mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
Replaced const TBonusListPtr with TConstBonusListPtr where necessary Replaced const std::shared_ptr<T> with std::shared_ptr<const T> where necessary. Removed superfluous use of const. Replaced const std::shared_ptr<T> with const std::shared_ptr<T> & in function parameters and ranged for-loops.
This commit is contained in:
parent
a54626459d
commit
6d8f1e4530
@ -97,11 +97,11 @@ SlotID StackWithBonuses::unitSlot() const
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return slot;
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return slot;
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}
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}
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const TBonusListPtr StackWithBonuses::getAllBonuses(const CSelector & selector, const CSelector & limit,
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TConstBonusListPtr StackWithBonuses::getAllBonuses(const CSelector & selector, const CSelector & limit,
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const CBonusSystemNode * root, const std::string & cachingStr) const
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const CBonusSystemNode * root, const std::string & cachingStr) const
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{
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{
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TBonusListPtr ret = std::make_shared<BonusList>();
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TBonusListPtr ret = std::make_shared<BonusList>();
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const TBonusListPtr originalList = origBearer->getAllBonuses(selector, limit, root, cachingStr);
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TConstBonusListPtr originalList = origBearer->getAllBonuses(selector, limit, root, cachingStr);
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vstd::copy_if(*originalList, std::back_inserter(*ret), [this](const std::shared_ptr<Bonus> & b)
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vstd::copy_if(*originalList, std::back_inserter(*ret), [this](const std::shared_ptr<Bonus> & b)
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{
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{
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@ -177,7 +177,7 @@ void StackWithBonuses::removeUnitBonus(const std::vector<Bonus> & bonus)
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void StackWithBonuses::removeUnitBonus(const CSelector & selector)
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void StackWithBonuses::removeUnitBonus(const CSelector & selector)
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{
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{
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TBonusListPtr toRemove = origBearer->getBonuses(selector);
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TConstBonusListPtr toRemove = origBearer->getBonuses(selector);
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for(auto b : *toRemove)
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for(auto b : *toRemove)
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bonusesToRemove.insert(b);
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bonusesToRemove.insert(b);
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@ -42,7 +42,7 @@ public:
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SlotID unitSlot() const override;
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SlotID unitSlot() const override;
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///IBonusBearer
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///IBonusBearer
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const TBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit,
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TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit,
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const CBonusSystemNode * root = nullptr, const std::string & cachingStr = "") const override;
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const CBonusSystemNode * root = nullptr, const std::string & cachingStr = "") const override;
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int64_t getTreeVersion() const override;
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int64_t getTreeVersion() const override;
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@ -172,7 +172,7 @@ bool CGarrisonSlot::highlightOrDropArtifact()
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bool artSelected = false;
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bool artSelected = false;
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if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt().get())) //dirty solution
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if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt().get())) //dirty solution
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{
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{
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const std::shared_ptr<CArtifactsOfHero::SCommonPart> commonInfo = chw->getCommonPart();
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std::shared_ptr<CArtifactsOfHero::SCommonPart> commonInfo = chw->getCommonPart();
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const CArtifactInstance * art = nullptr;
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const CArtifactInstance * art = nullptr;
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if(commonInfo)
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if(commonInfo)
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art = commonInfo->src.art;
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art = commonInfo->src.art;
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@ -369,7 +369,7 @@ void MoraleLuckBox::set(const IBonusBearer * node)
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const int hoverTextBase[] = {7, 4};
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const int hoverTextBase[] = {7, 4};
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const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
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const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
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int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
