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Fixed animation order in lucky attacks. May fix 1891.
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@ -945,6 +945,7 @@ void CPlayerInterface::battleAttack(const BattleAttack *ba)
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CCS->soundh->playSound(soundBase::deathBlow);
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}
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battleInt->waitForAnims();
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const CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
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