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Fixed animation order in lucky attacks. May fix 1891.

This commit is contained in:
Ivan Savenko
2014-09-23 17:30:36 +03:00
parent 84e2f07c18
commit 6aef70eca1
2 changed files with 7 additions and 2 deletions

View File

@ -945,6 +945,7 @@ void CPlayerInterface::battleAttack(const BattleAttack *ba)
CCS->soundh->playSound(soundBase::deathBlow);
}
battleInt->waitForAnims();
const CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);