From 6b2a8b56e2a67c8d556ef3895a40003b64747014 Mon Sep 17 00:00:00 2001 From: Tytannial Date: Sat, 29 Apr 2023 10:20:59 +0800 Subject: [PATCH] Update Chinese general text translation --- Mods/vcmi/config/vcmi/chinese.json | 181 +++++++++++++++++------------ 1 file changed, 107 insertions(+), 74 deletions(-) diff --git a/Mods/vcmi/config/vcmi/chinese.json b/Mods/vcmi/config/vcmi/chinese.json index f3297c423..a33e32aa8 100644 --- a/Mods/vcmi/config/vcmi/chinese.json +++ b/Mods/vcmi/config/vcmi/chinese.json @@ -1,17 +1,17 @@ { - "vcmi.adventureMap.monsterThreat.title" : "\n\n 威胁等级: ", - "vcmi.adventureMap.monsterThreat.levels.0" : "极低", + "vcmi.adventureMap.monsterThreat.title" : "\n\n威胁度: ", + "vcmi.adventureMap.monsterThreat.levels.0" : "不值一提", "vcmi.adventureMap.monsterThreat.levels.1" : "很低", "vcmi.adventureMap.monsterThreat.levels.2" : "低", "vcmi.adventureMap.monsterThreat.levels.3" : "较低", - "vcmi.adventureMap.monsterThreat.levels.4" : "中等", + "vcmi.adventureMap.monsterThreat.levels.4" : "势均力敌", "vcmi.adventureMap.monsterThreat.levels.5" : "较高", "vcmi.adventureMap.monsterThreat.levels.6" : "高", "vcmi.adventureMap.monsterThreat.levels.7" : "很高", - "vcmi.adventureMap.monsterThreat.levels.8" : "挑战性的", + "vcmi.adventureMap.monsterThreat.levels.8" : "略有挑战", "vcmi.adventureMap.monsterThreat.levels.9" : "压倒性的", - "vcmi.adventureMap.monsterThreat.levels.10" : "致命的", - "vcmi.adventureMap.monsterThreat.levels.11" : "无法取胜的", + "vcmi.adventureMap.monsterThreat.levels.10" : "自寻死路", + "vcmi.adventureMap.monsterThreat.levels.11" : "天方夜谭", "vcmi.adventureMap.confirmRestartGame" : "你想要重新开始游戏吗?", "vcmi.adventureMap.noTownWithMarket" : "没有足够的市场。", @@ -21,100 +21,139 @@ "vcmi.adventureMap.moveCostDetails" : "移动点数 - 花费: %TURNS 轮 + %POINTS 点移动力, 剩余移动力: %REMAINING", "vcmi.adventureMap.moveCostDetailsNoTurns" : "移动点数 - 花费: %POINTS 点移动力, 剩余移动力: %REMAINING", - "vcmi.server.errors.existingProcess" : "另一个VCMI进程在运行,请结束当前进程。", - "vcmi.server.errors.modsIncompatibility" : "需要加载mod:", - "vcmi.server.confirmReconnect" : "连接到上次吗?", + "vcmi.capitalColors.0" : "红色", + "vcmi.capitalColors.1" : "蓝色", + "vcmi.capitalColors.2" : "青色", + "vcmi.capitalColors.3" : "绿色", + "vcmi.capitalColors.4" : "橙色", + "vcmi.capitalColors.5" : "紫色", + "vcmi.capitalColors.6" : "褐色", + "vcmi.capitalColors.7" : "粉色", - "vcmi.settingsMainWindow.generalTab.hover" : "常规", - "vcmi.settingsMainWindow.generalTab.help" : "切换到“系统选项”选项卡 - 