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Improvements to bonus system node types / propagators
- Node type is now set on construction and never changes - Added army propagator that also checks for TOWN and HERO - Renamed existing propagators to be in sync with enumeration
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@@ -22,7 +22,7 @@
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VCMI_LIB_NAMESPACE_BEGIN
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PlayerState::PlayerState(IGameInfoCallback *cb)
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: CBonusSystemNode(PLAYER)
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: CBonusSystemNode(BonusNodeType::PLAYER)
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, GameCallbackHolder(cb)
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, color(-1)
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, human(false)
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