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Gamestate is now passed as shared pointer
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@@ -31,15 +31,12 @@
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VCMI_LIB_NAMESPACE_BEGIN
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CMapInfo::CMapInfo()
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: scenarioOptionsOfSave(nullptr), amountOfPlayersOnMap(0), amountOfHumanControllablePlayers(0), amountOfHumanPlayersInSave(0), isRandomMap(false)
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: amountOfPlayersOnMap(0), amountOfHumanControllablePlayers(0), amountOfHumanPlayersInSave(0), isRandomMap(false)
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{
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}
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CMapInfo::~CMapInfo()
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{
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vstd::clear_pointer(scenarioOptionsOfSave);
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}
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CMapInfo::~CMapInfo() = default;
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std::string CMapInfo::getFullFileURI(const ResourcePath & file) const
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{
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