这些设置与常规游戏客户端行为相关", - "vcmi.settingsMainWindow.battleTab.hover" : "战斗", - "vcmi.settingsMainWindow.battleTab.help" : "切换到“战斗选项”选项卡 - 这些设置允许配置战斗界面和相关内容", + "vcmi.server.errors.existingProcess" : "一个VCMI进程已经在运行,启动新进程前请结束它。", + "vcmi.server.errors.modsIncompatibility" : "需要加载的MOD列表:", + "vcmi.server.confirmReconnect" : "您想要重连上一个会话么?", + + "vcmi.settingsMainWindow.generalTab.hover" : "常规", + "vcmi.settingsMainWindow.generalTab.help" : "切换到“常规”选项卡 - 设置游戏客户端呈现", + "vcmi.settingsMainWindow.battleTab.hover" : "战斗", + "vcmi.settingsMainWindow.battleTab.help" : "切换到“战斗”选项卡 - 这些设置允许配置战斗界面和相关内容", "vcmi.settingsMainWindow.adventureTab.hover" : "冒险地图", - "vcmi.settingsMainWindow.adventureTab.help" : "切换到“冒险地图”选项卡 - 冒险地图允许你移动英雄", - "vcmi.settingsMainWindow.otherTab.hover" : "其他设置", - "vcmi.settingsMainWindow.otherTab.help" : "切换到“其他设置”选项卡 - 由于各种原因,这些选项不适合其他类别", + "vcmi.settingsMainWindow.adventureTab.help" : "切换到“冒险地图”选项卡 - 冒险地图即玩家能操作英雄移动的界面", + + "vcmi.systemOptions.videoGroup" : "视频设置", + "vcmi.systemOptions.audioGroup" : "音频设置", + "vcmi.systemOptions.otherGroup" : "其他设置", // unused right now + "vcmi.systemOptions.townsGroup" : "城镇画面", "vcmi.systemOptions.fullscreenButton.hover" : "全屏", - "vcmi.systemOptions.fullscreenButton.help" : "{全屏n}\n\n 当你选择全屏时,VCMI将会全屏运行,否则只会运行在指定框内", + "vcmi.systemOptions.fullscreenButton.help" : "{全屏}\n\n选中时,VCMI将以全屏运行,否则运行在窗口模式。", "vcmi.systemOptions.resolutionButton.hover" : "分辨率", - "vcmi.systemOptions.resolutionButton.help" : "{选择分辨率}\n\n 改变游戏的分辨率,达到更加清晰的效果。需要重新启动才能完成更改。", - "vcmi.systemOptions.resolutionMenu.hover" : "选择分辨率", - "vcmi.systemOptions.resolutionMenu.help" : "选择游戏的分辨率。", - "vcmi.systemOptions.fullscreenFailed" : "{全屏}\n\n 选择切换到全屏失败!当前分辨率不支持全屏!", - "vcmi.systemOptions.framerateButton.hover" : "显示传输帧数", - "vcmi.systemOptions.framerateButton.help" : "{显示传输帧数}\n\n 打开/关闭在游戏窗口角落的传输帧数计数器。", + "vcmi.systemOptions.resolutionButton.help" : "{分辨率选择}\n\n改变游戏内的分辨率,更改后需要重启游戏使其生效。", + "vcmi.systemOptions.resolutionMenu.hover" : "分辨率选择", + "vcmi.systemOptions.resolutionMenu.help" : "修改游戏运行时的分辨率。", + "vcmi.systemOptions.fullscreenFailed" : "{全屏}\n\n选择切换到全屏模式失败!