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Gamestate is now passed as shared pointer
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@@ -294,7 +294,7 @@ bool CVCMIServer::prepareToStartGame()
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void CVCMIServer::startGameImmediately()
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{
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for(auto activeConnection : activeConnections)
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activeConnection->enterGameplayConnectionMode(gh->gs);
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activeConnection->enterGameplayConnectionMode(gh->gs.get());
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gh->start(si->mode == EStartMode::LOAD_GAME);
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setState(EServerState::GAMEPLAY);
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