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int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
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TBonusListPtr modifierList(new BonusList());
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TConstBonusListPtr modifierList(new BonusList());
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if(node)
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if(node)
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{
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{
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@ -40,11 +40,11 @@
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#include "../mapHandler.h"
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#include "../mapHandler.h"
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const TBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root, const std::string & cachingStr) const
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TConstBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root, const std::string & cachingStr) const
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{
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{
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TBonusListPtr out(new BonusList());
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TBonusListPtr out(new BonusList());
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TBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero, cachingStr);
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TConstBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero, cachingStr);
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TBonusListPtr bonusesFromPickedUpArtifact;
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TConstBonusListPtr bonusesFromPickedUpArtifact;
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std::shared_ptr<CArtifactsOfHero::SCommonPart> cp = cww->getCommonPart();
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std::shared_ptr<CArtifactsOfHero::SCommonPart> cp = cww->getCommonPart();
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if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
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if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
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@ -52,10 +52,10 @@ const TBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector
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else
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else
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bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList());
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bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList());
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for(auto b : *heroBonuses)
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for(const auto & b : *heroBonuses)
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out->push_back(b);
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out->push_back(b);
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for(auto b : *bonusesFromPickedUpArtifact)
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for(const auto & b : *bonusesFromPickedUpArtifact)
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*out -= b;
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*out -= b;
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return out;
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return out;
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}
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}
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@ -352,7 +352,7 @@ void CHeroWindow::dismissCurrent()
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void CHeroWindow::commanderWindow()
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void CHeroWindow::commanderWindow()
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{
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{
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//bool artSelected = false;
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//bool artSelected = false;
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const std::shared_ptr<CArtifactsOfHero::SCommonPart> commonInfo = getCommonPart();
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std::shared_ptr<CArtifactsOfHero::SCommonPart> commonInfo = getCommonPart();
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if(const CArtifactInstance *art = commonInfo->src.art)
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if(const CArtifactInstance *art = commonInfo->src.art)
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{
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{
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@ -48,7 +48,7 @@ public:
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CWindowWithArtifacts * cww;
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CWindowWithArtifacts * cww;
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CHeroWithMaybePickedArtifact(CWindowWithArtifacts * Cww, const CGHeroInstance * Hero);
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CHeroWithMaybePickedArtifact(CWindowWithArtifacts * Cww, const CGHeroInstance * Hero);
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const TBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root = nullptr, const std::string & cachingStr = "") const override;
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TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root = nullptr, const std::string & cachingStr = "") const override;
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int64_t getTreeVersion() const override;
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int64_t getTreeVersion() const override;
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};
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};
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@ -1897,8 +1897,8 @@ UpgradeInfo CGameState::getUpgradeInfo(const CStackInstance &stack)
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t = static_cast<const CGTownInstance *>(stack.armyObj);
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t = static_cast<const CGTownInstance *>(stack.armyObj);
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else if(h)
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else if(h)
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{ //hero specialty
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{ //hero specialty
