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* campaign against magic numbers

* ArtifactID was misleading and wrongly used in one place -- renamed and fixed
* minor changes
This commit is contained in:
mateuszb
2012-09-23 18:01:04 +00:00
parent 3fcba4fb5c
commit 6a81c8b1af
32 changed files with 567 additions and 511 deletions

View File

@ -213,9 +213,9 @@ void CModHandler::recreateAdvMapDefs()
BOOST_FOREACH (auto creature, creatures)
{
//generate adventure map object info & graphics
CGDefInfo* nobj = new CGDefInfo (*VLC->dobjinfo->gobjs[GameConstants::CREI_TYPE][0]);//copy all typical properties
CGDefInfo* nobj = new CGDefInfo (*VLC->dobjinfo->gobjs[Obj::MONSTER][0]);//copy all typical properties
nobj->name = creature->advMapDef; //change only def name (?)
VLC->dobjinfo->gobjs[GameConstants::CREI_TYPE][creature->idNumber] = nobj;
VLC->dobjinfo->gobjs[Obj::MONSTER][creature->idNumber] = nobj;
}
}
void CModHandler::recreateHandlers()