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* campaign against magic numbers
* ArtifactID was misleading and wrongly used in one place -- renamed and fixed * minor changes
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@@ -546,7 +546,7 @@ struct SetCommanderProperty : public CPackForClient //120
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StackLocation sl; //for commander not on the hero?
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ui8 which; // use ECommanderProperty
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expType amount; //0 for dead, >0 for alive
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TExpType amount; //0 for dead, >0 for alive
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si32 additionalInfo; //for secondary skills choice
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Bonus accumulatedBonus;
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@@ -1322,8 +1322,8 @@ struct BattleResult : public CPackForClient//3003
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ui8 result; //EResult values
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ui8 winner; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
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std::map<ui32,si32> casualties[2]; //first => casualties of attackers - map crid => number
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expType exp[2]; //exp for attacker and defender
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std::set<ui32> artifacts; //artifacts taken from loser to winner - currently unused
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TExpType exp[2]; //exp for attacker and defender
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std::set<TArtifactID> artifacts; //artifacts taken from loser to winner - currently unused
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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