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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

* lightning bolt and ice bolt spells

* displayEffect shows animations on more correct places
* removed three magic numbers (now they're BFIELD_WIDTH, BFIELD_HEIGHT and BFIELD_SIZE macros)
* minor changes
This commit is contained in:
mateuszb 2008-11-10 19:06:04 +00:00
parent a1606b2fb3
commit 6b9146f998
9 changed files with 131 additions and 76 deletions

View File

@ -34,9 +34,9 @@ extern SDL_Color zwykly;
class CMP_stack2
{
public:
bool operator ()(const CStack& a, const CStack& b)
inline bool operator ()(const CStack& a, const CStack& b)
{
return (a.creature->speed)>(b.creature->speed);
return (a.speed())>(b.speed());
}
} cmpst2 ;
@ -127,12 +127,12 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
CSDL_Ext::alphaTransform(cellBorder);
cellShade = BitmapHandler::loadBitmap("CCELLSHD.BMP");
CSDL_Ext::alphaTransform(cellShade);
for(int h=0; h<187; ++h)
for(int h=0; h<BFIELD_SIZE; ++h)
{
bfield[h].myNumber = h;
int x = 14 + ((h/17)%2==0 ? 22 : 0) + 44*(h%17);
int y = 86 + 42 * (h/17);
int x = 14 + ((h/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(h%BFIELD_WIDTH);
int y = 86 + 42 * (h/BFIELD_WIDTH);
bfield[h].pos = genRect(cellShade->h, cellShade->w, x, y);
bfield[h].accesible = true;
bfield[h].myInterface = this;
@ -177,9 +177,9 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
cellBorders->format->palette->colors[g] = cellBorder->format->palette->colors[g];
}
//palette copied
for(int i=0; i<11; ++i) //rows
for(int i=0; i<BFIELD_HEIGHT; ++i) //rows
{
for(int j=0; j<15; ++j) //columns
for(int j=0; j<BFIELD_WIDTH-2; ++j) //columns
{
int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
int y = 86 + 42 * i;
@ -262,7 +262,7 @@ void CBattleInterface::activate()
bDefence->activate();
bConsoleUp->activate();
bConsoleDown->activate();
for(int b=0; b<187; ++b)
for(int b=0; b<BFIELD_SIZE; ++b)
{
bfield[b].activate();
}
@ -285,7 +285,7 @@ void CBattleInterface::deactivate()
bDefence->deactivate();
bConsoleUp->deactivate();
bConsoleDown->deactivate();
for(int b=0; b<187; ++b)
for(int b=0; b<BFIELD_SIZE; ++b)
{
bfield[b].deactivate();
}
@ -319,12 +319,12 @@ void CBattleInterface::show(SDL_Surface * to)
//printing hovered cell
if(printMouseShadow)
{
for(int b=0; b<187; ++b)
for(int b=0; b<BFIELD_SIZE; ++b)
{
if(bfield[b].strictHovered && bfield[b].hovered)
{
int x = 14 + ((b/17)%2==0 ? 22 : 0) + 44*(b%17);
int y = 86 + 42 * (b/17);
int x = 14 + ((b/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(b%BFIELD_WIDTH);
int y = 86 + 42 * (b/BFIELD_WIDTH);
CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
}
}
@ -353,14 +353,14 @@ void CBattleInterface::show(SDL_Surface * to)
defendingHero->show(to);
////showing units //a lot of work...
std::vector<int> stackAliveByHex[187];
std::vector<int> stackAliveByHex[BFIELD_SIZE];
//double loop because dead stacks should be printed first
for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
{
if(j->second.alive())
stackAliveByHex[j->second.position].push_back(j->second.ID);
}
std::vector<int> stackDeadByHex[187];
std::vector<int> stackDeadByHex[BFIELD_SIZE];
