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Improvements to bonus system node types / propagators

- Node type is now set on construction and never changes
- Added army propagator that also checks for TOWN and HERO
- Renamed existing propagators to be in sync with enumeration
This commit is contained in:
Ivan Savenko
2025-06-25 17:34:20 +03:00
parent 099053437a
commit 6ac57a7cfc
31 changed files with 145 additions and 124 deletions

View File

@@ -313,8 +313,8 @@ si32 CCreature::maxAmount(const TResources &res) const //how many creatures can
}
CCreature::CCreature()
:CBonusSystemNode(BonusNodeType::CREATURE)
{
setNodeType(CBonusSystemNode::CREATURE);
fightValue = AIValue = growth = hordeGrowth = ammMin = ammMax = 0;
}