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Improvements to bonus system node types / propagators
- Node type is now set on construction and never changes - Added army propagator that also checks for TOWN and HERO - Renamed existing propagators to be in sync with enumeration
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@@ -86,7 +86,7 @@ void registerTypes(Serializer &s)
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s.template registerType<CGUniversity>(23);
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s.template registerType<CGHeroPlaceholder>(24);
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s.template registerType<CArmedInstance>(25);
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s.template registerType<CBonusSystemNode>(26);
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// s.template registerType<CBonusSystemNode>(26);
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s.template registerType<CCreatureSet>(27);
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s.template registerType<CGHeroInstance>(28);
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s.template registerType<CGDwelling>(30);
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