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- Fixed mantis #1613
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@ -2117,7 +2117,13 @@ void CPlayerInterface::gameOver(PlayerColor player, const EVictoryLossCheckResul
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--howManyPeople;
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if(cb->getStartInfo()->mode != StartInfo::CAMPAIGN) //campaigns are handled in proposeNextMission
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if(cb->getStartInfo()->mode == StartInfo::CAMPAIGN)
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{
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// if you lose the campaign go back to the main menu
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// campaign wins are handled in proposeNextMission
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if(victoryLossCheckResult.loss()) requestReturningToMainMenu();
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}
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else
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{
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if(howManyPeople == 0) //all human players eliminated
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{
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