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BattleAI: Fix endless loop
Fixed an issue where the part of a 2-tile-unit that is outside of the map was considered a target and caused an endless-loop in the pathfinding being unable to get there.
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@ -245,7 +245,7 @@ AttackPossibility AttackPossibility::evaluate(
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std::vector<BattleHex> defenderHex;
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std::vector<BattleHex> defenderHex;
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if(attackInfo.shooting)
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if(attackInfo.shooting)
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defenderHex = defender->getHexes();
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defenderHex.push_back(defender->getPosition());
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else
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else
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defenderHex = CStack::meleeAttackHexes(attacker, defender, hex);
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defenderHex = CStack::meleeAttackHexes(attacker, defender, hex);
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