeak) -> void
|
||||
[&artPlace, &cursorPosition](auto artSetPtr)
|
||||
{
|
||||
const auto artSetPtr = artSetWeak.lock();
|
||||
|
||||
// Hero (Main, Exchange) window, Kingdom window, Backpack window right click handler
|
||||
if constexpr(
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)
|
||||
std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroAltar>> ||
|
||||
std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroMain>> ||
|
||||
std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroKingdom>> ||
|
||||
std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroBackpack>>)
|
||||
{
|
||||
if(artPlace.getArt())
|
||||
{
|
||||
@ -290,8 +274,8 @@ void CWindowWithArtifacts::showPopupArtPlaceHero(const CArtifactsOfHeroBase & ar
|
||||
}
|
||||
// Altar window, Market window right click handler
|
||||
else if constexpr(
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroQuickBackpack>>)
|
||||
std::is_same_v<decltype(artSetPtr), std::weak_ptr<CArtifactsOfHeroMarket>> ||
|
||||
std::is_same_v<decltype(artSetPtr), std::weak_ptr<CArtifactsOfHeroQuickBackpack>>)
|
||||
{
|
||||
if(artPlace.getArt() && artPlace.text.size())
|
||||
artPlace.LRClickableAreaWTextComp::showPopupWindow(cursorPosition);
|
||||
@ -307,12 +291,11 @@ void CWindowWithArtifacts::gestureArtPlaceHero(const CArtifactsOfHeroBase & arts
|
||||
return;
|
||||
|
||||
std::visit(
|
||||
[&artPlace, cursorPosition](auto artSetWeak) -> void
|
||||
[&artPlace, cursorPosition](auto artSetPtr)
|
||||
{
|
||||
const auto artSetPtr = artSetWeak.lock();
|
||||
if constexpr(
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
||||
std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroMain>> ||
|
||||
std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroKingdom>>)
|
||||
{
|
||||
if(!settings["general"]["enableUiEnhancements"].Bool())
|
||||
return;
|
||||
@ -340,15 +323,12 @@ void CWindowWithArtifacts::deactivate()
|
||||
|
||||
void CWindowWithArtifacts::enableArtifactsCostumeSwitcher() const
|
||||
{
|
||||
for(auto artSet : artSets)
|
||||
for(auto & artSet : artSets)
|
||||
std::visit(
|
||||
[](auto artSetWeak)
|
||||
[](auto artSetPtr)
|
||||
{
|
||||
if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>>)
|
||||
{
|
||||
if(auto artSetPtr = artSetWeak.lock())
|
||||
artSetPtr->enableArtifactsCostumeSwitcher();
|
||||
}
|
||||
if constexpr(std::is_same_v<decltype(artSetPtr), std::shared_ptr<CArtifactsOfHeroMain>>)
|
||||
artSetPtr->enableArtifactsCostumeSwitcher();
|
||||
}, artSet);
|
||||
}
|
||||
|
||||
@ -359,50 +339,24 @@ void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation & artLoc)
|
||||
|
||||
void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw)
|
||||
{
|
||||
const auto pickedArtInst = getPickedArtifact();
|
||||
auto artifactMovedBody = [this, withRedraw, &destLoc, &pickedArtInst](auto artSetWeak) -> void
|
||||
auto artifactMovedBody = [this](auto artSetPtr)
|
||||
{
|
||||
if(auto artSetPtr = artSetWeak.lock())
|
||||
if(const auto pickedArtInst = getPickedArtifact())
|
||||
{
|
||||
const auto hero = artSetPtr->getHero();
|
||||
if(pickedArtInst)
|
||||
{
|
||||
setCursorAnimation(*pickedArtInst);
|
||||
}
|
||||
else
|
||||
{
|
||||
artSetPtr->unmarkSlots();
|
||||
CCS->curh->dragAndDropCursor(nullptr);
|
||||
}
|
||||
if(withRedraw)
|
||||
{
|
||||
artSetPtr->updateWornSlots();
|
||||
artSetPtr->updateBackpackSlots();
|
||||
|
||||
// Update arts bonuses on window.
|
||||
// TODO rework this part when CHeroWindow and CExchangeWindow are reworked
|
||||
if(auto * chw = dynamic_cast<CHeroWindow*>(this))
|
||||
{
|
||||
chw->update(hero, true);
|
||||
}
|
||||
else if(auto * cew = dynamic_cast<CExchangeWindow*>(this))
|
||||
{
|
||||
cew->updateWidgets();
|
||||
}
|
||||
artSetPtr->redraw();
|
||||
}
|
||||
|
||||
// Make sure the status bar is updated so it does not display old text
|
||||
if(destLoc.artHolder == hero->id)
|
||||
{
|
||||
if(auto artPlace = artSetPtr->getArtPlace(destLoc.slot))
|
||||
artPlace->hover(true);
|
||||
}
|
||||
setCursorAnimation(*pickedArtInst);
|
||||
}
|
||||
else
|
||||
{
|
||||
artSetPtr->unmarkSlots();
|
||||
CCS->curh->dragAndDropCursor(nullptr);
|
||||
}
|
||||
};
|
||||
|
||||
for(auto artSetWeak : artSets)
|
||||
std::visit(artifactMovedBody, artSetWeak);
|
||||
for(auto & artSet : artSets)
|
||||
std::visit(artifactMovedBody, artSet);
|
||||
|
||||
if(withRedraw)
|
||||
update();
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation & artLoc)
|
||||
@ -416,35 +370,43 @@ void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation & artLoc)
|
||||
update();
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::update() const
|
||||
void CWindowWithArtifacts::update()
|
||||
{
|
||||
auto updateSlotBody = [](auto artSetWeak) -> void
|
||||
{
|
||||
if(const auto artSetPtr = artSetWeak.lock())
|
||||
{
|
||||
artSetPtr->updateWornSlots();
|
||||
artSetPtr->updateBackpackSlots();
|
||||
artSetPtr->redraw();
|
||||
}
|
||||
};
|
||||
for(auto & artSet : artSets)
|
||||
std::visit([this](auto artSetPtr)
|
||||
{
|
||||
artSetPtr->updateWornSlots();
|
||||
artSetPtr->updateBackpackSlots();
|
||||
|
||||
for(auto artSetWeak : artSets)
|
||||
std::visit(updateSlotBody, artSetWeak);
|
||||
// Update arts bonuses on window.