当前显示器不支持该分辨率!", + "vcmi.systemOptions.framerateButton.hover" : "显示FPS", + "vcmi.systemOptions.framerateButton.help" : "{显示FPS}\n\n打开/关闭在游戏窗口角落的FPS指示器。", + "vcmi.adventureOptions.infoBarPick.hover" : "显示信息面板", + "vcmi.adventureOptions.infoBarPick.help" : "{显示信息面板}\n\nWhenever possible, game messages from visiting map objects will be shown in the info pannel, instead of popping up in a separate window.", "vcmi.adventureOptions.numericQuantities.hover" : "生物数量显示", "vcmi.adventureOptions.numericQuantities.help" : "{生物数量显示}\n\n 以数字 A-B 格式显示不准确的敌方生物数量。", "vcmi.adventureOptions.forceMovementInfo.hover" : "在状态栏中显示移动力", "vcmi.adventureOptions.forceMovementInfo.help" : "{在状态栏中显示移动力}\n\n 不需要按ALT就可以显示移动力。", "vcmi.adventureOptions.showGrid.hover" : "显示六角网格", "vcmi.adventureOptions.showGrid.help" : "{显示六角网格}\n\n 在战场上显示六角网格。", - "vcmi.adventureOptions.mapScrollSpeed4.hover": "4", - "vcmi.adventureOptions.mapScrollSpeed4.help": "设置动画速度为超快", - "vcmi.adventureOptions.mapScrollSpeed5.hover": "5", - "vcmi.adventureOptions.mapScrollSpeed5.help": "设置动画速度为极速", + "vcmi.adventureOptions.mapSwipe.hover" : "地图拖动/镜头", + "vcmi.adventureOptions.mapSwipe.help" : "{地图拖动/镜头}\n\n在触摸屏设备上,你可以用手指轻扫来移动地图。使用鼠标时,按住鼠标左键或中键移动地图。", + "vcmi.adventureOptions.mapScrollSpeed1.hover": "", + "vcmi.adventureOptions.mapScrollSpeed5.hover": "", + "vcmi.adventureOptions.mapScrollSpeed6.hover": "", + "vcmi.adventureOptions.mapScrollSpeed1.help": "将地图卷动速度设置为非常慢", + "vcmi.adventureOptions.mapScrollSpeed5.help": "将地图卷动速度设置为非常快", + "vcmi.adventureOptions.mapScrollSpeed6.help": "将地图卷动速度设置为即刻。", - "vcmi.battleOptions.showQueue.hover": "显示移动次序", - "vcmi.battleOptions.showQueue.help": "{显示移动次序}\n\n 显示当前生物的移动次序。", - "vcmi.battleOptions.queueSizeLabel.hover": "次序条尺寸 (设置后下一场战斗生效)", - "vcmi.battleOptions.queueSizeAutoButton.hover": "自动设置尺寸", - "vcmi.battleOptions.queueSizeAutoButton.help": "根据游戏分辨率设置尺寸 (像素小于700为小尺寸,根据实际调整)", - "vcmi.battleOptions.queueSizeSmallButton.hover": "小尺寸", - "vcmi.battleOptions.queueSizeSmallButton.help": "设置次序条为小尺寸", - "vcmi.battleOptions.queueSizeBigButton.hover": "大尺寸", - "vcmi.battleOptions.queueSizeBigButton.help": "设置次寻条为大尺寸(不能在像素小于700时生效)", - "vcmi.battleOptions.animationsSpeed4.hover": "4", - "vcmi.battleOptions.animationsSpeed4.help": "设置动画速度为超快", - "vcmi.battleOptions.animationsSpeed5.hover": "5", - "vcmi.battleOptions.animationsSpeed5.help": "设置动画速度为极速", - "vcmi.battleOptions.animationsSpeed6.hover": "6", - "vcmi.battleOptions.animationsSpeed6.help": "设置动画速度为最快", - "vcmi.battleOptions.skipBattleIntroMusic.hover": "跳过开场音乐", - "vcmi.battleOptions.skipBattleIntroMusic.help": "{跳过开场音乐}\n\n 