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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Rename settings files

This commit is contained in:
Dydzio 2023-02-18 17:58:22 +01:00
parent 7137329e80
commit 6bd4eac27a
7 changed files with 29 additions and 29 deletions

View File

@ -92,8 +92,8 @@ set(client_SRCS
windows/InfoWindows.cpp
windows/QuickRecruitmentWindow.cpp
windows/settings/GeneralOptionsTab.cpp
windows/settings/OtherOptionsWindow.cpp
windows/settings/SettingsMainContainer.cpp
windows/settings/OtherOptionsTab.cpp
windows/settings/SettingsMainWindow.cpp
windows/settings/BattleOptionsTab.cpp
windows/settings/AdventureOptionsTab.cpp
@ -209,8 +209,8 @@ set(client_HEADERS
windows/InfoWindows.h
windows/QuickRecruitmentWindow.h
windows/settings/GeneralOptionsTab.h
windows/settings/OtherOptionsWindow.h
windows/settings/SettingsMainContainer.h
windows/settings/OtherOptionsTab.h
windows/settings/SettingsMainWindow.h
windows/settings/BattleOptionsTab.h
windows/settings/AdventureOptionsTab.h

View File

@ -35,7 +35,7 @@
#include "../gui/CGuiHandler.h"
#include "../widgets/TextControls.h"
#include "../widgets/Buttons.h"
#include "../windows/settings/SettingsMainContainer.h"
#include "../windows/settings/SettingsMainWindow.h"
#include "../CMT.h"
#include "../../CCallback.h"
@ -347,7 +347,7 @@ void CAdvMapInt::fadventureOPtions()
void CAdvMapInt::fsystemOptions()
{
GH.pushIntT<SettingsMainContainer>();
GH.pushIntT<SettingsMainWindow>();
}
void CAdvMapInt::fnextHero()

View File

@ -35,7 +35,7 @@
#include "../../lib/CStack.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/filesystem/ResourceID.h"
#include "../windows/settings/SettingsMainContainer.h"
#include "../windows/settings/SettingsMainWindow.h"
BattleWindow::BattleWindow(BattleInterface & owner):
owner(owner)
@ -245,7 +245,7 @@ void BattleWindow::bOptionsf()
CCS->curh->set(Cursor::Map::POINTER);
GH.pushIntT<SettingsMainContainer>(&owner);
GH.pushIntT<SettingsMainWindow>(&owner);
}
void BattleWindow::bSurrenderf()

View File

@ -9,7 +9,7 @@
*/
#include "StdInc.h"
#include "OtherOptionsWindow.h"
#include "OtherOptionsTab.h"
#include "../../../lib/filesystem/ResourceID.h"
#include "../../gui/CGuiHandler.h"
@ -22,7 +22,7 @@ static void setBoolSetting(std::string group, std::string field, bool value)
fullscreen->Bool() = value;
}
OtherOptionsWindow::OtherOptionsWindow() : InterfaceObjectConfigurable()
OtherOptionsTab::OtherOptionsTab() : InterfaceObjectConfigurable()
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;

View File

@ -11,10 +11,10 @@
#include "../../gui/InterfaceObjectConfigurable.h"
class OtherOptionsWindow : public InterfaceObjectConfigurable
class OtherOptionsTab : public InterfaceObjectConfigurable
{
private:
public:
OtherOptionsWindow();
OtherOptionsTab();
};