|
||||
// TODO rework this part when CHeroWindow and CExchangeWindow are reworked
|
||||
if(auto * chw = dynamic_cast<CHeroWindow*>(this))
|
||||
{
|
||||
chw->update(artSetPtr->getHero(), true);
|
||||
}
|
||||
else if(auto * cew = dynamic_cast<CExchangeWindow*>(this))
|
||||
{
|
||||
cew->updateWidgets();
|
||||
}
|
||||
|
||||
// Make sure the status bar is updated so it does not display old text
|
||||
if(auto artPlace = artSetPtr->getArtPlace(GH.getCursorPosition()))
|
||||
artPlace->hover(true);
|
||||
|
||||
artSetPtr->redraw();
|
||||
}, artSet);
|
||||
}
|
||||
|
||||
std::optional<CWindowWithArtifacts::ArtifactsOfHeroVar> CWindowWithArtifacts::findAOHbyRef(const CArtifactsOfHeroBase & artsInst)
|
||||
{
|
||||
std::optional<ArtifactsOfHeroVar> res;
|
||||
|
||||
auto findAOHBody = [&res, &artsInst](auto & artSetWeak) -> void
|
||||
for(auto & artSet : artSets)
|
||||
{
|
||||
if(&artsInst == artSetWeak.lock().get())
|
||||
res = artSetWeak;
|
||||
};
|
||||
|
||||
for(auto artSetWeak : artSets)
|
||||
{
|
||||
std::visit(findAOHBody, artSetWeak);
|
||||
std::visit([&res, &artsInst](auto & artSetPtr)
|
||||
{
|
||||
if(&artsInst == artSetPtr.get())
|
||||
res = artSetPtr;
|
||||
}, artSet);
|
||||
if(res.has_value())
|
||||
return res;
|
||||
}
|
||||
@ -456,20 +418,17 @@ void CWindowWithArtifacts::markPossibleSlots()
|
||||
if(const auto pickedArtInst = getPickedArtifact())
|
||||
{
|
||||
const auto heroArtOwner = getHeroPickedArtifact();
|
||||
auto artifactAssembledBody = [&pickedArtInst, &heroArtOwner](auto artSetWeak) -> void
|
||||
auto artifactAssembledBody = [&pickedArtInst, &heroArtOwner](auto artSetPtr)
|
||||
{
|
||||
if(auto artSetPtr = artSetWeak.lock())
|
||||
if(artSetPtr->isActive())
|
||||
{
|
||||
if(artSetPtr->isActive())
|
||||
{
|
||||
const auto hero = artSetPtr->getHero();
|
||||
if(heroArtOwner == hero || !std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
||||
artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
|
||||
}
|
||||
const auto hero = artSetPtr->getHero();
|
||||
if(heroArtOwner == hero || !std::is_same_v<decltype(artSetPtr), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
||||
artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
|
||||
}
|
||||
};
|
||||
|
||||
for(auto artSetWeak : artSets)
|
||||
for(auto & artSetWeak : artSets)
|
||||
std::visit(artifactAssembledBody, artSetWeak);
|
||||
}
|
||||
}
|
||||
|
@ -20,12 +20,12 @@ class CWindowWithArtifacts : virtual public CWindowObject
|
||||
{
|
||||
public:
|
||||
using ArtifactsOfHeroVar = std::variant<
|
||||
std::weak_ptr<CArtifactsOfHeroMarket>,
|
||||
std::weak_ptr<CArtifactsOfHeroAltar>,
|
||||
std::weak_ptr<CArtifactsOfHeroKingdom>,
|
||||
std::weak_ptr<CArtifactsOfHeroMain>,
|
||||
std::weak_ptr<CArtifactsOfHeroBackpack>,
|
||||
std::weak_ptr<CArtifactsOfHeroQuickBackpack>>;
|
||||
std::shared_ptr<CArtifactsOfHeroMarket>,
|
||||
std::shared_ptr<CArtifactsOfHeroAltar>,
|
||||
std::shared_ptr<CArtifactsOfHeroKingdom>,
|
||||
std::shared_ptr<CArtifactsOfHeroMain>,
|
||||
std::shared_ptr<CArtifactsOfHeroBackpack>,
|
||||
std::shared_ptr<CArtifactsOfHeroQuickBackpack>>;
|
||||
using CloseCallback = std::function<void()>;
|
||||
|
||||
std::vector<ArtifactsOfHeroVar> artSets;
|
||||
@ -50,7 +50,7 @@ public:
|
||||
virtual void artifactAssembled(const ArtifactLocation & artLoc);
|
||||
|
||||
protected:
|
||||
void update() const;
|
||||
void update();
|
||||
std::optional<ArtifactsOfHeroVar> findAOHbyRef(const CArtifactsOfHeroBase & artsInst);
|
||||
void markPossibleSlots();
|
||||
bool checkSpecialArts(const CArtifactInstance & artInst, const CGHeroInstance * hero, bool isTrade) const;
|
||||
|
Loading…
x
Reference in New Issue
Block a user