战斗开始时跳过开场音乐,直接按Esc也可以跳过。", + "vcmi.battleOptions.queueSizeLabel.hover": "回合顺序指示器", + "vcmi.battleOptions.queueSizeNoneButton.hover": "关闭", + "vcmi.battleOptions.queueSizeAutoButton.hover": "自动", + "vcmi.battleOptions.queueSizeSmallButton.hover": "小", + "vcmi.battleOptions.queueSizeBigButton.hover": "大", + "vcmi.battleOptions.queueSizeNoneButton.help": "不显示回合顺序指示器", + "vcmi.battleOptions.queueSizeAutoButton.help": "根据游戏的分辨率自动调整回合顺序指示器的大小(游戏处于高度低于700像素的分辨率时,使用小,否则使用大)", + "vcmi.battleOptions.queueSizeSmallButton.help": "设置回合顺序指示器为小", + "vcmi.battleOptions.queueSizeBigButton.help": "设置次寻条为大尺寸(无法在游戏高度像素低于700时生效)", + "vcmi.battleOptions.animationsSpeed1.hover": "", + "vcmi.battleOptions.animationsSpeed5.hover": "", + "vcmi.battleOptions.animationsSpeed6.hover": "", + "vcmi.battleOptions.animationsSpeed1.help": "设置动画速度为非常慢", + "vcmi.battleOptions.animationsSpeed5.help": "设置动画速度为非常快", + "vcmi.battleOptions.animationsSpeed6.help": "设置动画速度为即刻", + "vcmi.battleOptions.touchscreenMode.hover": "触屏模式", + "vcmi.battleOptions.touchscreenMode.help": "{触屏模式}\n\n当启用时,需要进行双击进行确认和执行动作。减少触屏设备误触。", + "vcmi.battleOptions.movementHighlightOnHover.hover": "鼠标悬停高亮单位移动范围", + "vcmi.battleOptions.movementHighlightOnHover.help": "{鼠标悬停高亮单位移动范围}\n\n当你的鼠标悬停在单位上时高亮他的行动范围。", + "vcmi.battleOptions.skipBattleIntroMusic.hover": "跳过战斗开始音乐", + "vcmi.battleOptions.skipBattleIntroMusic.help": "{跳过战斗开始音乐}\n\n战斗开始音乐播放期间,你也能够进行操作。", + "vcmi.battleWindow.pressKeyToSkipIntro" : "按下任意键立即开始战斗", - "vcmi.otherOptions.availableCreaturesAsDwellingLabel.hover" : "显示所有可以招募的城镇生物", - "vcmi.otherOptions.availableCreaturesAsDwellingLabel.help" : "{显示所有可以招募的城镇生物}\n\n 显示当前所有可供招募的城镇生物 (左下角)。", - "vcmi.otherOptions.compactTownCreatureInfo.hover": "缩小城镇生物信息", - "vcmi.otherOptions.compactTownCreatureInfo.help": "{缩小城镇生物信息}\n\n 将城镇生物信息最小化.", + "vcmi.battleWindow.damageEstimation.melee" : "近战攻击 %CREATURE (%DAMAGE).", + "vcmi.battleWindow.damageEstimation.meleeKills" : "近战攻击 %CREATURE (%DAMAGE, %KILLS).", + "vcmi.battleWindow.damageEstimation.ranged" : "射击 %CREATURE (%SHOTS, %DAMAGE).", + "vcmi.battleWindow.damageEstimation.rangedKills" : "射击 %CREATURE (%SHOTS, %DAMAGE, %KILLS).", + "vcmi.battleWindow.damageEstimation.shots" : "%d 弹药剩余", + "vcmi.battleWindow.damageEstimation.shots.1" : "%d 弹药剩余", + "vcmi.battleWindow.damageEstimation.damage" : "%d 伤害", + "vcmi.battleWindow.damageEstimation.damage.1" : "%d 伤害", + "vcmi.battleWindow.damageEstimation.kills" : "%d 将被消灭", + "vcmi.battleWindow.damageEstimation.kills.1" : "%d 将被消灭", - "vcmi.townHall.missingBase" : "你必须先建造%s ", - "vcmi.townHall.noCreaturesToRecruit" : "没有可供雇佣的生物。", - "vcmi.townHall.greetingManaVortex" : "当你接近%s时,你的身体充满了新的能量。