View File

@ -11,12 +11,12 @@
#include <SDL_events.h>
#include "StdInc.h"
#include "SettingsMainContainer.h"
#include "SettingsMainWindow.h"
#include "GeneralOptionsTab.h"
#include "AdventureOptionsTab.h"
#include "BattleOptionsTab.h"
#include "OtherOptionsWindow.h"
#include "OtherOptionsTab.h"
#include "filesystem/ResourceID.h"
#include "CGeneralTextHandler.h"
@ -30,7 +30,7 @@
#include "CServerHandler.h"
SettingsMainContainer::SettingsMainContainer(BattleInterface * parentBattleUi) : InterfaceObjectConfigurable()
SettingsMainWindow::SettingsMainWindow(BattleInterface * parentBattleUi) : InterfaceObjectConfigurable()
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
@ -72,13 +72,13 @@ SettingsMainContainer::SettingsMainContainer(BattleInterface * parentBattleUi) :
defaultTabIndex = settings["general"]["lastSettingsTab"].Integer();
parentBattleInterface = parentBattleUi;
tabContentArea = std::make_shared<CTabbedInt>(std::bind(&SettingsMainContainer::createTab, this, _1), Point(0, 40), defaultTabIndex);
tabContentArea = std::make_shared<CTabbedInt>(std::bind(&SettingsMainWindow::createTab, this, _1), Point(0, 40), defaultTabIndex);
std::shared_ptr<CToggleGroup> mainTabs = widget<CToggleGroup>("settingsTabs");
mainTabs->setSelected(defaultTabIndex);
}
std::shared_ptr<CIntObject> SettingsMainContainer::createTab(size_t index)
std::shared_ptr<CIntObject> SettingsMainWindow::createTab(size_t index)
{
switch(index)
{
@ -89,14 +89,14 @@ std::shared_ptr<CIntObject> SettingsMainContainer::createTab(size_t index)
case 2:
return std::make_shared<BattleOptionsTab>(parentBattleInterface);
case 3:
return std::make_shared<OtherOptionsWindow>();
return std::make_shared<OtherOptionsTab>();
default:
logGlobal->error("Wrong settings tab ID!");
return std::make_shared<GeneralOptionsTab>();
}
}
void SettingsMainContainer::openTab(size_t index)
void SettingsMainWindow::openTab(size_t index)
{
tabContentArea->setActive(index);
CIntObject::redraw();
@ -105,46 +105,46 @@ void SettingsMainContainer::openTab(size_t index)
lastUsedTab->Integer() = index;
}
void SettingsMainContainer::close()
void SettingsMainWindow::close()
{
if(GH.topInt().get() != this)
logGlobal->error("Only top interface must be closed");
GH.popInts(1);
}
void SettingsMainContainer::quitGameButtonCallback()
void SettingsMainWindow::quitGameButtonCallback()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(EUserEvent::FORCE_QUIT); }, 0);
}
void SettingsMainContainer::backButtonCallback()
void SettingsMainWindow::backButtonCallback()
{
close();
}
void SettingsMainContainer::mainMenuButtonCallback()
void SettingsMainWindow::mainMenuButtonCallback()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(EUserEvent::RETURN_TO_MAIN_MENU); }, 0);
}
void SettingsMainContainer::loadGameButtonCallback()
void SettingsMainWindow::loadGameButtonCallback()
{
close();
LOCPLINT->proposeLoadingGame();
}
void SettingsMainContainer::saveGameButtonCallback()
void SettingsMainWindow::saveGameButtonCallback()
{
close();
GH.pushIntT<CSavingScreen>();
}
void SettingsMainContainer::restartGameButtonCallback()
void SettingsMainWindow::restartGameButtonCallback()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(EUserEvent::RESTART_GAME); }, 0);
}
void SettingsMainContainer::closeAndPushEvent(EUserEvent code)
void SettingsMainWindow::closeAndPushEvent(EUserEvent code)
{
close();
GH.pushUserEvent(code);

View File

@ -16,7 +16,7 @@ class BattleInterface;
class CTabbedInt;
enum class EUserEvent;
class SettingsMainContainer : public InterfaceObjectConfigurable
class SettingsMainWindow : public InterfaceObjectConfigurable
{
private:
BattleInterface * parentBattleInterface;
@ -35,6 +35,6 @@ private:
void restartGameButtonCallback();
void mainMenuButtonCallback();
public:
SettingsMainContainer(BattleInterface * parentBattleInterface = nullptr);
SettingsMainWindow(BattleInterface * parentBattleInterface = nullptr);
};