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Refactoring of ObjectClassesHandler
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@ -136,12 +136,13 @@ public:
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class CGObjectInstance;
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/// Class responsible for creation of objects of specific type & subtype
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class DLL_LINKAGE AObjectTypeHandler : public boost::noncopyable
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{
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RandomMapInfo rmgInfo;
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/// Human-readable name of this object, used for objects like banks and dwellings, if set
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boost::optional<std::string> objectName;
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/// Text ID for human-readable name of this object, used for objects like banks and dwellings, if set
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boost::optional<std::string> nameTextID;
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JsonNode base; /// describes base template
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@ -150,7 +151,6 @@ class DLL_LINKAGE AObjectTypeHandler : public boost::noncopyable
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SObjectSounds sounds;
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boost::optional<si32> aiValue;
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boost::optional<std::string> battlefield;
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protected:
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@ -159,9 +159,10 @@ protected:
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/// initialization for classes that inherit this one
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virtual void initTypeData(const JsonNode & input);
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public:
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std::string modName;
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std::string typeName;
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std::string subTypeName;
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public:
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si32 type;
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si32 subtype;
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@ -171,11 +172,20 @@ public:
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void setType(si32 type, si32 subtype);
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void setTypeName(std::string type, std::string subtype);
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std::string getTypeName();
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std::string getSubTypeName();
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/// loads generic data from Json structure and passes it towards type-specific constructors
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void init(const JsonNode & input, boost::optional<std::string> name = boost::optional<std::string>());
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void init(const JsonNode & input);
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/// returns full form of identifier of this object in form of modName:objectName
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std::string getIdentifier() const;
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/// returns objet's name in form of translatable text ID
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std::string getNameTextID() const;
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std::string getNameTranslated() const;
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/// Returns object-specific name, if set
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boost::optional<std::string> getCustomName() const;
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SObjectSounds getSounds() const;
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void addTemplate(std::shared_ptr<const ObjectTemplate> templ);
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@ -191,9 +201,6 @@ public:
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BattleField getBattlefield() const;
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/// returns preferred template for this object, if present (e.g. one of 3 possible templates for town - village, fort and castle)
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/// note that appearance will not be changed - this must be done separately (either by assignment or via pack from server)
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const RandomMapInfo & getRMGInfo();
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boost::optional<si32> getAiValue() const;
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@ -219,7 +226,8 @@ public:
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h & subtype;
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h & templates;
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h & rmgInfo;
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h & objectName;
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h & nameTextID;
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h & modName;
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h & typeName;
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h & subTypeName;
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h & sounds;
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@ -230,52 +238,42 @@ public:
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typedef std::shared_ptr<AObjectTypeHandler> TObjectTypeHandler;
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/// Class responsible for creation of adventure map objects of specific type
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class DLL_LINKAGE ObjectClass
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{
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std::string modScope;
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std::string identifier;
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public:
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ObjectClass() = default;
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ObjectClass(const std::string & modScope, const std::string & identifier):
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identifier(identifier),
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modScope(modScope)
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{}
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si32 id;
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std::string handlerName; // ID of handler that controls this object, should be determined using handlerConstructor map
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JsonNode base;
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std::vector<TObjectTypeHandler> objects;
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std::string getIdentifier() const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & handlerName;
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h & base;
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h & objects;
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h & identifier;
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h & modScope;
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}
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};
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/// Main class responsible for creation of all adventure map objects
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class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
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{
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/// Small internal structure that contains information on specific group of objects
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/// (creating separate entity is overcomplicating at least at this point)
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class DLL_LINKAGE ObjectContainter
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{
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std::string identifier;
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std::string modScope;
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public:
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ObjectContainter() = default;
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ObjectContainter(const std::string & modScope, const std::string & identifier):
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identifier(identifier),
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modScope(modScope)
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{}
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si32 id;
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std::string handlerName; // ID of handler that controls this object, should be determined using handlerConstructor map
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JsonNode base;
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std::map<si32, TObjectTypeHandler> subObjects;
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std::map<std::string, si32> subIds;//full id from core scope -> subtype
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SObjectSounds sounds;
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boost::optional<si32> groupDefaultAiValue;
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std::string getIdentifier() const;
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std::string getNameTextID() const; // {scope, "objects", name, "name"}
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std::string getNameTranslated() const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & handlerName;
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h & base;
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h & subObjects;
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h & identifier;
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h & modScope;
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h & subIds;
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h & sounds;
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h & groupDefaultAiValue;
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}
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};
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/// list of object handlers, each of them handles only one type
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std::map<si32, ObjectContainter * > objects;
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std::vector<ObjectClass * > objects;
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/// map that is filled during contruction with all known handlers. Not serializeable due to usage of std::function
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std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
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@ -284,12 +282,12 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
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typedef std::multimap<std::pair<si32, si32>, std::shared_ptr<const ObjectTemplate>> TTemplatesContainer;
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TTemplatesContainer legacyTemplates;
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/// contains list of custom names for H3 objects (e.g. Dwellings), used to load H3 data
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/// format: customNames[primaryID][secondaryID] -> name
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std::map<si32, std::vector<std::string>> customNames;
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TObjectTypeHandler loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
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void loadObjectEntry(const std::string & identifier, const JsonNode & entry, ObjectContainter * obj, bool isSubobject = false);
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ObjectContainter * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name);
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void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj);
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void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
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ObjectClass * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index);
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public:
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CObjectClassesHandler();
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@ -300,7 +298,7 @@ public:
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void loadObject(std::string scope, std::string name, const JsonNode & data) override;
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void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
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void loadSubObject(const std::string & identifier, JsonNode config, si32 ID, boost::optional<si32> subID = boost::optional<si32>());
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void loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID);
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void removeSubObject(si32 ID, si32 subID);
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void beforeValidate(JsonNode & object) override;
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@ -317,17 +315,13 @@ public:
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TObjectTypeHandler getHandlerFor(std::string scope, std::string type, std::string subtype) const;
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TObjectTypeHandler getHandlerFor(CompoundMapObjectID compoundIdentifier) const;
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std::string getObjectName(si32 type) const;
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std::string getObjectName(si32 type, si32 subtype) const;
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SObjectSounds getObjectSounds(si32 type) const;
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SObjectSounds getObjectSounds(si32 type, si32 subtype) const;
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/// Returns handler string describing the handler (for use in client)
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std::string getObjectHandlerName(si32 type) const;
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boost::optional<si32> getObjGroupAiValue(si32 primaryID) const; //default AI value of objects belonging to particular primaryID
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & objects;
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