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Fix moat rendering position
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@ -250,10 +250,10 @@ void CBattleSiegeController::gateStateChanged(const EGateState state)
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void CBattleSiegeController::showAbsoluteObstacles(std::shared_ptr<CCanvas> canvas, const Point & offset)
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void CBattleSiegeController::showAbsoluteObstacles(std::shared_ptr<CCanvas> canvas, const Point & offset)
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{
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{
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if (getWallPieceExistance(EWallVisual::MOAT))
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if (getWallPieceExistance(EWallVisual::MOAT))
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showWallPiece(canvas, EWallVisual::MOAT, owner->pos.topLeft());
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showWallPiece(canvas, EWallVisual::MOAT, offset);
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if (getWallPieceExistance(EWallVisual::MOAT_BANK))
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if (getWallPieceExistance(EWallVisual::MOAT_BANK))
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showWallPiece(canvas, EWallVisual::MOAT_BANK, owner->pos.topLeft());
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showWallPiece(canvas, EWallVisual::MOAT_BANK, offset);
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}
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}
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void CBattleSiegeController::showBattlefieldObjects(std::shared_ptr<CCanvas> canvas, const BattleHex & location )
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void CBattleSiegeController::showBattlefieldObjects(std::shared_ptr<CCanvas> canvas, const BattleHex & location )
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