for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
{
if(!j->second.alive())
@ -369,7 +369,7 @@ void CBattleInterface::show(SDL_Surface * to)
attackingShowHelper(); // handle attack animation
for(int b=0; b<187; ++b) //showing dead stacks
for(int b=0; b<BFIELD_SIZE; ++b) //showing dead stacks
{
for(int v=0; v<stackDeadByHex[b].size(); ++v)
{
@ -386,7 +386,7 @@ void CBattleInterface::show(SDL_Surface * to)
}
}
}
for(int b=0; b<187; ++b) //showing alive stacks
for(int b=0; b<BFIELD_SIZE; ++b) //showing alive stacks
{
for(int v=0; v<stackAliveByHex[b].size(); ++v)
{
@ -493,7 +493,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
if(activeStack>=0 && !spellDestSelectMode)
{
int myNumber = -1; //number of hovered tile
for(int g=0; g<187; ++g)
for(int g=0; g<BFIELD_SIZE; ++g)
{
if(bfield[g].hovered && bfield[g].strictHovered)
{
@ -519,7 +519,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
else if(isTileAttackable(myNumber)) //available enemy (melee attackable)
{
int fromHex = -1;
for(int b=0; b<187; ++b)
for(int b=0; b<BFIELD_SIZE; ++b)
if(bfield[b].hovered && !bfield[b].strictHovered)
{
fromHex = b;
@ -1059,7 +1059,7 @@ void CBattleInterface::giveCommand(ui8 action, ui16 tile, ui32 stack, si32 addit
activeStack = -1;
}
bool CBattleInterface::isTileAttackable(int number)
bool CBattleInterface::isTileAttackable(const int & number) const
{
for(int b=0; b<shadedHexes.size(); ++b)
{
@ -1090,26 +1090,20 @@ void CBattleInterface::hexLclicked(int whichOne)
if(!dest || !dest->alive()) //no creature at that tile
{
if(std::find(shadedHexes.begin(),shadedHexes.end(),whichOne)!=shadedHexes.end())// and it's in our range
{
CGI->curh->changeGraphic(1, 6); //cursor should be changed
giveCommand(2,whichOne,activeStack);
}
}
else if(dest->owner != attackingHeroInstance->tempOwner
&& LOCPLINT->cb->battleCanShoot(activeStack, whichOne)
&& BattleInfo::mutualPosition(LOCPLINT->cb->battleGetPos(activeStack),whichOne) < 0 ) //shooting
{
CGI->curh->changeGraphic(1, 6); //cursor should be changed
giveCommand(7,whichOne,activeStack);
}
else if(dest->owner != attackingHeroInstance->tempOwner) //attacking
{
//std::vector<int> n = BattleInfo::neighbouringTiles(whichOne);
//for(int i=0;i<n.size();i++)
//{
// //TODO: now we are using first available tile, but in the future we should add possibility of choosing from which tile we want to attack
// if(vstd::contains(shadedHexes,n[i]))
// {
// giveCommand(6,n[i],activeStack,whichOne);
// return;
// }
//}
switch(CGI->curh->number)
{
case 12:
@ -1131,6 +1125,7 @@ void CBattleInterface::hexLclicked(int whichOne)
giveCommand(6,whichOne + 1,activeStack,whichOne);
break;
}
CGI->curh->changeGraphic(1, 6); //cursor should be changed
}
}
}
@ -1223,13 +1218,23 @@ void CBattleInterface::battleFinished(const BattleResult& br)
void CBattleInterface::spellCasted(SpellCasted * sc)
{
std::vector< std::string > anims; //for magic arrow and ice bolt
switch(sc->id)
{
case 15: //magic arrow
{
//initial variables
std::vector< std::string > anims;
//initialization of anims
anims.push_back("C20SPX0.DEF"); anims.push_back("C20SPX1.DEF"); anims.push_back("C20SPX2.DEF"); anims.push_back("C20SPX3.DEF"); anims.push_back("C20SPX4.DEF");
}