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TBonusListPtr lista = h->getBonuses(Selector::typeSubtype(Bonus::SPECIAL_UPGRADE, base->idNumber));
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TConstBonusListPtr lista = h->getBonuses(Selector::typeSubtype(Bonus::SPECIAL_UPGRADE, base->idNumber));
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for(const std::shared_ptr<Bonus> it : *lista)
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for(const auto & it : *lista)
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{
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{
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auto nid = CreatureID(it->additionalInfo[0]);
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auto nid = CreatureID(it->additionalInfo[0]);
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if (nid != base->idNumber) //in very specific case the upgrade is available by default (?)
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if (nid != base->idNumber) //in very specific case the upgrade is available by default (?)
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@ -592,7 +592,7 @@ std::vector<std::shared_ptr<Bonus>> SpecialtyBonusToBonuses(const SSpecialtyBonu
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case Bonus::PRIMARY_SKILL:
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case Bonus::PRIMARY_SKILL:
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if((newBonus->subtype == PrimarySkill::ATTACK || newBonus->subtype == PrimarySkill::DEFENSE) && newBonus->limiter)
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if((newBonus->subtype == PrimarySkill::ATTACK || newBonus->subtype == PrimarySkill::DEFENSE) && newBonus->limiter)
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{
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{
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const std::shared_ptr<CCreatureTypeLimiter> creatureLimiter = std::dynamic_pointer_cast<CCreatureTypeLimiter>(newBonus->limiter);
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std::shared_ptr<CCreatureTypeLimiter> creatureLimiter = std::dynamic_pointer_cast<CCreatureTypeLimiter>(newBonus->limiter);
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if(creatureLimiter)
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if(creatureLimiter)
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{
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{
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const CCreature * cre = creatureLimiter->creature;
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const CCreature * cre = creatureLimiter->creature;
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@ -1015,7 +1015,7 @@ bool CPathfinderHelper::passOneTurnLimitCheck(const PathNodeInfo & source) const
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return true;
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return true;
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}
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}
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TurnInfo::BonusCache::BonusCache(TBonusListPtr bl)
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TurnInfo::BonusCache::BonusCache(TConstBonusListPtr bl)
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{
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{
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noTerrainPenalty.reserve(ETerrainType::ROCK);
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noTerrainPenalty.reserve(ETerrainType::ROCK);
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for(int i = 0; i < ETerrainType::ROCK; i++)
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for(int i = 0; i < ETerrainType::ROCK; i++)
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@ -507,12 +507,12 @@ struct DLL_LINKAGE TurnInfo
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bool waterWalking;
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bool waterWalking;
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int waterWalkingVal;
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int waterWalkingVal;
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BonusCache(TBonusListPtr bonusList);
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BonusCache(TConstBonusListPtr bonusList);
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};
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};
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std::unique_ptr<BonusCache> bonusCache;
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std::unique_ptr<BonusCache> bonusCache;
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const CGHeroInstance * hero;
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const CGHeroInstance * hero;
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TBonusListPtr bonuses;
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TConstBonusListPtr bonuses;
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mutable int maxMovePointsLand;
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mutable int maxMovePointsLand;
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mutable int maxMovePointsWater;
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mutable int maxMovePointsWater;
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int nativeTerrain;
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int nativeTerrain;
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@ -141,8 +141,8 @@ std::vector<si32> CStack::activeSpells() const
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return b->type != Bonus::NONE;
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return b->type != Bonus::NONE;
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}));
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}));
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TBonusListPtr spellEffects = getBonuses(selector, Selector::all, cachingStr.str());
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TConstBonusListPtr spellEffects = getBonuses(selector, Selector::all, cachingStr.str());
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for(const std::shared_ptr<Bonus> it : *spellEffects)
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for(const auto & it : *spellEffects)
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{
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{
