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* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.

* Hopefully fixed all issues with bliwWithRotate functions family. If there are any artefacts on terrain drawing, let me know.
* Fixed drawing of objects shadows.
This commit is contained in:
Michał W. Urbańczyk
2009-12-22 21:53:50 +00:00
parent 9dad83590b
commit 6c4b4f21bc
13 changed files with 295 additions and 336 deletions

View File

@@ -1299,11 +1299,6 @@ void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
}
}
void CPlayerInterface::updateWater()
{
}
void CPlayerInterface::availableCreaturesChanged( const CGDwelling *town )
{
boost::unique_lock<boost::recursive_mutex> un(*pim);