这使你的魔法值加倍。", - "vcmi.townHall.greetingKnowledge" : "你学习了%s上的图形,并深入了解各种魔法的运作,这使你的知识点数+1。", - "vcmi.townHall.greetingSpellPower" : "%s教你新的方法来集中你的魔法力量,这使你的力量点数+1。", - "vcmi.townHall.greetingExperience" : "访问%s给你提供了更好的学习方法。这使你的经验值+1000。", - "vcmi.townHall.greetingAttack" : "在%s参观后给你提供了更好的战斗技巧,这使你的攻击点数+1。", - "vcmi.townHall.greetingDefence" : "在%s中度过一段时间后,经验丰富的勇士会教你额外的防御技能,这使你的防御点数+1。", + "vcmi.battleResultsWindow.applyResultsLabel" : "接受战斗结果", + + "vcmi.otherOptions.availableCreaturesAsDwellingLabel.hover" : "显示可招募生物", + "vcmi.otherOptions.availableCreaturesAsDwellingLabel.help" : "{显示可招募生物}\n\n在城镇摘要(城镇屏幕的左下角)中显示可招募的生物数量,而不是增长。", + "vcmi.otherOptions.creatureGrowthAsDwellingLabel.hover" : "显示生物增长", + "vcmi.otherOptions.creatureGrowthAsDwellingLabel.help" : "{显示生物增长}\n\n在城镇摘要(城镇屏幕的左下角)中显示生物的每周增长而不是可用数量。", + "vcmi.otherOptions.compactTownCreatureInfo.hover": "紧凑生物信息", + "vcmi.otherOptions.compactTownCreatureInfo.help": "{紧凑生物信息}\n\n城镇概要(城镇屏幕的左下角)中城镇生物信息紧凑显示。", + + "vcmi.townHall.missingBase" : "必须先建造基础建筑 %s", + "vcmi.townHall.noCreaturesToRecruit" : "没有可供招募的生物。", + "vcmi.townHall.greetingManaVortex" : "接近%s时,你会全身充满活力,并且你的魔法值会加倍。", + "vcmi.townHall.greetingKnowledge" : "你研究了%s的浮雕,洞察了魔法的秘密(知识+1)。", + "vcmi.townHall.greetingSpellPower" : "%s教你如何运用魔法力量(力量+1)。", + "vcmi.townHall.greetingExperience" : "参观%s可以让你学会许多新的技能(经验值+1000)。", + "vcmi.townHall.greetingAttack" : "在%s中稍待片刻可以让你学会更有效的战斗技巧(攻击力+1)。", + "vcmi.townHall.greetingDefence" : "在%s中稍待片刻,富有战斗经验的战士会教你防御技巧(防御力+1)。", "vcmi.townHall.hasNotProduced" : "本周%s并没有产生什么资源。", "vcmi.townHall.hasProduced" : "本周%s产生了%d个%s。", - "vcmi.townHall.greetingCustomBonus" : "参观%s后,你的技巧有了提升。这使你受益匪浅。并且使你+%d %s%s", + "vcmi.townHall.greetingCustomBonus" : "%s 赋予你 +%d %s%s", "vcmi.townHall.greetingCustomUntil" : "直到下一场战斗。", "vcmi.townHall.greetingInTownMagicWell" : "%s使你的魔法值恢复到最大值。", - "vcmi.logicalExpressions.anyOf" : "以下任何前提:", + "vcmi.logicalExpressions.anyOf" : "以下任一前提:", "vcmi.logicalExpressions.allOf" : "以下所有前提:", "vcmi.logicalExpressions.noneOf" : "无前提:", "vcmi.heroWindow.openCommander.hover" : "开启指挥官界面", - "vcmi.heroWindow.openCommander.help" : "开启英雄的指挥官界面", + "vcmi.heroWindow.openCommander.help" : "显示该英雄指挥官详细信息", "vcmi.commanderWindow.artifactMessage" : "你要把这个宝物还给英雄吗?", - "vcmi.creatureWindow.showBonuses.hover" : "属性界面", - "vcmi.creatureWindow.showBonuses.help" : "显示指挥官的所有增强属性", - "vcmi.creatureWindow.showSkills.hover" : "技能页面", - "vcmi.creatureWindow