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vcmi: use global bonuses for sight radius and mana

We do not need to hardcode constants for there. We can just
use default bonuses.
This commit is contained in:
Konstantin
2023-02-19 21:59:42 +03:00
parent 5d4bcb3c78
commit 6b987275eb
2 changed files with 16 additions and 3 deletions
+2 -2
View File
@@ -895,7 +895,7 @@ int3 CGHeroInstance::getSightCenter() const
int CGHeroInstance::getSightRadius() const
{
return 5 + valOfBonuses(Bonus::SIGHT_RADIUS); // scouting gives SIGHT_RADIUS bonus
return valOfBonuses(Bonus::SIGHT_RADIUS); // scouting gives SIGHT_RADIUS bonus
}
si32 CGHeroInstance::manaRegain() const
@@ -903,7 +903,7 @@ si32 CGHeroInstance::manaRegain() const
if (hasBonusOfType(Bonus::FULL_MANA_REGENERATION))
return manaLimit();
return 1 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::MYSTICISM) + valOfBonuses(Bonus::MANA_REGENERATION); //1 + Mysticism level
return valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::MYSTICISM) + valOfBonuses(Bonus::MANA_REGENERATION); //1 + Mysticism level
}
si32 CGHeroInstance::getManaNewTurn() const