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Merge remote-tracking branch 'vcmi/master' into develop
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@ -348,7 +348,12 @@ std::vector<Component> CRewardableObject::getPopupComponentsImpl(PlayerColor pla
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auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
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if (rewardIndices.empty() && !configuration.info.empty())
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rewardIndices.push_back(0);
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{
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// Object has valid config, but current hero has no rewards that he can receive.
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// Usually this happens if hero has already visited this object -> show reward using context without any hero
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// since reward may be context-sensitive - e.g. Witch Hut that gives 1 skill, but always at basic level
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return loadComponents(nullptr, {0});
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}
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if (rewardIndices.empty())
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return {};
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