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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

artifactTransitionPos created

This commit is contained in:
SoundSSGood 2022-12-28 21:58:32 +02:00
parent 48c01157e6
commit 6b7ce798d0
5 changed files with 22 additions and 11 deletions

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@ -740,11 +740,11 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const Artifact
}
else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
{
assert(dst.slot >= GameConstants::BACKPACK_START);
assert(ArtifactUtils::isSlotBackpack(dst.slot));
commonInfo->reset();
CArtifactsOfHero::ArtPlacePtr ap;
for(CArtifactsOfHero *aoh : commonInfo->participants)
for(CArtifactsOfHero * aoh : commonInfo->participants)
{
if(dst.isHolder(aoh->curHero))
{

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@ -824,7 +824,12 @@ bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestR
bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved) const
{
if(slot >= GameConstants::BACKPACK_START)
if(slot == ArtifactPosition::TRANSITION_POS)
{
return true;
}
if(ArtifactUtils::isSlotBackpack(slot))
{
if(artType->isBig())
return false;
@ -851,7 +856,7 @@ void CArtifactInstance::putAt(ArtifactLocation al)
assert(canBePutAt(al));
al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
if(!ArtifactUtils::isSlotBackpack(al.slot))
if(!ArtifactUtils::isSlotBackpack(al.slot) && (al.slot != ArtifactPosition::TRANSITION_POS))
al.getHolderNode()->attachTo(*this);
}
@ -1329,6 +1334,8 @@ const CCombinedArtifactInstance *CArtifactSet::getAssemblyByConstituent(Artifact
const ArtSlotInfo * CArtifactSet::getSlot(ArtifactPosition pos) const
{
if(pos == ArtifactPosition::TRANSITION_POS)
return &artifactTransitionPos;
if(vstd::contains(artifactsWorn, pos))
return &artifactsWorn.at(pos);
if(pos >= ArtifactPosition::AFTER_LAST )
@ -1355,7 +1362,9 @@ ArtSlotInfo & CArtifactSet::retrieveNewArtSlot(ArtifactPosition slot)
{
assert(!vstd::contains(artifactsWorn, slot));
if (!ArtifactUtils::isSlotBackpack(slot))
if(slot == ArtifactPosition::TRANSITION_POS)
return artifactTransitionPos;
if(!ArtifactUtils::isSlotBackpack(slot))
return artifactsWorn[slot];
ArtSlotInfo newSlot;

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@ -317,6 +317,7 @@ class DLL_LINKAGE CArtifactSet
public:
std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
ArtSlotInfo artifactTransitionPos; // Used as transition position for manual artifact exchange
ArtSlotInfo & retrieveNewArtSlot(ArtifactPosition slot);
void setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked);

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@ -983,6 +983,7 @@ class ArtifactPosition
public:
enum EArtifactPosition
{
TRANSITION_POS = -3,
FIRST_AVAILABLE = -2,
PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5

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@ -3907,17 +3907,17 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
if (src.slot == ArtifactPosition::MACH4 || dst.slot == ArtifactPosition::MACH4)
COMPLAIN_RET("Cannot move catapult!");
if (dst.slot >= GameConstants::BACKPACK_START)
if(ArtifactUtils::isSlotBackpack(dst.slot))
vstd::amin(dst.slot, ArtifactPosition(GameConstants::BACKPACK_START + (si32)dst.getHolderArtSet()->artifactsInBackpack.size()));
if (src.slot == dst.slot && src.artHolder == dst.artHolder)
if(src.slot == dst.slot && src.artHolder == dst.artHolder)
COMPLAIN_RET("Won't move artifact: Dest same as source!");
if (dst.slot < GameConstants::BACKPACK_START && destArtifact) //moving art to another slot
// Check if dst slot is occupied
if(!ArtifactUtils::isSlotBackpack(dst.slot) && destArtifact)
{
//old artifact must be removed first
moveArtifact(dst, ArtifactLocation(dst.artHolder, ArtifactPosition(
(si32)dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START)));
// Previous artifact must be removed first
moveArtifact(dst, ArtifactLocation(dst.artHolder, ArtifactPosition::TRANSITION_POS));
}
auto hero = boost::get<ConstTransitivePtr<CGHeroInstance>>(dst.artHolder);
if(ArtifactUtils::checkSpellbookIsNeeded(hero, srcArtifact->artType->id, dst.slot))