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if(!vstd::contains(ret, it->sid)) //do not duplicate spells with multiple effects
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if(!vstd::contains(ret, it->sid)) //do not duplicate spells with multiple effects
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ret.push_back(it->sid);
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ret.push_back(it->sid);
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@ -136,7 +136,7 @@ CBonusProxy & CBonusProxy::operator=(CBonusProxy && other)
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return *this;
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return *this;
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}
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}
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TBonusListPtr CBonusProxy::get() const
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TConstBonusListPtr CBonusProxy::get() const
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{
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{
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if(target->getTreeVersion() != cachedLast || !data)
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if(target->getTreeVersion() != cachedLast || !data)
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{
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{
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@ -381,8 +381,8 @@ void BonusList::stackBonuses()
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while(next < bonuses.size())
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while(next < bonuses.size())
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{
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{
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bool remove;
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bool remove;
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const std::shared_ptr<Bonus> last = bonuses[next-1];
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std::shared_ptr<Bonus> last = bonuses[next-1];
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const std::shared_ptr<Bonus> current = bonuses[next];
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std::shared_ptr<Bonus> current = bonuses[next];
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if(current->stacking.empty())
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if(current->stacking.empty())
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remove = current == last;
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remove = current == last;
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@ -494,7 +494,7 @@ std::shared_ptr<Bonus> BonusList::getFirst(const CSelector &select)
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return nullptr;
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return nullptr;
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}
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}
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const std::shared_ptr<Bonus> BonusList::getFirst(const CSelector &selector) const
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std::shared_ptr<const Bonus> BonusList::getFirst(const CSelector &selector) const
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{
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{
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for (auto & b : bonuses)
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for (auto & b : bonuses)
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{
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{
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@ -617,7 +617,7 @@ int IBonusBearer::valOfBonuses(Bonus::BonusType type, int subtype) const
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int IBonusBearer::valOfBonuses(const CSelector &selector, const std::string &cachingStr) const
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int IBonusBearer::valOfBonuses(const CSelector &selector, const std::string &cachingStr) const
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{
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{
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CSelector limit = nullptr;
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CSelector limit = nullptr;
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TBonusListPtr hlp = getAllBonuses(selector, limit, nullptr, cachingStr);
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TConstBonusListPtr hlp = getAllBonuses(selector, limit, nullptr, cachingStr);
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return hlp->totalValue();
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return hlp->totalValue();
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}
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}
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bool IBonusBearer::hasBonus(const CSelector &selector, const std::string &cachingStr) const
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bool IBonusBearer::hasBonus(const CSelector &selector, const std::string &cachingStr) const
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@ -642,12 +642,12 @@ bool IBonusBearer::hasBonusOfType(Bonus::BonusType type, int subtype) const
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return hasBonus(s, fmt.str());
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return hasBonus(s, fmt.str());
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}
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}
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const TBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const std::string &cachingStr) const
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TConstBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const std::string &cachingStr) const
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{
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{
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return getAllBonuses(selector, nullptr, nullptr, cachingStr);
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return getAllBonuses(selector, nullptr, nullptr, cachingStr);
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}
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}
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const TBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
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TConstBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
