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Fix empty names for mods without set name (e.g. core mod)
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@ -49,7 +49,11 @@ CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const
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validation(PENDING),
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config(addMeta(config, identifier))
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{
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verificationInfo.name = config["name"].String();
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if (!config["name"].String().empty())
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verificationInfo.name = config["name"].String();
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else
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verificationInfo.name = identifier;
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verificationInfo.version = CModVersion::fromString(config["version"].String());
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verificationInfo.parent = identifier.substr(0, identifier.find_last_of('.'));
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if(verificationInfo.parent == identifier)
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@ -189,6 +193,7 @@ bool CModInfo::checkModGameplayAffecting() const
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const ModVerificationInfo & CModInfo::getVerificationInfo() const
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{
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assert(!verificationInfo.name.empty());
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return verificationInfo;
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}
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