case 16: //ice bolt
{
if(anims.size() == 0) //initialiaztion of anims
{
anims.push_back("C08SPW0.DEF"); anims.push_back("C08SPW1.DEF"); anims.push_back("C08SPW2.DEF"); anims.push_back("C08SPW3.DEF"); anims.push_back("C08SPW4.DEF");
}
} //end of ice bolt only part
{ //common ice bolt and magic arrow part
//initial variables
std::string animToDisplay;
std::pair<int, int> srccoord = sc->side ? std::make_pair(770, 60) : std::make_pair(30, 60);
std::pair<int, int> destcoord = CBattleHex::getXYUnitAnim(sc->tile, !sc->side, LOCPLINT->cb->battleGetStackByPos(sc->tile)->creature); //position attacked by arrow
@ -1270,11 +1275,18 @@ void CBattleInterface::spellCasted(SpellCasted * sc)
}
int b=0;
break; //for 15 and 16 cases
}
case 17: //lightning bolt
{
displayEffect(1, sc->tile);
break;
}
case 53://haste
displayEffect(31,sc->tile,LOCPLINT->cb->battleGetStackByPos(sc->tile)->owner);
break;
{
displayEffect(31, sc->tile);
break;
}
}
}
@ -1291,7 +1303,7 @@ void CBattleInterface::castThisSpell(int spellID)
CGI->curh->changeGraphic(3, 0);
}
void CBattleInterface::displayEffect(ui32 effect, int destTile, bool affected)
void CBattleInterface::displayEffect(ui32 effect, int destTile)
{
if(graphics->battleACToDef[effect].size() != 0)
{
@ -1299,11 +1311,19 @@ void CBattleInterface::displayEffect(ui32 effect, int destTile, bool affected)
be.anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
be.frame = 0;
be.maxFrame = be.anim->ourImages.size();
std::pair<int, int> coords = CBattleHex::getXYUnitAnim(destTile, affected, NULL);
coords.first += 250; coords.second += 240;
coords.first -= be.anim->ourImages[0].bitmap->w/2;
coords.second -= be.anim->ourImages[0].bitmap->h/2;
be.x = coords.first; be.y = coords.second;
be.x = 22 * ( ((destTile/BFIELD_WIDTH) + 1)%2 ) + 44 * (destTile % BFIELD_WIDTH) + 50;
be.y = 100 + 42 * (destTile/BFIELD_WIDTH);
if(effect != 1)
{
be.x -= be.anim->ourImages[0].bitmap->w/2;
be.y -= be.anim->ourImages[0].bitmap->h/2;
}
else if(effect == 1)
{
be.x -= be.anim->ourImages[0].bitmap->w;
be.y -= be.anim->ourImages[0].bitmap->h;
}
battleEffects.push_back(be);
}
@ -1656,7 +1676,7 @@ void CBattleHero::clickLeft(boost::logic::tribool down)
{
if(!down && myHero)
{
for(int it=0; it<187; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
for(int it=0; it<BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
{
if(myOwner->bfield[it].hovered && myOwner->bfield[it].strictHovered)
return;
@ -1707,15 +1727,15 @@ CBattleHero::~CBattleHero()
std::pair<int, int> CBattleHex::getXYUnitAnim(const int & hexNum, const bool & attacker, const CCreature * creature)
{
std::pair<int, int> ret = std::make_pair(-500, -500); //returned value
ret.second = -139 + 42 * (hexNum/17); //counting y
ret.second = -139 + 42 * (hexNum/BFIELD_WIDTH); //counting y
//counting x
if(attacker)
{
ret.first = -160 + 22 * ( ((hexNum/17) + 1)%2 ) + 44 * (hexNum % 17);
ret.first = -160 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
}
else
{
ret.first = -219 + 22 * ( ((hexNum/17) + 1)%2 ) + 44 * (hexNum % 17);
ret.first = -219 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
}
//shifting position for double - hex creatures
if(creature && creature->isDoubleWide())