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{
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{
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return getAllBonuses(selector, limit, nullptr, cachingStr);
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return getAllBonuses(selector, limit, nullptr, cachingStr);
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}
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}
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@ -778,7 +778,7 @@ bool IBonusBearer::isLiving() const //TODO: theoreticaly there exists "LIVING" b
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return !hasBonus(selector, cachingStr);
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return !hasBonus(selector, cachingStr);
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}
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}
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const std::shared_ptr<Bonus> IBonusBearer::getBonus(const CSelector &selector) const
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std::shared_ptr<const Bonus> IBonusBearer::getBonus(const CSelector &selector) const
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{
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{
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auto bonuses = getAllBonuses(selector, Selector::all);
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auto bonuses = getAllBonuses(selector, Selector::all);
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return bonuses->getFirst(Selector::all);
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return bonuses->getFirst(Selector::all);
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@ -800,7 +800,7 @@ std::shared_ptr<Bonus> CBonusSystemNode::getBonusLocalFirst(const CSelector &sel
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return nullptr;
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return nullptr;
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}
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}
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const std::shared_ptr<Bonus> CBonusSystemNode::getBonusLocalFirst( const CSelector &selector ) const
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std::shared_ptr<const Bonus> CBonusSystemNode::getBonusLocalFirst( const CSelector &selector ) const
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{
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{
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return (const_cast<CBonusSystemNode*>(this))->getBonusLocalFirst(selector);
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return (const_cast<CBonusSystemNode*>(this))->getBonusLocalFirst(selector);
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}
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}
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@ -849,7 +849,7 @@ void CBonusSystemNode::getAllBonusesRec(BonusList &out) const
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out.push_back(update(b));
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out.push_back(update(b));
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}
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}
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const TBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root, const std::string &cachingStr) const
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TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root, const std::string &cachingStr) const
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{
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{
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bool limitOnUs = (!root || root == this); //caching won't work when we want to limit bonuses against an external node
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bool limitOnUs = (!root || root == this); //caching won't work when we want to limit bonuses against an external node
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if (CBonusSystemNode::cachingEnabled && limitOnUs)
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if (CBonusSystemNode::cachingEnabled && limitOnUs)
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@ -902,7 +902,7 @@ const TBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, c
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}
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}
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}
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}
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const TBonusListPtr CBonusSystemNode::getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root) const
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TConstBonusListPtr CBonusSystemNode::getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root) const
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{
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{
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auto ret = std::make_shared<BonusList>();
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auto ret = std::make_shared<BonusList>();
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@ -936,7 +936,7 @@ const TBonusListPtr CBonusSystemNode::getAllBonusesWithoutCaching(const CSelecto
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return ret;
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return ret;
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}
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}
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const std::shared_ptr<Bonus> CBonusSystemNode::update(const std::shared_ptr<Bonus> b) const
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std::shared_ptr<Bonus> CBonusSystemNode::update(const std::shared_ptr<Bonus> & b) const
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{
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{
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if(b->updater)
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if(b->updater)
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return b->updater->update(b, *this);
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return b->updater->update(b, *this);
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@ -2126,7 +2126,7 @@ IUpdater::~IUpdater()
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{
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{
