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Less ugly API declarations
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@ -27,96 +27,96 @@ namespace api
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namespace netpacks
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{
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const std::vector<InfoWindowProxy::RegType> InfoWindowProxy::REGISTER =
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{
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{
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"addReplacement",
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&InfoWindowProxy::addReplacement
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},
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{
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"addText",
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&InfoWindowProxy::addText
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},
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{
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"setPlayer",
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&InfoWindowProxy::setPlayer
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},
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{
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"toNetpackLight",
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&PackForClientProxy<InfoWindowProxy>::toNetpackLight
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},
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};
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const std::vector<InfoWindowProxy::CustomRegType> InfoWindowProxy::REGISTER_CUSTOM =
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{
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{"new", &Wrapper::constructor, true}
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{"new", &Wrapper::constructor, true},
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{"addReplacement", &InfoWindowProxy::addReplacement, false},
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{"addText", &InfoWindowProxy::addText, false},
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{"setPlayer", &InfoWindowProxy::setPlayer, false},
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{"toNetpackLight", &PackForClientProxy<InfoWindowProxy>::toNetpackLight, false}
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};
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int InfoWindowProxy::addReplacement(lua_State * L, std::shared_ptr<InfoWindow> object)
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int InfoWindowProxy::addReplacement(lua_State * L)
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{
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LuaStack S(L);
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std::shared_ptr<InfoWindow> object;
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if(!S.tryGet(1, object))
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return S.retVoid();
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int top = lua_gettop(L);
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if(top == 1)
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if(top == 2)
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{
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if(lua_isstring(L, 1))
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if(lua_isstring(L, 2))
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{
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size_t len = 0;
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auto raw = lua_tolstring(L, 1, &len);
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auto raw = lua_tolstring(L, 2, &len);
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std::string text(raw, len);
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object->text.addReplacement(text);
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}
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else if(lua_isnumber(L, 1))
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else if(lua_isnumber(L, 2))
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{
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object->text.addReplacement(lua_tointeger(L, 1));
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object->text.addReplacement(lua_tointeger(L, 2));
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}
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}
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else if(top >= 2)
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else if(top >= 3)
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{
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if(lua_isnumber(L, 1) && lua_isnumber(L, 2))
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object->text.addReplacement(lua_tointeger(L, 1), lua_tointeger(L, 2));
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if(lua_isnumber(L, 2) && lua_isnumber(L, 3))
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object->text.addReplacement(lua_tointeger(L, 2), lua_tointeger(L, 3));
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}
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lua_settop(L, 0);
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return 0;
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return S.retVoid();
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}
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int InfoWindowProxy::addText(lua_State * L, std::shared_ptr<InfoWindow> object)
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int InfoWindowProxy::addText(lua_State * L)
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{
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LuaStack S(L);
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std::shared_ptr<InfoWindow> object;
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if(!S.tryGet(1, object))
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return S.retVoid();
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int top = lua_gettop(L);
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if(top == 1)
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if(top == 2)
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{
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if(lua_isstring(L, 1))
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if(lua_isstring(L, 2))
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{
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size_t len = 0;
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auto raw = lua_tolstring(L, 1, &len);
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auto raw = lua_tolstring(L, 2, &len);
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std::string text(raw, len);
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object->text << text;
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}
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else if(lua_isnumber(L, 1))
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else if(lua_isnumber(L, 2))
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{
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object->text << (lua_tointeger(L, 1));
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object->text << (lua_tointeger(L, 2));
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}
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}
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if(top >= 2)
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if(top >= 3)
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{
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if(lua_isnumber(L, 1) && lua_isnumber(L, 2))
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object->text.addTxt(lua_tointeger(L, 1), lua_tointeger(L, 2));
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if(lua_isnumber(L, 2) && lua_isnumber(L, 3))
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object->text.addTxt(lua_tointeger(L, 2), lua_tointeger(L, 3));
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}
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lua_settop(L, 0);
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return 0;
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return S.retVoid();
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}
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int InfoWindowProxy::setPlayer(lua_State * L, std::shared_ptr<InfoWindow> object)
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int InfoWindowProxy::setPlayer(lua_State * L)
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{
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LuaStack S(L);
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std::shared_ptr<InfoWindow> object;
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if(!S.tryGet(1, object))
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return S.retVoid();
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PlayerColor value;
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if(S.tryGet(1, value))
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if(S.tryGet(2, value))
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object->player = value;
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return S.retVoid();
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