View File

@ -166,7 +166,7 @@ private:
std::list<SProjectileInfo> projectiles;
void projectileShowHelper(SDL_Surface * to=NULL); //prints projectiles present on the battlefield
void giveCommand(ui8 action, ui16 tile, ui32 stack, si32 additional=-1);
bool isTileAttackable(int number); //returns true if tile 'number' is neighbouring any tile from active stack's range or is one of these tiles
bool isTileAttackable(const int & number) const; //returns true if tile 'number' is neighbouring any tile from active stack's range or is one of these tiles
struct SBattleEffect
{
@ -189,7 +189,7 @@ public:
void setAnimSpeed(int set); //set for animSpeed
int getAnimSpeed() const; //get for animSpeed
CBattleHex bfield[187]; //11 lines, 17 hexes on each
CBattleHex bfield[BFIELD_SIZE]; //11 lines, 17 hexes on each
std::vector< CBattleObstacle * > obstacles; //vector of obstacles on the battlefield
SDL_Surface * cellBorder, * cellShade;
CondSh<BattleAction *> *givenCommand; //data != NULL if we have i.e. moved current unit
@ -231,7 +231,7 @@ public:
void battleFinished(const BattleResult& br); //called when battle is finished - battleresult window should be printed
void spellCasted(SpellCasted * sc); //called when a hero casts a spell
void castThisSpell(int spellID); //called when player has chosen a spell from spellbook
void displayEffect(ui32 effect, int destTile, bool affected); //displays effect of a spell on the battlefield; affected: true - attacker. false - defender
void displayEffect(ui32 effect, int destTile); //displays effect of a spell on the battlefield; affected: true - attacker. false - defender
friend class CBattleHex;
friend class CBattleReslutWindow;

View File

@ -95,7 +95,7 @@ CStack * BattleInfo::getStackT(int tileID)
}
void BattleInfo::getAccessibilityMap(bool *accessibility, int stackToOmmit)
{
memset(accessibility,1,187); //initialize array with trues
memset(accessibility,1,BFIELD_SIZE); //initialize array with trues
for(int g=0; g<stacks.size(); ++g)
{
if(!stacks[g]->alive() || stacks[g]->ID==stackToOmmit) //we don't want to lock position of this stack
@ -114,11 +114,11 @@ void BattleInfo::getAccessibilityMap(bool *accessibility, int stackToOmmit)
}
void BattleInfo::getAccessibilityMapForTwoHex(bool *accessibility, bool atackerSide, int stackToOmmit) //send pointer to at least 187 allocated bytes
{
bool mac[187];
bool mac[BFIELD_SIZE];
getAccessibilityMap(mac,stackToOmmit);
memcpy(accessibility,mac,187);
memcpy(accessibility,mac,BFIELD_SIZE);
for(int b=0; b<187; ++b)
for(int b=0; b<BFIELD_SIZE; ++b)
{
if( mac[b] && !(atackerSide ? mac[b-1] : mac[b+1]))
{
@ -127,16 +127,16 @@ void BattleInfo::getAccessibilityMapForTwoHex(bool *accessibility, bool atackerS
}
//removing accessibility for side hexes
for(int v=0; v<187; ++v)
for(int v=0; v<BFIELD_SIZE; ++v)
if(atackerSide ? (v%17)==1 : (v%17)==15)
accessibility[v] = false;
}
void BattleInfo::makeBFS(int start, bool*accessibility, int *predecessor, int *dists) //both pointers must point to the at least 187-elements int arrays
{
//inits
for(int b=0; b<187; ++b)
for(int b=0; b<BFIELD_SIZE; ++b)
predecessor[b] = -1;
for(int g=0; g<187; ++g)
for(int g=0; g<BFIELD_SIZE; ++g)
dists[g] = 100000000;
std::queue<int> hexq; //bfs queue
@ -163,18 +163,18 @@ void BattleInfo::makeBFS(int start, bool*accessibility, int *predecessor, int *d
std::vector<int> BattleInfo::getAccessibility(int stackID)
{
std::vector<int> ret;
bool ac[187];
bool ac[BFIELD_SIZE];
CStack *s = getStack(stackID);
if(s->creature->isDoubleWide())
getAccessibilityMapForTwoHex(ac,s->attackerOwned,stackID);
else
getAccessibilityMap(ac,stackID);
int pr[187], dist[187];
int pr[BFIELD_SIZE], dist[BFIELD_SIZE];
makeBFS(s->position,ac,pr,dist);
for(int i=0;i<187;i++)
if(dist[i] <= s->creature->speed)
for(int i=0;i<BFIELD_SIZE;i++)
if(dist[i] <= s->speed())
ret.push_back(i);
return ret;
@ -212,7 +212,7 @@ signed char BattleInfo::mutualPosition(int hex1, int hex2)
}
std::vector<int> BattleInfo::neighbouringTiles(int hex)
{
#define CHECK_AND_PUSH(tile) {int hlp = (tile); if(hlp>=0 && hlp<187 && (hlp%17!=16) && hlp%17) ret.push_back(hlp);}
#define CHECK_AND_PUSH(tile) {int hlp = (tile); if(hlp>=0 && hlp<BFIELD_SIZE && (hlp%17!=16) && hlp%17) ret.push_back(hlp);}
std::vector<int> ret;
CHECK_AND_PUSH(hex - ( (hex/17)%2 ? 18 : 17 ));
CHECK_AND_PUSH(hex - ( (hex/17)%2 ? 17 : 16 ));
@ -225,8 +225,8 @@ std::vector<int> BattleInfo::neighbouringTiles(int hex)
}
std::vector<int> BattleInfo::getPath(int start, int dest, bool*accessibility)
{
int predecessor[187]; //for getting the Path
int dist[187]; //calculated distances
int predecessor[BFIELD_SIZE]; //for getting the Path
int dist[BFIELD_SIZE]; //calculated distances
makeBFS(start,accessibility,predecessor,dist);
@ -248,10 +248,10 @@ CStack::CStack(CCreature * C, int A, int O, int I, bool AO, int S)
state.insert(ALIVE);
}
ui32 CStack::speed()
ui32 CStack::speed() const
{
int premy=0;
StackEffect *effect = 0;
const StackEffect *effect = 0;
//haste effect check
effect = getEffect(53);
if(effect)
@ -271,7 +271,7 @@ ui32 CStack::speed()
return creature->speed + premy;
}
CStack::StackEffect * CStack::getEffect(ui16 id)
const CStack::StackEffect * CStack::getEffect(ui16 id) const
{
for (int i=0; i< effects.size(); i++)
if(effects[i].id == id)