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}
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}
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const std::shared_ptr<Bonus> IUpdater::update(const std::shared_ptr<Bonus> b, const CBonusSystemNode & context) const
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std::shared_ptr<Bonus> IUpdater::update(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
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{
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{
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return b;
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return b;
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}
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}
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@ -2149,7 +2149,7 @@ GrowsWithLevelUpdater::GrowsWithLevelUpdater(int valPer20, int stepSize) : valPe
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{
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{
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}
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}
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const std::shared_ptr<Bonus> GrowsWithLevelUpdater::update(const std::shared_ptr<Bonus> b, const CBonusSystemNode & context) const
|
std::shared_ptr<Bonus> GrowsWithLevelUpdater::update(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
||||||
{
|
{
|
||||||
if(context.getNodeType() == CBonusSystemNode::HERO)
|
if(context.getNodeType() == CBonusSystemNode::HERO)
|
||||||
{
|
{
|
||||||
@ -2186,7 +2186,7 @@ TimesHeroLevelUpdater::TimesHeroLevelUpdater()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::shared_ptr<Bonus> TimesHeroLevelUpdater::update(const std::shared_ptr<Bonus> b, const CBonusSystemNode & context) const
|
std::shared_ptr<Bonus> TimesHeroLevelUpdater::update(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
||||||
{
|
{
|
||||||
if(context.getNodeType() == CBonusSystemNode::HERO)
|
if(context.getNodeType() == CBonusSystemNode::HERO)
|
||||||
{
|
{
|
||||||
@ -2212,7 +2212,7 @@ TimesStackLevelUpdater::TimesStackLevelUpdater()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::shared_ptr<Bonus> TimesStackLevelUpdater::update(const std::shared_ptr<Bonus> b, const CBonusSystemNode & context) const
|
std::shared_ptr<Bonus> TimesStackLevelUpdater::update(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
||||||
{
|
{
|
||||||
if(context.getNodeType() == CBonusSystemNode::STACK_INSTANCE)
|
if(context.getNodeType() == CBonusSystemNode::STACK_INSTANCE)
|
||||||
{
|
{
|
||||||
|
@ -22,6 +22,7 @@ class IUpdater;
|
|||||||
class BonusList;
|
class BonusList;
|
||||||
|
|
||||||
typedef std::shared_ptr<BonusList> TBonusListPtr;
|
typedef std::shared_ptr<BonusList> TBonusListPtr;
|
||||||
|
typedef std::shared_ptr<const BonusList> TConstBonusListPtr;
|
||||||
typedef std::shared_ptr<ILimiter> TLimiterPtr;
|
typedef std::shared_ptr<ILimiter> TLimiterPtr;
|
||||||
typedef std::shared_ptr<IPropagator> TPropagatorPtr;
|
typedef std::shared_ptr<IPropagator> TPropagatorPtr;
|
||||||
typedef std::shared_ptr<IUpdater> TUpdaterPtr;
|
typedef std::shared_ptr<IUpdater> TUpdaterPtr;
|
||||||
@ -77,14 +78,14 @@ public:
|
|||||||
CBonusProxy & operator=(CBonusProxy && other);
|
CBonusProxy & operator=(CBonusProxy && other);
|
||||||
CBonusProxy & operator=(const CBonusProxy & other);
|
CBonusProxy & operator=(const CBonusProxy & other);
|
||||||
|
|
||||||
TBonusListPtr get() const;
|
TConstBonusListPtr get() const;
|
||||||
|
|
||||||
const BonusList * operator->() const;
|
const BonusList * operator->() const;
|
||||||
private:
|
private:
|
||||||
mutable int64_t cachedLast;
|
mutable int64_t cachedLast;
|
||||||
const IBonusBearer * target;
|
const IBonusBearer * target;
|
||||||
CSelector selector;
|
CSelector selector;
|
||||||
mutable TBonusListPtr data;
|
mutable TConstBonusListPtr data;
|
||||||
};
|
};
|
||||||
|
|
||||||
class DLL_LINKAGE CTotalsProxy
|
class DLL_LINKAGE CTotalsProxy
|
||||||
@ -568,7 +569,7 @@ public:
|
|||||||
|
|
||||||
//special find functions
|
//special find functions
|
||||||
std::shared_ptr<Bonus> getFirst(const CSelector &select);
|
std::shared_ptr<Bonus> getFirst(const CSelector &select);
|
||||||
const std::shared_ptr<Bonus> getFirst(const CSelector &select) const;
|
std::shared_ptr<const Bonus> getFirst(const CSelector &select) const;
|
||||||
int valOfBonuses(const CSelector &select) const;
|
int valOfBonuses(const CSelector &select) const;
|
||||||
|
|
||||||
// conversion / output
|
// conversion / output
|
||||||
@ -662,7 +663,7 @@ public:
|
|||||||
|
|
||||||
struct BonusLimitationContext
|
struct BonusLimitationContext
|
||||||
{
|
{
|
||||||
const std::shared_ptr<Bonus> b;
|
std::shared_ptr<const Bonus> b;
|
||||||
const CBonusSystemNode & node;
|
const CBonusSystemNode & node;
|
||||||
const BonusList & alreadyAccepted;
|
const BonusList & alreadyAccepted;
|
||||||
const BonusList & stillUndecided;
|
const BonusList & stillUndecided;
|
||||||
@ -700,14 +701,14 @@ public:
|
|||||||
// * root is node on which call was made (nullptr will be replaced with this)
|
// * root is node on which call was made (nullptr will be replaced with this)
|
||||||
//interface
|
//interface
|
||||||
IBonusBearer();
|
IBonusBearer();
|
||||||
virtual const TBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const = 0;
|
virtual TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const = 0;
|
||||||
int valOfBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
|
int valOfBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
|
||||||
bool hasBonus(const CSelector &selector, const std::string &cachingStr = "") const;
|
bool hasBonus(const CSelector &selector, const std::string &cachingStr = "") const;
|
||||||
bool hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
|
bool hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
|
||||||
const TBonusListPtr getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
|
TConstBonusListPtr getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
|
||||||
const TBonusListPtr getBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
|
TConstBonusListPtr getBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
|
||||||
|
|
||||||
const std::shared_ptr<Bonus> getBonus(const CSelector &selector) const; //returns any bonus visible on node that matches (or nullptr if none matches)
|
std::shared_ptr<const Bonus> getBonus(const CSelector &selector) const; //returns any bonus visible on node that matches (or nullptr if none matches)
