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Improvements to bonus system node types / propagators
- Node type is now set on construction and never changes - Added army propagator that also checks for TOWN and HERO - Renamed existing propagators to be in sync with enumeration
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@@ -50,7 +50,11 @@ void CGDwellingRandomizationInfo::serializeJson(JsonSerializeFormat & handler)
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}
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CGDwelling::CGDwelling(IGameInfoCallback *cb):
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CArmedInstance(cb)
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CGDwelling(cb, BonusNodeType::ARMY)
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{}
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CGDwelling::CGDwelling(IGameInfoCallback *cb, BonusNodeType nodeType):
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CArmedInstance(cb, nodeType, false)
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{}
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CGDwelling::~CGDwelling() = default;
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