mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
AI will not wait to conwuer fort if possible
This commit is contained in:
committed by
Andrii Danylchenko
parent
f0bb97b0d2
commit
6ae3b77d80
@@ -368,7 +368,7 @@ float RewardEvaluator::getStrategicalValue(const CGObjectInstance * target) cons
|
|||||||
|
|
||||||
return dynamic_cast<const CGTownInstance *>(target)->hasFort()
|
return dynamic_cast<const CGTownInstance *>(target)->hasFort()
|
||||||
? (target->tempOwner == PlayerColor::NEUTRAL ? 0.8f : 1.0f)
|
? (target->tempOwner == PlayerColor::NEUTRAL ? 0.8f : 1.0f)
|
||||||
: 0.5f;
|
: 0.7f;
|
||||||
|
|
||||||
case Obj::HERO:
|
case Obj::HERO:
|
||||||
return ai->cb->getPlayerRelations(target->tempOwner, ai->playerID) == PlayerRelations::ENEMIES
|
return ai->cb->getPlayerRelations(target->tempOwner, ai->playerID) == PlayerRelations::ENEMIES
|
||||||
|
Reference in New Issue
Block a user