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* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
* Hopefully fixed all issues with bliwWithRotate functions family. If there are any artefacts on terrain drawing, let me know. * Fixed drawing of objects shadows.
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@@ -1299,11 +1299,6 @@ void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
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}
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}
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void CPlayerInterface::updateWater()
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{
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}
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void CPlayerInterface::availableCreaturesChanged( const CGDwelling *town )
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{
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boost::unique_lock<boost::recursive_mutex> un(*pim);
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