View File

@ -110,8 +110,8 @@ public:
CStack(CCreature * C, int A, int O, int I, bool AO, int S);
CStack() : creature(NULL),amount(-1),owner(255), position(-1), ID(-1), attackerOwned(true), firstHPleft(-1), slot(255), baseAmount(-1), counterAttacks(1){};
StackEffect * getEffect(ui16 id); //effect id (SP)
ui32 speed();
const StackEffect * getEffect(ui16 id) const; //effect id (SP)
ui32 speed() const;
template <typename Handler> void save(Handler &h, const int version)
{
h & creature->idNumber;
@ -132,7 +132,7 @@ public:
else
load(h,version);
}
bool alive()
bool alive() const
{
return vstd::contains(state,ALIVE);
}

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@ -2103,7 +2103,7 @@ void CPlayerInterface::battleStackAttacked(BattleStackAttacked * bsa)
boost::unique_lock<boost::recursive_mutex> un(*pim);
if(bsa->isEffect())
{
battleInt->displayEffect(bsa->effect, cb->battleGetStackByID(bsa->stackAttacked)->position, cb->battleGetStackByID(bsa->stackAttacked)->attackerOwned);
battleInt->displayEffect(bsa->effect, cb->battleGetStackByID(bsa->stackAttacked)->position);
}
if(bsa->killed())
battleInt->stackKilled(bsa->stackAttacked, bsa->damageAmount, bsa->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7 );

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@ -1,6 +1,6 @@
//WoG_Ac_format_to_def_names_mapping
0 1 C10SPW.DEF
1 1 C03SPA.DEF
1 1 C03SPA0.DEF
2 1 C01SPA0.DEF
3 1 C02SPA0.DEF
4 1 SP12_.DEF

