mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Bonus system: add turnsRemain support for ONE_WEEK duration
This commit is contained in:
parent
d6bb599bc8
commit
6d395bcba7
@ -294,7 +294,7 @@ struct DLL_LINKAGE Bonus
|
||||
};
|
||||
|
||||
ui16 duration; //uses BonusDuration values
|
||||
si16 turnsRemain; //used if duration is N_TURNS or N_DAYS
|
||||
si16 turnsRemain; //used if duration is N_TURNS, N_DAYS or ONE_WEEK
|
||||
|
||||
BonusType type; //uses BonusType values - says to what is this bonus - 1 byte
|
||||
TBonusSubtype subtype; //-1 if not applicable - 4 bytes
|
||||
@ -828,13 +828,11 @@ public:
|
||||
|
||||
bool operator()(const Bonus *bonus) const
|
||||
{
|
||||
if(daysRequested <= 0)
|
||||
if(daysRequested <= 0 || bonus->duration & Bonus::PERMANENT || bonus->duration & Bonus::ONE_BATTLE)
|
||||
return true;
|
||||
else if(bonus->duration & Bonus::ONE_DAY)
|
||||
return false;
|
||||
else if(bonus->duration & Bonus::PERMANENT || bonus->duration & Bonus::ONE_BATTLE)
|
||||
return true;
|
||||
else if(bonus->duration & Bonus::N_DAYS)
|
||||
else if(bonus->duration & Bonus::N_DAYS || bonus->duration & Bonus::ONE_WEEK)
|
||||
{
|
||||
return bonus->turnsRemain > daysRequested;
|
||||
}
|
||||
|
@ -263,6 +263,9 @@ DLL_LINKAGE void GiveBonus::applyGs( CGameState *gs )
|
||||
|
||||
assert(cbsn);
|
||||
|
||||
if(Bonus::OneWeek(&bonus))
|
||||
bonus.turnsRemain = 8 - gs->getDate(Date::DAY_OF_WEEK); // set correct number of days before adding bonus
|
||||
|
||||
auto b = new Bonus(bonus);
|
||||
cbsn->addNewBonus(b);
|
||||
|
||||
@ -1023,10 +1026,8 @@ DLL_LINKAGE void NewTurn::applyGs( CGameState *gs )
|
||||
creatureSet.second.applyGs(gs);
|
||||
|
||||
gs->globalEffects.popBonuses(Bonus::OneDay); //works for children -> all game objs
|
||||
if(gs->getDate(Date::DAY_OF_WEEK) == 1) //new week
|
||||
gs->globalEffects.popBonuses(Bonus::OneWeek); //works for children -> all game objs
|
||||
|
||||
gs->globalEffects.updateBonuses(Bonus::NDays);
|
||||
gs->globalEffects.updateBonuses(Bonus::OneWeek);
|
||||
//TODO not really a single root hierarchy, what about bonuses placed elsewhere? [not an issue with H3 mechanics but in the future...]
|
||||
|
||||
for(CGTownInstance* t : gs->map->towns)
|
||||
|
Loading…
Reference in New Issue
Block a user