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https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Allow toggling quick combat spells usage
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parent
5da1a6c412
commit
6bfbe80cc9
@ -93,6 +93,12 @@ void CBattleAI::initBattleInterface(std::shared_ptr<Environment> ENV, std::share
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movesSkippedByDefense = 0;
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}
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void CBattleAI::initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB, AutocombatPreferences autocombatPreferences)
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{
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initBattleInterface(ENV, CB);
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autobattlePreferences = autocombatPreferences;
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}
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BattleAction CBattleAI::useHealingTent(const CStack *stack)
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{
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auto healingTargets = cb->battleGetStacks(CBattleInfoEssentials::ONLY_MINE);
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@ -283,7 +289,8 @@ void CBattleAI::activeStack( const CStack * stack )
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return;
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}
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attemptCastingSpell();
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if(autobattlePreferences.enableSpellsUsage)
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attemptCastingSpell();
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logAi->trace("Spellcast attempt completed in %lld", timeElapsed(start));
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@ -68,6 +68,7 @@ public:
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~CBattleAI();
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void initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB) override;
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void initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB, AutocombatPreferences autocombatPreferences) override;
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void attemptCastingSpell();
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void evaluateCreatureSpellcast(const CStack * stack, PossibleSpellcast & ps); //for offensive damaging spells only
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@ -102,4 +103,5 @@ public:
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private:
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BattleAction goTowardsNearest(const CStack * stack, std::vector<BattleHex> hexes) const;
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std::vector<BattleHex> getBrokenWallMoatHexes() const;
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AutocombatPreferences autobattlePreferences = AutocombatPreferences();
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};
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@ -662,7 +662,11 @@ void CPlayerInterface::battleStart(const CCreatureSet *army1, const CCreatureSet
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if ((replayAllowed && useQuickCombat) || forceQuickCombat)
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{
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autofightingAI = CDynLibHandler::getNewBattleAI(settings["server"]["friendlyAI"].String());
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autofightingAI->initBattleInterface(env, cb);
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AutocombatPreferences autocombatPreferences = AutocombatPreferences();
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autocombatPreferences.enableSpellsUsage = settings["battle"]["enableAutocombatSpells"].Bool();
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autofightingAI->initBattleInterface(env, cb, autocombatPreferences);
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autofightingAI->battleStart(army1, army2, tile, hero1, hero2, side, false);
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isAutoFightOn = true;
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cb->registerBattleInterface(autofightingAI);
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@ -500,7 +500,11 @@ void BattleWindow::bAutofightf()
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blockUI(true);
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auto ai = CDynLibHandler::getNewBattleAI(settings["server"]["friendlyAI"].String());
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ai->initBattleInterface(owner.curInt->env, owner.curInt->cb);
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AutocombatPreferences autocombatPreferences = AutocombatPreferences();
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autocombatPreferences.enableSpellsUsage = settings["battle"]["enableAutocombatSpells"].Bool();
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ai->initBattleInterface(owner.curInt->env, owner.curInt->cb, autocombatPreferences);
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ai->battleStart(owner.army1, owner.army2, int3(0,0,0), owner.attackingHeroInstance, owner.defendingHeroInstance, owner.curInt->cb->battleGetMySide(), false);
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owner.curInt->autofightingAI = ai;
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owner.curInt->cb->registerBattleInterface(ai);
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@ -64,6 +64,10 @@ BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
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{
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showStickyHeroWindowsChangedCallback(value, owner);
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});
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addCallback("enableAutocombatSpellsChanged", [this](bool value)
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{
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enableAutocombatSpellsChangedCallback(value);
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});
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build(config);
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std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
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@ -92,6 +96,9 @@ BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
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std::shared_ptr<CToggleButton> skipBattleIntroMusicCheckbox = widget<CToggleButton>("skipBattleIntroMusicCheckbox");
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skipBattleIntroMusicCheckbox->setSelected(settings["gameTweaks"]["skipBattleIntroMusic"].Bool());
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std::shared_ptr<CToggleButton> enableAutocombatSpellsCheckbox = widget<CToggleButton>("enableAutocombatSpellsCheckbox");
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enableAutocombatSpellsCheckbox->setSelected(settings["battle"]["enableAutocombatSpells"].Bool());
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}
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int BattleOptionsTab::getAnimSpeed() const
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@ -235,3 +242,9 @@ void BattleOptionsTab::skipBattleIntroMusicChangedCallback(bool value)
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musicSkipSettingValue->Bool() = value;
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}
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void BattleOptionsTab::enableAutocombatSpellsChangedCallback(bool value)
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{
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Settings enableAutocombatSpells = settings.write["battle"]["enableAutocombatSpells"];
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enableAutocombatSpells->Bool() = value;
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}
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@ -32,6 +32,7 @@ private:
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void queueSizeChangedCallback(int value, BattleInterface * parentBattleInterface);
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void skipBattleIntroMusicChangedCallback(bool value);
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void showStickyHeroWindowsChangedCallback(bool value, BattleInterface * parentBattleInterface);
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void enableAutocombatSpellsChangedCallback(bool value);
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public:
