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Possible fix for #923
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@ -712,7 +712,7 @@ void CCommanderInstance::setAlive (bool Alive)
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alive = Alive;
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if (!alive)
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{
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getBonusList().remove_if (Bonus::UntilCommanderKilled);
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popBonuses(Bonus::UntilCommanderKilled);
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}
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}
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@ -1175,7 +1175,7 @@ void BattleResult::applyGs( CGameState *gs )
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{
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if(auto h = gs->curB->battleGetFightingHero(i))
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{
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h->getBonusList().remove_if(Bonus::OneBattle); //remove any "until next battle" bonuses
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h->popBonuses(Bonus::OneBattle); //remove any "until next battle" bonuses
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if (h->commander && h->commander->alive)
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{
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for (auto art : h->commander->artifactsWorn) //increment bonuses for commander artifacts
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