.showSkills.help" : "显示指挥官的所有技能", + "vcmi.creatureWindow.showBonuses.hover" : "属性视图", + "vcmi.creatureWindow.showBonuses.help" : "显示指挥官的所有属性增益", + "vcmi.creatureWindow.showSkills.hover" : "技能视图", + "vcmi.creatureWindow.showSkills.help" : "显示指挥官的所有学习的技能", "vcmi.creatureWindow.returnArtifact.hover" : "交换宝物", - "vcmi.creatureWindow.returnArtifact.help" : "将宝物还到英雄的背包里", + "vcmi.creatureWindow.returnArtifact.help" : "点击这个按钮将宝物反还到英雄的背包里", "vcmi.questLog.hideComplete.hover" : "隐藏完成任务", "vcmi.questLog.hideComplete.help" : "隐藏所有完成的任务", "vcmi.randomMapTab.widgets.defaultTemplate" : "默认", - "vcmi.randomMapTab.widgets.templateLabel" : "格式", - "vcmi.randomMapTab.widgets.teamAlignmentsButton" : "设置...", + "vcmi.randomMapTab.widgets.templateLabel" : "模板", + "vcmi.randomMapTab.widgets.teamAlignmentsButton" : "设定...", "vcmi.randomMapTab.widgets.teamAlignmentsLabel" : "同盟关系", + "vcmi.randomMapTab.widgets.roadTypesLabel" : "道路类型", // few strings from WoG used by vcmi "vcmi.stackExperience.description" : "» 经 验 获 得 明 细 «\n\n生物类型 ................... : %s\n经验等级 ................. : %s (%i)\n经验点数 ............... : %i\n下一个等级所需经验 .. : %i\n每次战斗最大获得经验 ... : %i%% (%i)\n获得经验的生物数量 .... : %i\n最大招募数量\n不会丢失经验升级 .... : %i\n经验倍数 ........... : %.2f\n升级倍数 .............. : %.2f\n10级后经验值 ........ : %i\n最大招募数量下\n 升级到10级所需经验数量: %i", @@ -186,8 +225,6 @@ "core.bonus.FLYING.description": "生物可以飞行", "core.bonus.FREE_SHOOTING.name": "近身射击", "core.bonus.FREE_SHOOTING.description": "靠近敌方也能射击", - "core.bonus.FULL_HP_REGENERATION.name": "重生", - "core.bonus.FULL_HP_REGENERATION.description": "可以自动恢复所有生命值", "core.bonus.GARGOYLE.name": "石像鬼属性", "core.bonus.GARGOYLE.description": "不能被复活或治疗", "core.bonus.GENERAL_DAMAGE_REDUCTION.name": "减少伤害 (${val}%)", @@ -200,12 +237,8 @@ "core.bonus.HP_REGENERATION.description": "每回合恢复 ${val} 点生命值", "core.bonus.JOUSTING.name": "冲锋", "core.bonus.JOUSTING.description": "每格行动增加+5%伤害", - "core.bonus.KING1.name": "一般顶级怪物", - "core.bonus.KING1.description": "被初级屠戮成性影响", - "core.bonus.KING2.name": "智慧顶级怪物", - "core.bonus.KING2.description": "被中级屠戮成性影响", - "core.bonus.KING3.name": "精神顶级怪物", - "core.bonus.KING3.description":"被高级屠戮成性影响", + "core.bonus.KING.name": "King", + "core.bonus.KING.description": "Vulnerable to SLAYER level ${val} or higher", "core.bonus.LEVEL_SPELL_IMMUNITY.name": "免疫 1-${val} 级魔法", "core.bonus.LEVEL_SPELL_IMMUNITY.description": "免疫等级为 1-${val} 级的所有魔法", "core.bonus.LIMITED_SHOOTING_RANGE.name" : "半程射击",