|
||||||
|
|
||||||
//legacy interface
|
//legacy interface
|
||||||
int valOfBonuses(Bonus::BonusType type, const CSelector &selector) const;
|
int valOfBonuses(Bonus::BonusType type, const CSelector &selector) const;
|
||||||
@ -766,8 +767,8 @@ private:
|
|||||||
|
|
||||||
void getBonusesRec(BonusList &out, const CSelector &selector, const CSelector &limit) const;
|
void getBonusesRec(BonusList &out, const CSelector &selector, const CSelector &limit) const;
|
||||||
void getAllBonusesRec(BonusList &out) const;
|
void getAllBonusesRec(BonusList &out) const;
|
||||||
const TBonusListPtr getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr) const;
|
TConstBonusListPtr getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr) const;
|
||||||
const std::shared_ptr<Bonus> update(const std::shared_ptr<Bonus> b) const;
|
std::shared_ptr<Bonus> update(const std::shared_ptr<Bonus> & b) const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit CBonusSystemNode();
|
explicit CBonusSystemNode();
|
||||||
@ -777,9 +778,9 @@ public:
|
|||||||
|
|
||||||
void limitBonuses(const BonusList &allBonuses, BonusList &out) const; //out will bo populed with bonuses that are not limited here
|
void limitBonuses(const BonusList &allBonuses, BonusList &out) const; //out will bo populed with bonuses that are not limited here
|
||||||
TBonusListPtr limitBonuses(const BonusList &allBonuses) const; //same as above, returns out by val for convienence
|
TBonusListPtr limitBonuses(const BonusList &allBonuses) const; //same as above, returns out by val for convienence
|
||||||
const TBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const override;
|
TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const override;
|
||||||
void getParents(TCNodes &out) const; //retrieves list of parent nodes (nodes to inherit bonuses from),
|
void getParents(TCNodes &out) const; //retrieves list of parent nodes (nodes to inherit bonuses from),
|
||||||
const std::shared_ptr<Bonus> getBonusLocalFirst(const CSelector &selector) const;
|
std::shared_ptr<const Bonus> getBonusLocalFirst(const CSelector &selector) const;
|
||||||
|
|
||||||
//non-const interface
|
//non-const interface
|
||||||
void getParents(TNodes &out); //retrieves list of parent nodes (nodes to inherit bonuses from)
|
void getParents(TNodes &out); //retrieves list of parent nodes (nodes to inherit bonuses from)
|
||||||
@ -1165,7 +1166,7 @@ class DLL_LINKAGE IUpdater
|
|||||||
public:
|
public:
|
||||||
virtual ~IUpdater();
|
virtual ~IUpdater();
|
||||||
|
|
||||||
virtual const std::shared_ptr<Bonus> update(const std::shared_ptr<Bonus> b, const CBonusSystemNode & context) const;
|
virtual std::shared_ptr<Bonus> update(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const;
|
||||||
virtual std::string toString() const;
|
virtual std::string toString() const;
|
||||||
virtual JsonNode toJsonNode() const;
|
virtual JsonNode toJsonNode() const;
|
||||||
|
|
||||||
@ -1190,7 +1191,7 @@ public:
|
|||||||
h & stepSize;
|
h & stepSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::shared_ptr<Bonus> update(const std::shared_ptr<Bonus> b, const CBonusSystemNode & context) const override;
|
std::shared_ptr<Bonus> update(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
|
||||||
virtual std::string toString() const override;
|
virtual std::string toString() const override;
|
||||||
virtual JsonNode toJsonNode() const override;
|
virtual JsonNode toJsonNode() const override;
|
||||||
};
|
};
|
||||||
@ -1205,7 +1206,7 @@ public:
|
|||||||
h & static_cast<IUpdater &>(*this);
|
h & static_cast<IUpdater &>(*this);
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::shared_ptr<Bonus> update(const std::shared_ptr<Bonus> b, const CBonusSystemNode & context) const override;
|
std::shared_ptr<Bonus> update(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
|
||||||
virtual std::string toString() const override;
|
virtual std::string toString() const override;
|
||||||
virtual JsonNode toJsonNode() const override;
|
virtual JsonNode toJsonNode() const override;
|
||||||
};
|
};
|
||||||
@ -1220,7 +1221,7 @@ public:
|
|||||||
h & static_cast<IUpdater &>(*this);
|
h & static_cast<IUpdater &>(*this);
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::shared_ptr<Bonus> update(const std::shared_ptr<Bonus> b, const CBonusSystemNode & context) const override;
|
std::shared_ptr<Bonus> update(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
|
||||||
virtual std::string toString() const override;
|
virtual std::string toString() const override;
|
||||||
virtual JsonNode toJsonNode() const override;
|
virtual JsonNode toJsonNode() const override;
|
||||||
};
|
};
|
||||||
|
@ -680,7 +680,7 @@ bool CBattleInfoCallback::battleCanShoot(const battle::Unit * attacker) const
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
//forgetfulness
|
//forgetfulness
|
||||||
TBonusListPtr forgetfulList = attacker->getBonuses(Selector::type(Bonus::FORGETFULL));
|
TConstBonusListPtr forgetfulList = attacker->getBonuses(Selector::type(Bonus::FORGETFULL));
|
||||||
if (!forgetfulList->empty())
|
if (!forgetfulList->empty())
|
||||||
{
|
{
|
||||||
int forgetful = forgetfulList->valOfBonuses(Selector::type(Bonus::FORGETFULL));
|
int forgetful = forgetfulList->valOfBonuses(Selector::type(Bonus::FORGETFULL));
|
||||||
@ -749,7 +749,7 @@ TDmgRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo & info)
|
|||||||
{ //minDmg and maxDmg are multiplied by hero attack + 1
|
{ //minDmg and maxDmg are multiplied by hero attack + 1
|
||||||
auto retrieveHeroPrimSkill = [&](int skill) -> int
|
auto retrieveHeroPrimSkill = [&](int skill) -> int
|
||||||
{
|
{
|
||||||
const std::shared_ptr<Bonus> b = attackerBonuses->getBonus(Selector::sourceTypeSel(Bonus::HERO_BASE_SKILL).And(Selector::typeSubtype(Bonus::PRIMARY_SKILL, skill)));
|
std::shared_ptr<const Bonus> b = attackerBonuses->getBonus(Selector::sourceTypeSel(Bonus::HERO_BASE_SKILL).And(Selector::typeSubtype(Bonus::PRIMARY_SKILL, skill)));
|
||||||
return b ? b->val : 0; //if there is no hero or no info on his primary skill, return 0
|
return b ? b->val : 0; //if there is no hero or no info on his primary skill, return 0
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -772,7 +772,7 @@ TDmgRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo & info)
|
|||||||
//slayer handling //TODO: apply only ONLY_MELEE_FIGHT / DISTANCE_FIGHT?
|
//slayer handling //TODO: apply only ONLY_MELEE_FIGHT / DISTANCE_FIGHT?
