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Correctly count the number of wandering heroes when moving hero off garrison.
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@ -1838,7 +1838,7 @@ bool CGameHandler::garrisonSwap( si32 tid )
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else if (town->garrisonHero && !town->visitingHero) //move hero out of the garrison
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{
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//check if moving hero out of town will break 8 wandering heroes limit
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if(getHeroCount(town->garrisonHero->tempOwner,true) >= 8)
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if(getHeroCount(town->garrisonHero->tempOwner,false) >= 8)
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{
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complain("Cannot move hero out of the garrison, there are already 8 wandering heroes!");
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return false;
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