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Update VS project filters
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parent
83b9d2943e
commit
6c886db079
@ -93,12 +93,24 @@
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<ClCompile Include="Pathfinding\Actions\BoatActions.cpp">
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<Filter>Pathfinding\Actions</Filter>
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</ClCompile>
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<ClCompile Include="Pathfinding\Actions\TownPortalAction.cpp" />
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<ClCompile Include="Pathfinding\Actions\BattleAction.cpp" />
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<ClCompile Include="Pathfinding\Rules\AILayerTransitionRule.cpp" />
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<ClCompile Include="Pathfinding\Rules\AIMovementAfterDestinationRule.cpp" />
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<ClCompile Include="Pathfinding\Rules\AIMovementToDestinationRule.cpp" />
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<ClCompile Include="Pathfinding\Rules\AIPreviousNodeRule.cpp" />
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<ClCompile Include="Pathfinding\Actions\BattleAction.cpp">
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<Filter>Pathfinding\Actions</Filter>
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</ClCompile>
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<ClCompile Include="Pathfinding\Actions\TownPortalAction.cpp">
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<Filter>Pathfinding\Actions</Filter>
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</ClCompile>
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<ClCompile Include="Pathfinding\Rules\AILayerTransitionRule.cpp">
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<Filter>Pathfinding\Rules</Filter>
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</ClCompile>
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<ClCompile Include="Pathfinding\Rules\AIMovementAfterDestinationRule.cpp">
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<Filter>Pathfinding\Rules</Filter>
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</ClCompile>
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<ClCompile Include="Pathfinding\Rules\AIMovementToDestinationRule.cpp">
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<Filter>Pathfinding\Rules</Filter>
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</ClCompile>
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<ClCompile Include="Pathfinding\Rules\AIPreviousNodeRule.cpp">
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<Filter>Pathfinding\Rules</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="AIhelper.h" />
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@ -201,13 +213,27 @@
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<ClInclude Include="Pathfinding\Actions\ISpecialAction.h">
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<Filter>Pathfinding\Actions</Filter>
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</ClInclude>
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<ClInclude Include="Pathfinding\Actions\TownPortalAction.h" />
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<ClInclude Include="Pathfinding\Actions\BattleAction.h" />
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<ClInclude Include="Pathfinding\Actions\BoatActions.h" />
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<ClInclude Include="Pathfinding\Rules\AILayerTransitionRule.h" />
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<ClInclude Include="Pathfinding\Rules\AIMovementAfterDestinationRule.h" />
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<ClInclude Include="Pathfinding\Rules\AIMovementToDestinationRule.h" />
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<ClInclude Include="Pathfinding\Rules\AIPreviousNodeRule.h" />
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<ClInclude Include="Pathfinding\Actions\BoatActions.h">
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<Filter>Pathfinding\Actions</Filter>
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</ClInclude>
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<ClInclude Include="Pathfinding\Actions\BattleAction.h">
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<Filter>Pathfinding\Actions</Filter>
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</ClInclude>
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<ClInclude Include="Pathfinding\Actions\TownPortalAction.h">
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<Filter>Pathfinding\Actions</Filter>
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</ClInclude>
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<ClInclude Include="Pathfinding\Rules\AILayerTransitionRule.h">
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<Filter>Pathfinding\Rules</Filter>
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</ClInclude>
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<ClInclude Include="Pathfinding\Rules\AIMovementAfterDestinationRule.h">
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<Filter>Pathfinding\Rules</Filter>
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</ClInclude>
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<ClInclude Include="Pathfinding\Rules\AIMovementToDestinationRule.h">
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<Filter>Pathfinding\Rules</Filter>
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</ClInclude>
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<ClInclude Include="Pathfinding\Rules\AIPreviousNodeRule.h">
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<Filter>Pathfinding\Rules</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Pathfinding">
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