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@ -72,8 +72,13 @@ const int CREATURES_PER_TOWN = 7; //without upgrades
const int MAX_BUILDING_PER_TURN = 1;
const int SPELL_LEVELS = 5;
#define MARK_BLOCKED_POSITIONS false
#define MARK_VISITABLE_POSITIONS false
#define BFIELD_WIDTH (17)
#define BFIELD_HEIGHT (11)
#define BFIELD_SIZE ((BFIELD_WIDTH) * (BFIELD_HEIGHT))
//uncomment to make it work
//#define MARK_BLOCKED_POSITIONS
//#define MARK_VISITABLE_POSITIONS
#define DEFBYPASS

View File

@ -741,7 +741,8 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
}
else
{
if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].tileInfo->blocked) //temporary hiding blocked positions
#ifdef MARK_BLOCKED_POSITIONS
if(ttiles[x+bx][y+by][level].tileInfo->blocked) //temporary hiding blocked positions
{
SDL_Rect sr;
sr.y=by*32;
@ -759,7 +760,9 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_FreeSurface(ns);
}
if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].tileInfo->visitable) //temporary hiding visitable positions
#endif
#ifdef MARK_VISITABLE_POSITIONS
if(ttiles[x+bx][y+by][level].tileInfo->visitable) //temporary hiding visitable positions
{
SDL_Rect sr;
sr.y=by*32;
@ -777,6 +780,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_FreeSurface(ns);
}
#endif
}
}
}

View File

@ -46,9 +46,9 @@ std::map<ui32, CFunctionList<void(ui32)> > callbacks; //question id => callback
class CMP_stack
{
public:
bool operator ()(const CStack* a, const CStack* b)
inline bool operator ()(const CStack* a, const CStack* b)
{
return (a->creature->speed)>(b->creature->speed);
return (a->speed())>(b->speed());
}
} cmpst ;
@ -1243,6 +1243,32 @@ upgend:
sendAndApply(&bsa);
break;
}
case 16://ice bolt
{
CStack * attacked = gs->curB->getStackT(ba.destinationTile);
if(!attacked) break;
BattleStackAttacked bsa;
bsa.flags |= 2;
bsa.effect = 46;
bsa.damageAmount = h->getPrimSkillLevel(2) * 20 + s->powers[getSchoolLevel(h,s)];
bsa.stackAttacked = attacked->ID;
prepareAttacked(bsa,attacked);
sendAndApply(&bsa);
break;
}
case 17://lightning bolt
{
CStack * attacked = gs->curB->getStackT(ba.destinationTile);
if(!attacked) break;
BattleStackAttacked bsa;
bsa.flags |= 2;
bsa.effect = 38;
bsa.damageAmount = h->getPrimSkillLevel(2) * 25 + s->powers[getSchoolLevel(h,s)];
bsa.stackAttacked = attacked->ID;
prepareAttacked(bsa,attacked);
sendAndApply(&bsa);
break;
}
case 53: //haste
{
SetStackEffect sse;
@ -1309,7 +1335,7 @@ void CGameHandler::moveStack(int stack, int dest)
*stackAtEnd = gs->curB->getStackT(dest);
//initing necessary tables
bool accessibility[187];
bool accessibility[BFIELD_SIZE];
if(curStack->creature->isDoubleWide())
gs->curB->getAccessibilityMapForTwoHex(accessibility,curStack->attackerOwned,curStack->ID);
else
@ -1322,7 +1348,7 @@ void CGameHandler::moveStack(int stack, int dest)
// return false;
std::vector<int> path = gs->curB->getPath(curStack->position,dest,accessibility);
int tilesToMove = std::max((int)path.size()-curStack->creature->speed, 0);
int tilesToMove = std::max((int)(path.size() - curStack->speed()), 0);
for(int v=path.size()-1; v>=tilesToMove; --v)
{
//inform clients about move