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BattleOptionsTab(BattleInterface * owner = nullptr);
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};
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@ -7,6 +7,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/StdInc.cpp
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${MAIN_LIB_DIR}/battle/AccessibilityInfo.cpp
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${MAIN_LIB_DIR}/battle/AutocombatPreferences.cpp
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${MAIN_LIB_DIR}/battle/BattleAction.cpp
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${MAIN_LIB_DIR}/battle/BattleAttackInfo.cpp
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${MAIN_LIB_DIR}/battle/BattleHex.cpp
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@ -322,6 +323,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/../include/vcmi/Team.h
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${MAIN_LIB_DIR}/battle/AccessibilityInfo.h
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${MAIN_LIB_DIR}/battle/AutocombatPreferences.h
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${MAIN_LIB_DIR}/battle/BattleAction.h
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${MAIN_LIB_DIR}/battle/BattleAttackInfo.h
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${MAIN_LIB_DIR}/battle/BattleHex.h
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@ -272,7 +272,7 @@
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"type" : "object",
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"additionalProperties" : false,
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"default" : {},
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"required" : [ "speedFactor", "mouseShadow", "cellBorders", "stackRange", "movementHighlightOnHover", "rangeLimitHighlightOnHover", "showQueue", "swipeAttackDistance", "queueSize", "stickyHeroInfoWindows" ],
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"required" : [ "speedFactor", "mouseShadow", "cellBorders", "stackRange", "movementHighlightOnHover", "rangeLimitHighlightOnHover", "showQueue", "swipeAttackDistance", "queueSize", "stickyHeroInfoWindows", "enableAutocombatSpells" ],
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"properties" : {
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"speedFactor" : {
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"type" : "number",
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@ -314,6 +314,10 @@
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"stickyHeroInfoWindows" : {
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"type" : "boolean",
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"default" : true
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},
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"enableAutocombatSpells" : {
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"type": "boolean",
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"default": true
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}
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}
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},
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@ -51,14 +51,37 @@
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]
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},
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{
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"name": "autoCombatCheckboxes",
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"name": "autoCombatFakeCheckboxes",
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"type" : "verticalLayout",
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"customType" : "checkboxFake",
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"position": {"x": 380, "y": 83},
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"items":
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[
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{},
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{},
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{}
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]
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},
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{
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"type" : "verticalLayout",
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"customType" : "checkbox",
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"position": {"x": 380, "y": 113},
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"items":
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[
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{
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"name": "enableAutocombatSpellsCheckbox",
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"help": "vcmi.battleOptions.enableAutocombatSpells",
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"callback": "enableAutocombatSpellsChanged"
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}
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]
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},
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{
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"name": "autoCombatFakeCheckboxes2",
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"type" : "verticalLayout",
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"customType" : "checkboxFake",
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"position": {"x": 380, "y": 143},
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"items":
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[
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{},
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{},
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{}
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@ -9,6 +9,7 @@
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*/
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#pragma once
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#include "battle/AutocombatPreferences.h"
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#include "battle/BattleAction.h"
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#include "IGameEventsReceiver.h"
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@ -76,6 +77,7 @@ public:
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virtual ~CBattleGameInterface() {};
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virtual void initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB){};
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virtual void initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB, AutocombatPreferences autocombatPreferences){};
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//battle call-ins
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virtual void activeStack(const CStack * stack)=0; //called when it's turn of that stack
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11
lib/battle/AutocombatPreferences.cpp
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11
lib/battle/AutocombatPreferences.cpp
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@ -0,0 +1,11 @@
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/*
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* AutocombatPreferences.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "AutocombatPreferences.h"
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lib/battle/AutocombatPreferences.h
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21
lib/battle/AutocombatPreferences.h
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@ -0,0 +1,21 @@
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/*
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* AutocombatPreferences.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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struct AutocombatPreferences
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{
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bool enableSpellsUsage = true;
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//TODO: below options exist in original H3, consider usefulness of mixed human-AI combat when enabling autocombat inside battle
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bool enableUnitsUsage = true;
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bool enableCatapultUsage = true;
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bool enableBallistaUsage = true;
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bool enableFirstAidTendUsage = true;
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};
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