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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Improvements to bonus system node types / propagators

- Node type is now set on construction and never changes
- Added army propagator that also checks for TOWN and HERO
- Renamed existing propagators to be in sync with enumeration
This commit is contained in:
Ivan Savenko
2025-06-25 17:34:20 +03:00
parent 099053437a
commit 6ac57a7cfc
31 changed files with 145 additions and 124 deletions

View File

@@ -50,7 +50,11 @@ void CGDwellingRandomizationInfo::serializeJson(JsonSerializeFormat & handler)
}
CGDwelling::CGDwelling(IGameInfoCallback *cb):
CArmedInstance(cb)
CGDwelling(cb, BonusNodeType::ARMY)
{}
CGDwelling::CGDwelling(IGameInfoCallback *cb, BonusNodeType nodeType):
CArmedInstance(cb, nodeType, false)
{}
CGDwelling::~CGDwelling() = default;