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* campaign against magic numbers

* ArtifactID was misleading and wrongly used in one place -- renamed and fixed
* minor changes
This commit is contained in:
mateuszb
2012-09-23 18:01:04 +00:00
parent 3fcba4fb5c
commit 6a81c8b1af
32 changed files with 567 additions and 511 deletions

View File

@ -467,7 +467,7 @@ void CCastleBuildings::recreate()
{
std::vector <const CGObjectInstance *> vobjs = LOCPLINT->cb->getVisitableObjs(town->bestLocation());
//there is visitable obj at shipyard output tile and it's a boat or hero (on boat)
if(!vobjs.empty() && (vobjs.front()->ID == 8 || vobjs.front()->ID == GameConstants::HEROI_TYPE))
if(!vobjs.empty() && (vobjs.front()->ID == Obj::BOAT || vobjs.front()->ID == Obj::HERO))
{
buildingsCopy.insert(EBuilding::SHIP);
}