diff --git a/AI/Nullkiller/Analyzers/ObjectClusterizer.cpp b/AI/Nullkiller/Analyzers/ObjectClusterizer.cpp index 8713d5bba..c224903ea 100644 --- a/AI/Nullkiller/Analyzers/ObjectClusterizer.cpp +++ b/AI/Nullkiller/Analyzers/ObjectClusterizer.cpp @@ -477,7 +477,7 @@ void ObjectClusterizer::clusterizeObject( heroesProcessed.insert(path.targetHero); - for (int prio = PriorityEvaluator::PriorityTier::BUILDINGS; prio <= PriorityEvaluator::PriorityTier::DEFEND; ++prio) + for (int prio = PriorityEvaluator::PriorityTier::BUILDINGS; prio <= PriorityEvaluator::PriorityTier::MAX_PRIORITY_TIER; ++prio) { priority = std::max(priority, priorityEvaluator->evaluate(Goals::sptr(Goals::ExecuteHeroChain(path, obj)), prio)); } @@ -503,7 +503,7 @@ void ObjectClusterizer::clusterizeObject( heroesProcessed.insert(path.targetHero); - for (int prio = PriorityEvaluator::PriorityTier::BUILDINGS; prio <= PriorityEvaluator::PriorityTier::DEFEND; ++prio) + for (int prio = PriorityEvaluator::PriorityTier::BUILDINGS; prio <= PriorityEvaluator::PriorityTier::MAX_PRIORITY_TIER; ++prio) { priority = std::max(priority, priorityEvaluator->evaluate(Goals::sptr(Goals::ExecuteHeroChain(path, obj)), prio)); } diff --git a/AI/Nullkiller/Engine/Nullkiller.cpp b/AI/Nullkiller/Engine/Nullkiller.cpp index 45a701426..2ad93f602 100644 --- a/AI/Nullkiller/Engine/Nullkiller.cpp +++ b/AI/Nullkiller/Engine/Nullkiller.cpp @@ -443,14 +443,10 @@ void Nullkiller::makeTurn() decompose(bestTasks, sptr(ExplorationBehavior()), MAX_DEPTH); TTaskVec selectedTasks; -#if NKAI_TRACE_LEVEL >= 1 int prioOfTask = 0; -#endif - for (int prio = PriorityEvaluator::PriorityTier::INSTAKILL; prio <= PriorityEvaluator::PriorityTier::DEFEND; ++prio) + for (int prio = PriorityEvaluator::PriorityTier::INSTAKILL; prio <= PriorityEvaluator::PriorityTier::MAX_PRIORITY_TIER; ++prio) { -#if NKAI_TRACE_LEVEL >= 1 prioOfTask = prio; -#endif selectedTasks = buildPlan(bestTasks, prio); if (!selectedTasks.empty() || settings->isUseFuzzy()) break; @@ -528,12 +524,6 @@ void Nullkiller::makeTurn() #if NKAI_TRACE_LEVEL >= 1 logAi->info("Pass %d: Performing prio %d task %s with prio: %d", i, prioOfTask, bestTask->toString(), bestTask->priority); #endif - int totalMPBefore = 0; - int totalMPAfter = 0; - for (auto hero : cb->getHeroesInfo(true)) - { - totalMPBefore += hero->movementPointsRemaining(); - } if(!executeTask(bestTask)) { if(hasAnySuccess) @@ -541,12 +531,10 @@ void Nullkiller::makeTurn() else return; } - for (auto hero : cb->getHeroesInfo(true)) + else { - totalMPAfter += hero->movementPointsRemaining(); - } - if(totalMPBefore > totalMPAfter) hasAnySuccess = true; + } } hasAnySuccess |= handleTrading(); diff --git a/AI/Nullkiller/Engine/PriorityEvaluator.h b/AI/Nullkiller/Engine/PriorityEvaluator.h index fd087d865..4b9be0f6f 100644 --- a/AI/Nullkiller/Engine/PriorityEvaluator.h +++ b/AI/Nullkiller/Engine/PriorityEvaluator.h @@ -119,8 +119,9 @@ public: HUNTER_GATHER, LOW_PRIO_EXPLORE, FAR_KILL, + DEFEND, FAR_HUNTER_GATHER, - DEFEND + MAX_PRIORITY_TIER = FAR_HUNTER_GATHER }; private: