mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
* lightning bolt and ice bolt spells
* displayEffect shows animations on more correct places * removed three magic numbers (now they're BFIELD_WIDTH, BFIELD_HEIGHT and BFIELD_SIZE macros) * minor changes
This commit is contained in:
parent
a1606b2fb3
commit
6b9146f998
@ -34,9 +34,9 @@ extern SDL_Color zwykly;
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class CMP_stack2
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{
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public:
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bool operator ()(const CStack& a, const CStack& b)
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inline bool operator ()(const CStack& a, const CStack& b)
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{
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return (a.creature->speed)>(b.creature->speed);
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return (a.speed())>(b.speed());
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}
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} cmpst2 ;
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@ -127,12 +127,12 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
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CSDL_Ext::alphaTransform(cellBorder);
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cellShade = BitmapHandler::loadBitmap("CCELLSHD.BMP");
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CSDL_Ext::alphaTransform(cellShade);
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for(int h=0; h<187; ++h)
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for(int h=0; h<BFIELD_SIZE; ++h)
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{
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bfield[h].myNumber = h;
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int x = 14 + ((h/17)%2==0 ? 22 : 0) + 44*(h%17);
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int y = 86 + 42 * (h/17);
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int x = 14 + ((h/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(h%BFIELD_WIDTH);
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int y = 86 + 42 * (h/BFIELD_WIDTH);
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bfield[h].pos = genRect(cellShade->h, cellShade->w, x, y);
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bfield[h].accesible = true;
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bfield[h].myInterface = this;
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@ -177,9 +177,9 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
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cellBorders->format->palette->colors[g] = cellBorder->format->palette->colors[g];
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}
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//palette copied
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for(int i=0; i<11; ++i) //rows
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for(int i=0; i<BFIELD_HEIGHT; ++i) //rows
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{
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for(int j=0; j<15; ++j) //columns
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for(int j=0; j<BFIELD_WIDTH-2; ++j) //columns
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{
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int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
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int y = 86 + 42 * i;
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@ -262,7 +262,7 @@ void CBattleInterface::activate()
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bDefence->activate();
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bConsoleUp->activate();
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bConsoleDown->activate();
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for(int b=0; b<187; ++b)
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for(int b=0; b<BFIELD_SIZE; ++b)
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{
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bfield[b].activate();
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}
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@ -285,7 +285,7 @@ void CBattleInterface::deactivate()
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bDefence->deactivate();
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bConsoleUp->deactivate();
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bConsoleDown->deactivate();
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for(int b=0; b<187; ++b)
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for(int b=0; b<BFIELD_SIZE; ++b)
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{
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bfield[b].deactivate();
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}
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@ -319,12 +319,12 @@ void CBattleInterface::show(SDL_Surface * to)
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//printing hovered cell
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if(printMouseShadow)
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{
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for(int b=0; b<187; ++b)
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for(int b=0; b<BFIELD_SIZE; ++b)
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{
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if(bfield[b].strictHovered && bfield[b].hovered)
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{
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int x = 14 + ((b/17)%2==0 ? 22 : 0) + 44*(b%17);
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int y = 86 + 42 * (b/17);
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int x = 14 + ((b/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(b%BFIELD_WIDTH);
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int y = 86 + 42 * (b/BFIELD_WIDTH);
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CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
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}
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}
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@ -353,14 +353,14 @@ void CBattleInterface::show(SDL_Surface * to)
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defendingHero->show(to);
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////showing units //a lot of work...
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std::vector<int> stackAliveByHex[187];
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std::vector<int> stackAliveByHex[BFIELD_SIZE];
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//double loop because dead stacks should be printed first
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for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
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{
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if(j->second.alive())
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stackAliveByHex[j->second.position].push_back(j->second.ID);
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}
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std::vector<int> stackDeadByHex[187];
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std::vector<int> stackDeadByHex[BFIELD_SIZE];
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for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
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{
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if(!j->second.alive())
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@ -369,7 +369,7 @@ void CBattleInterface::show(SDL_Surface * to)
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attackingShowHelper(); // handle attack animation
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for(int b=0; b<187; ++b) //showing dead stacks
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for(int b=0; b<BFIELD_SIZE; ++b) //showing dead stacks
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{
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for(int v=0; v<stackDeadByHex[b].size(); ++v)
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{
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@ -386,7 +386,7 @@ void CBattleInterface::show(SDL_Surface * to)
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}
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}
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}
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for(int b=0; b<187; ++b) //showing alive stacks
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for(int b=0; b<BFIELD_SIZE; ++b) //showing alive stacks
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{
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for(int v=0; v<stackAliveByHex[b].size(); ++v)
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{
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@ -493,7 +493,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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if(activeStack>=0 && !spellDestSelectMode)
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{
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int myNumber = -1; //number of hovered tile
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for(int g=0; g<187; ++g)
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for(int g=0; g<BFIELD_SIZE; ++g)
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{
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if(bfield[g].hovered && bfield[g].strictHovered)
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{
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@ -519,7 +519,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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else if(isTileAttackable(myNumber)) //available enemy (melee attackable)
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{
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int fromHex = -1;
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for(int b=0; b<187; ++b)
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for(int b=0; b<BFIELD_SIZE; ++b)
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if(bfield[b].hovered && !bfield[b].strictHovered)
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{
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fromHex = b;
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@ -1059,7 +1059,7 @@ void CBattleInterface::giveCommand(ui8 action, ui16 tile, ui32 stack, si32 addit
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activeStack = -1;
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}
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bool CBattleInterface::isTileAttackable(int number)
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bool CBattleInterface::isTileAttackable(const int & number) const
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{
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for(int b=0; b<shadedHexes.size(); ++b)
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{
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@ -1090,26 +1090,20 @@ void CBattleInterface::hexLclicked(int whichOne)
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if(!dest || !dest->alive()) //no creature at that tile
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{
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if(std::find(shadedHexes.begin(),shadedHexes.end(),whichOne)!=shadedHexes.end())// and it's in our range
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{
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CGI->curh->changeGraphic(1, 6); //cursor should be changed
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giveCommand(2,whichOne,activeStack);
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}
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}
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else if(dest->owner != attackingHeroInstance->tempOwner
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&& LOCPLINT->cb->battleCanShoot(activeStack, whichOne)
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&& BattleInfo::mutualPosition(LOCPLINT->cb->battleGetPos(activeStack),whichOne) < 0 ) //shooting
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{
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CGI->curh->changeGraphic(1, 6); //cursor should be changed
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giveCommand(7,whichOne,activeStack);
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}
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else if(dest->owner != attackingHeroInstance->tempOwner) //attacking
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{
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//std::vector<int> n = BattleInfo::neighbouringTiles(whichOne);
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//for(int i=0;i<n.size();i++)
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//{
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// //TODO: now we are using first available tile, but in the future we should add possibility of choosing from which tile we want to attack
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// if(vstd::contains(shadedHexes,n[i]))
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// {
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// giveCommand(6,n[i],activeStack,whichOne);
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// return;
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// }
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//}
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switch(CGI->curh->number)
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{
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case 12:
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@ -1131,6 +1125,7 @@ void CBattleInterface::hexLclicked(int whichOne)
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giveCommand(6,whichOne + 1,activeStack,whichOne);
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break;
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}
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CGI->curh->changeGraphic(1, 6); //cursor should be changed
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}
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}
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}
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@ -1223,13 +1218,23 @@ void CBattleInterface::battleFinished(const BattleResult& br)
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void CBattleInterface::spellCasted(SpellCasted * sc)
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{
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std::vector< std::string > anims; //for magic arrow and ice bolt
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switch(sc->id)
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{
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case 15: //magic arrow
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{
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//initial variables
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std::vector< std::string > anims;
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//initialization of anims
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anims.push_back("C20SPX0.DEF"); anims.push_back("C20SPX1.DEF"); anims.push_back("C20SPX2.DEF"); anims.push_back("C20SPX3.DEF"); anims.push_back("C20SPX4.DEF");
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}
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case 16: //ice bolt
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{
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if(anims.size() == 0) //initialiaztion of anims
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{
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anims.push_back("C08SPW0.DEF"); anims.push_back("C08SPW1.DEF"); anims.push_back("C08SPW2.DEF"); anims.push_back("C08SPW3.DEF"); anims.push_back("C08SPW4.DEF");
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}
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} //end of ice bolt only part
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{ //common ice bolt and magic arrow part
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//initial variables
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std::string animToDisplay;
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std::pair<int, int> srccoord = sc->side ? std::make_pair(770, 60) : std::make_pair(30, 60);
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std::pair<int, int> destcoord = CBattleHex::getXYUnitAnim(sc->tile, !sc->side, LOCPLINT->cb->battleGetStackByPos(sc->tile)->creature); //position attacked by arrow
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@ -1270,11 +1275,18 @@ void CBattleInterface::spellCasted(SpellCasted * sc)
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}
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int b=0;
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break; //for 15 and 16 cases
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}
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case 17: //lightning bolt
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{
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displayEffect(1, sc->tile);
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break;
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}
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case 53://haste
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displayEffect(31,sc->tile,LOCPLINT->cb->battleGetStackByPos(sc->tile)->owner);
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break;
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{
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displayEffect(31, sc->tile);
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break;
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}
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}
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}
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@ -1291,7 +1303,7 @@ void CBattleInterface::castThisSpell(int spellID)
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CGI->curh->changeGraphic(3, 0);
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}
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void CBattleInterface::displayEffect(ui32 effect, int destTile, bool affected)
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void CBattleInterface::displayEffect(ui32 effect, int destTile)
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{
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if(graphics->battleACToDef[effect].size() != 0)
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{
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@ -1299,11 +1311,19 @@ void CBattleInterface::displayEffect(ui32 effect, int destTile, bool affected)
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be.anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
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be.frame = 0;
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be.maxFrame = be.anim->ourImages.size();
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std::pair<int, int> coords = CBattleHex::getXYUnitAnim(destTile, affected, NULL);
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coords.first += 250; coords.second += 240;
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coords.first -= be.anim->ourImages[0].bitmap->w/2;
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coords.second -= be.anim->ourImages[0].bitmap->h/2;
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be.x = coords.first; be.y = coords.second;
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be.x = 22 * ( ((destTile/BFIELD_WIDTH) + 1)%2 ) + 44 * (destTile % BFIELD_WIDTH) + 50;
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be.y = 100 + 42 * (destTile/BFIELD_WIDTH);
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if(effect != 1)
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{
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be.x -= be.anim->ourImages[0].bitmap->w/2;
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be.y -= be.anim->ourImages[0].bitmap->h/2;
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}
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else if(effect == 1)
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{
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be.x -= be.anim->ourImages[0].bitmap->w;
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be.y -= be.anim->ourImages[0].bitmap->h;
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}
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battleEffects.push_back(be);
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}
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@ -1656,7 +1676,7 @@ void CBattleHero::clickLeft(boost::logic::tribool down)
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{
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if(!down && myHero)
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{
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for(int it=0; it<187; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
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for(int it=0; it<BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
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{
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if(myOwner->bfield[it].hovered && myOwner->bfield[it].strictHovered)
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return;
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@ -1707,15 +1727,15 @@ CBattleHero::~CBattleHero()
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std::pair<int, int> CBattleHex::getXYUnitAnim(const int & hexNum, const bool & attacker, const CCreature * creature)
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{
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std::pair<int, int> ret = std::make_pair(-500, -500); //returned value
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ret.second = -139 + 42 * (hexNum/17); //counting y
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ret.second = -139 + 42 * (hexNum/BFIELD_WIDTH); //counting y
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//counting x
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if(attacker)
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{
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ret.first = -160 + 22 * ( ((hexNum/17) + 1)%2 ) + 44 * (hexNum % 17);
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ret.first = -160 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
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}
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else
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{
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ret.first = -219 + 22 * ( ((hexNum/17) + 1)%2 ) + 44 * (hexNum % 17);
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ret.first = -219 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
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}
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//shifting position for double - hex creatures
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if(creature && creature->isDoubleWide())
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@ -166,7 +166,7 @@ private:
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std::list<SProjectileInfo> projectiles;
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void projectileShowHelper(SDL_Surface * to=NULL); //prints projectiles present on the battlefield
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void giveCommand(ui8 action, ui16 tile, ui32 stack, si32 additional=-1);
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bool isTileAttackable(int number); //returns true if tile 'number' is neighbouring any tile from active stack's range or is one of these tiles
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bool isTileAttackable(const int & number) const; //returns true if tile 'number' is neighbouring any tile from active stack's range or is one of these tiles
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struct SBattleEffect
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{
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@ -189,7 +189,7 @@ public:
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void setAnimSpeed(int set); //set for animSpeed
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int getAnimSpeed() const; //get for animSpeed
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CBattleHex bfield[187]; //11 lines, 17 hexes on each
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CBattleHex bfield[BFIELD_SIZE]; //11 lines, 17 hexes on each
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std::vector< CBattleObstacle * > obstacles; //vector of obstacles on the battlefield
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SDL_Surface * cellBorder, * cellShade;
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CondSh<BattleAction *> *givenCommand; //data != NULL if we have i.e. moved current unit
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@ -231,7 +231,7 @@ public:
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void battleFinished(const BattleResult& br); //called when battle is finished - battleresult window should be printed
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void spellCasted(SpellCasted * sc); //called when a hero casts a spell
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void castThisSpell(int spellID); //called when player has chosen a spell from spellbook
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void displayEffect(ui32 effect, int destTile, bool affected); //displays effect of a spell on the battlefield; affected: true - attacker. false - defender
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void displayEffect(ui32 effect, int destTile); //displays effect of a spell on the battlefield; affected: true - attacker. false - defender
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friend class CBattleHex;
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friend class CBattleReslutWindow;
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@ -95,7 +95,7 @@ CStack * BattleInfo::getStackT(int tileID)
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}
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void BattleInfo::getAccessibilityMap(bool *accessibility, int stackToOmmit)
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{
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memset(accessibility,1,187); //initialize array with trues
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memset(accessibility,1,BFIELD_SIZE); //initialize array with trues
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for(int g=0; g<stacks.size(); ++g)
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{
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if(!stacks[g]->alive() || stacks[g]->ID==stackToOmmit) //we don't want to lock position of this stack
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@ -114,11 +114,11 @@ void BattleInfo::getAccessibilityMap(bool *accessibility, int stackToOmmit)
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}
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void BattleInfo::getAccessibilityMapForTwoHex(bool *accessibility, bool atackerSide, int stackToOmmit) //send pointer to at least 187 allocated bytes
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{
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bool mac[187];
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bool mac[BFIELD_SIZE];
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getAccessibilityMap(mac,stackToOmmit);
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memcpy(accessibility,mac,187);
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memcpy(accessibility,mac,BFIELD_SIZE);
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for(int b=0; b<187; ++b)
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for(int b=0; b<BFIELD_SIZE; ++b)
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{
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if( mac[b] && !(atackerSide ? mac[b-1] : mac[b+1]))
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{
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@ -127,16 +127,16 @@ void BattleInfo::getAccessibilityMapForTwoHex(bool *accessibility, bool atackerS
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}
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//removing accessibility for side hexes
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for(int v=0; v<187; ++v)
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for(int v=0; v<BFIELD_SIZE; ++v)
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if(atackerSide ? (v%17)==1 : (v%17)==15)
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accessibility[v] = false;
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}
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void BattleInfo::makeBFS(int start, bool*accessibility, int *predecessor, int *dists) //both pointers must point to the at least 187-elements int arrays
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{
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//inits
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for(int b=0; b<187; ++b)
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for(int b=0; b<BFIELD_SIZE; ++b)
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predecessor[b] = -1;
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for(int g=0; g<187; ++g)
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for(int g=0; g<BFIELD_SIZE; ++g)
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dists[g] = 100000000;
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std::queue<int> hexq; //bfs queue
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@ -163,18 +163,18 @@ void BattleInfo::makeBFS(int start, bool*accessibility, int *predecessor, int *d
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std::vector<int> BattleInfo::getAccessibility(int stackID)
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{
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std::vector<int> ret;
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bool ac[187];
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bool ac[BFIELD_SIZE];
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CStack *s = getStack(stackID);
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if(s->creature->isDoubleWide())
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getAccessibilityMapForTwoHex(ac,s->attackerOwned,stackID);
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else
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getAccessibilityMap(ac,stackID);
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int pr[187], dist[187];
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int pr[BFIELD_SIZE], dist[BFIELD_SIZE];
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makeBFS(s->position,ac,pr,dist);
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for(int i=0;i<187;i++)
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if(dist[i] <= s->creature->speed)
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for(int i=0;i<BFIELD_SIZE;i++)
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if(dist[i] <= s->speed())
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ret.push_back(i);
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return ret;
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@ -212,7 +212,7 @@ signed char BattleInfo::mutualPosition(int hex1, int hex2)
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}
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std::vector<int> BattleInfo::neighbouringTiles(int hex)
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{
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#define CHECK_AND_PUSH(tile) {int hlp = (tile); if(hlp>=0 && hlp<187 && (hlp%17!=16) && hlp%17) ret.push_back(hlp);}
|
||||
#define CHECK_AND_PUSH(tile) {int hlp = (tile); if(hlp>=0 && hlp<BFIELD_SIZE && (hlp%17!=16) && hlp%17) ret.push_back(hlp);}
|
||||
std::vector<int> ret;
|
||||
CHECK_AND_PUSH(hex - ( (hex/17)%2 ? 18 : 17 ));
|
||||
CHECK_AND_PUSH(hex - ( (hex/17)%2 ? 17 : 16 ));
|
||||
@ -225,8 +225,8 @@ std::vector<int> BattleInfo::neighbouringTiles(int hex)
|
||||
}
|
||||
std::vector<int> BattleInfo::getPath(int start, int dest, bool*accessibility)
|
||||
{
|
||||
int predecessor[187]; //for getting the Path
|
||||
int dist[187]; //calculated distances
|
||||
int predecessor[BFIELD_SIZE]; //for getting the Path
|
||||
int dist[BFIELD_SIZE]; //calculated distances
|
||||
|
||||
makeBFS(start,accessibility,predecessor,dist);
|
||||
|
||||
@ -248,10 +248,10 @@ CStack::CStack(CCreature * C, int A, int O, int I, bool AO, int S)
|
||||
state.insert(ALIVE);
|
||||
}
|
||||
|
||||
ui32 CStack::speed()
|
||||
ui32 CStack::speed() const
|
||||
{
|
||||
int premy=0;
|
||||
StackEffect *effect = 0;
|
||||
const StackEffect *effect = 0;
|
||||
//haste effect check
|
||||
effect = getEffect(53);
|
||||
if(effect)
|
||||
@ -271,7 +271,7 @@ ui32 CStack::speed()
|
||||
return creature->speed + premy;
|
||||
}
|
||||
|
||||
CStack::StackEffect * CStack::getEffect(ui16 id)
|
||||
const CStack::StackEffect * CStack::getEffect(ui16 id) const
|
||||
{
|
||||
for (int i=0; i< effects.size(); i++)
|
||||
if(effects[i].id == id)
|
||||
|
@ -110,8 +110,8 @@ public:
|
||||
|
||||
CStack(CCreature * C, int A, int O, int I, bool AO, int S);
|
||||
CStack() : creature(NULL),amount(-1),owner(255), position(-1), ID(-1), attackerOwned(true), firstHPleft(-1), slot(255), baseAmount(-1), counterAttacks(1){};
|
||||
StackEffect * getEffect(ui16 id); //effect id (SP)
|
||||
ui32 speed();
|
||||
const StackEffect * getEffect(ui16 id) const; //effect id (SP)
|
||||
ui32 speed() const;
|
||||
template <typename Handler> void save(Handler &h, const int version)
|
||||
{
|
||||
h & creature->idNumber;
|
||||
@ -132,7 +132,7 @@ public:
|
||||
else
|
||||
load(h,version);
|
||||
}
|
||||
bool alive()
|
||||
bool alive() const
|
||||
{
|
||||
return vstd::contains(state,ALIVE);
|
||||
}
|
||||
|
@ -2103,7 +2103,7 @@ void CPlayerInterface::battleStackAttacked(BattleStackAttacked * bsa)
|
||||
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
||||
if(bsa->isEffect())
|
||||
{
|
||||
battleInt->displayEffect(bsa->effect, cb->battleGetStackByID(bsa->stackAttacked)->position, cb->battleGetStackByID(bsa->stackAttacked)->attackerOwned);
|
||||
battleInt->displayEffect(bsa->effect, cb->battleGetStackByID(bsa->stackAttacked)->position);
|
||||
}
|
||||
if(bsa->killed())
|
||||
battleInt->stackKilled(bsa->stackAttacked, bsa->damageAmount, bsa->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7 );
|
||||
|
@ -1,6 +1,6 @@
|
||||
//WoG_Ac_format_to_def_names_mapping
|
||||
0 1 C10SPW.DEF
|
||||
1 1 C03SPA.DEF
|
||||
1 1 C03SPA0.DEF
|
||||
2 1 C01SPA0.DEF
|
||||
3 1 C02SPA0.DEF
|
||||
4 1 SP12_.DEF
|
||||
|
9
global.h
9
global.h
@ -72,8 +72,13 @@ const int CREATURES_PER_TOWN = 7; //without upgrades
|
||||
const int MAX_BUILDING_PER_TURN = 1;
|
||||
const int SPELL_LEVELS = 5;
|
||||
|
||||
#define MARK_BLOCKED_POSITIONS false
|
||||
#define MARK_VISITABLE_POSITIONS false
|
||||
#define BFIELD_WIDTH (17)
|
||||
#define BFIELD_HEIGHT (11)
|
||||
#define BFIELD_SIZE ((BFIELD_WIDTH) * (BFIELD_HEIGHT))
|
||||
|
||||
//uncomment to make it work
|
||||
//#define MARK_BLOCKED_POSITIONS
|
||||
//#define MARK_VISITABLE_POSITIONS
|
||||
|
||||
#define DEFBYPASS
|
||||
|
||||
|
@ -741,7 +741,8 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
|
||||
}
|
||||
else
|
||||
{
|
||||
if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].tileInfo->blocked) //temporary hiding blocked positions
|
||||
#ifdef MARK_BLOCKED_POSITIONS
|
||||
if(ttiles[x+bx][y+by][level].tileInfo->blocked) //temporary hiding blocked positions
|
||||
{
|
||||
SDL_Rect sr;
|
||||
sr.y=by*32;
|
||||
@ -759,7 +760,9 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
|
||||
|
||||
SDL_FreeSurface(ns);
|
||||
}
|
||||
if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].tileInfo->visitable) //temporary hiding visitable positions
|
||||
#endif
|
||||
#ifdef MARK_VISITABLE_POSITIONS
|
||||
if(ttiles[x+bx][y+by][level].tileInfo->visitable) //temporary hiding visitable positions
|
||||
{
|
||||
SDL_Rect sr;
|
||||
sr.y=by*32;
|
||||
@ -777,6 +780,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
|
||||
|
||||
SDL_FreeSurface(ns);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -46,9 +46,9 @@ std::map<ui32, CFunctionList<void(ui32)> > callbacks; //question id => callback
|
||||
class CMP_stack
|
||||
{
|
||||
public:
|
||||
bool operator ()(const CStack* a, const CStack* b)
|
||||
inline bool operator ()(const CStack* a, const CStack* b)
|
||||
{
|
||||
return (a->creature->speed)>(b->creature->speed);
|
||||
return (a->speed())>(b->speed());
|
||||
}
|
||||
} cmpst ;
|
||||
|
||||
@ -1243,6 +1243,32 @@ upgend:
|
||||
sendAndApply(&bsa);
|
||||
break;
|
||||
}
|
||||
case 16://ice bolt
|
||||
{
|
||||
CStack * attacked = gs->curB->getStackT(ba.destinationTile);
|
||||
if(!attacked) break;
|
||||
BattleStackAttacked bsa;
|
||||
bsa.flags |= 2;
|
||||
bsa.effect = 46;
|
||||
bsa.damageAmount = h->getPrimSkillLevel(2) * 20 + s->powers[getSchoolLevel(h,s)];
|
||||
bsa.stackAttacked = attacked->ID;
|
||||
prepareAttacked(bsa,attacked);
|
||||
sendAndApply(&bsa);
|
||||
break;
|
||||
}
|
||||
case 17://lightning bolt
|
||||
{
|
||||
CStack * attacked = gs->curB->getStackT(ba.destinationTile);
|
||||
if(!attacked) break;
|
||||
BattleStackAttacked bsa;
|
||||
bsa.flags |= 2;
|
||||
bsa.effect = 38;
|
||||
bsa.damageAmount = h->getPrimSkillLevel(2) * 25 + s->powers[getSchoolLevel(h,s)];
|
||||
bsa.stackAttacked = attacked->ID;
|
||||
prepareAttacked(bsa,attacked);
|
||||
sendAndApply(&bsa);
|
||||
break;
|
||||
}
|
||||
case 53: //haste
|
||||
{
|
||||
SetStackEffect sse;
|
||||
@ -1309,7 +1335,7 @@ void CGameHandler::moveStack(int stack, int dest)
|
||||
*stackAtEnd = gs->curB->getStackT(dest);
|
||||
|
||||
//initing necessary tables
|
||||
bool accessibility[187];
|
||||
bool accessibility[BFIELD_SIZE];
|
||||
if(curStack->creature->isDoubleWide())
|
||||
gs->curB->getAccessibilityMapForTwoHex(accessibility,curStack->attackerOwned,curStack->ID);
|
||||
else
|
||||
@ -1322,7 +1348,7 @@ void CGameHandler::moveStack(int stack, int dest)
|
||||
// return false;
|
||||
|
||||
std::vector<int> path = gs->curB->getPath(curStack->position,dest,accessibility);
|
||||
int tilesToMove = std::max((int)path.size()-curStack->creature->speed, 0);
|
||||
int tilesToMove = std::max((int)(path.size() - curStack->speed()), 0);
|
||||
for(int v=path.size()-1; v>=tilesToMove; --v)
|
||||
{
|
||||
//inform clients about move
|
||||
|
Loading…
Reference in New Issue
Block a user