|
||||||
auto slayerEffects = attackerBonuses->getBonuses(selectorSlayer, cachingStrSlayer);
|
auto slayerEffects = attackerBonuses->getBonuses(selectorSlayer, cachingStrSlayer);
|
||||||
|
|
||||||
if(const std::shared_ptr<Bonus> slayerEffect = slayerEffects->getFirst(Selector::all))
|
if(std::shared_ptr<const Bonus> slayerEffect = slayerEffects->getFirst(Selector::all))
|
||||||
{
|
{
|
||||||
std::vector<int32_t> affectedIds;
|
std::vector<int32_t> affectedIds;
|
||||||
const auto spLevel = slayerEffect->val;
|
const auto spLevel = slayerEffect->val;
|
||||||
@ -863,7 +863,7 @@ TDmgRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo & info)
|
|||||||
//todo: set actual percentage in spell bonus configuration instead of just level; requires non trivial backward compatibility handling
|
//todo: set actual percentage in spell bonus configuration instead of just level; requires non trivial backward compatibility handling
|
||||||
|
|
||||||
//get list first, total value of 0 also counts
|
//get list first, total value of 0 also counts
|
||||||
TBonusListPtr forgetfulList = attackerBonuses->getBonuses(Selector::type(Bonus::FORGETFULL),"type_FORGETFULL");
|
TConstBonusListPtr forgetfulList = attackerBonuses->getBonuses(Selector::type(Bonus::FORGETFULL),"type_FORGETFULL");
|
||||||
|
|
||||||
if(!forgetfulList->empty())
|
if(!forgetfulList->empty())
|
||||||
{
|
{
|
||||||
@ -883,8 +883,8 @@ TDmgRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo & info)
|
|||||||
const std::string cachingStrForcedMaxDamage = "type_ALWAYS_MAXIMUM_DAMAGE";
|
const std::string cachingStrForcedMaxDamage = "type_ALWAYS_MAXIMUM_DAMAGE";
|
||||||
static const auto selectorForcedMaxDamage = Selector::type(Bonus::ALWAYS_MAXIMUM_DAMAGE);
|
static const auto selectorForcedMaxDamage = Selector::type(Bonus::ALWAYS_MAXIMUM_DAMAGE);
|
||||||
|
|
||||||
TBonusListPtr curseEffects = attackerBonuses->getBonuses(selectorForcedMinDamage, cachingStrForcedMinDamage);
|
TConstBonusListPtr curseEffects = attackerBonuses->getBonuses(selectorForcedMinDamage, cachingStrForcedMinDamage);
|
||||||
TBonusListPtr blessEffects = attackerBonuses->getBonuses(selectorForcedMaxDamage, cachingStrForcedMaxDamage);
|
TConstBonusListPtr blessEffects = attackerBonuses->getBonuses(selectorForcedMaxDamage, cachingStrForcedMaxDamage);
|
||||||
|
|
||||||
int curseBlessAdditiveModifier = blessEffects->totalValue() - curseEffects->totalValue();
|
int curseBlessAdditiveModifier = blessEffects->totalValue() - curseEffects->totalValue();
|
||||||
double curseMultiplicativePenalty = curseEffects->size() ? (*std::max_element(curseEffects->begin(), curseEffects->end(), &Bonus::compareByAdditionalInfo<std::shared_ptr<Bonus>>))->additionalInfo[0] : 0;
|
double curseMultiplicativePenalty = curseEffects->size() ? (*std::max_element(curseEffects->begin(), curseEffects->end(), &Bonus::compareByAdditionalInfo<std::shared_ptr<Bonus>>))->additionalInfo[0] : 0;
|
||||||
@ -1860,7 +1860,7 @@ SpellID CBattleInfoCallback::getRandomCastedSpell(CRandomGenerator & rand,const
|
|||||||
{
|
{
|
||||||
RETURN_IF_NOT_BATTLE(SpellID::NONE);
|
RETURN_IF_NOT_BATTLE(SpellID::NONE);
|
||||||
|
|
||||||
TBonusListPtr bl = caster->getBonuses(Selector::type(Bonus::SPELLCASTER));
|
TConstBonusListPtr bl = caster->getBonuses(Selector::type(Bonus::SPELLCASTER));
|
||||||
if (!bl->size())
|
if (!bl->size())
|
||||||
return SpellID::NONE;
|
return SpellID::NONE;
|
||||||
int totalWeight = 0;
|
int totalWeight = 0;
|
||||||
|
@ -896,7 +896,7 @@ CUnitStateDetached::CUnitStateDetached(const IUnitInfo * unit_, const IBonusBear
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const TBonusListPtr CUnitStateDetached::getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root, const std::string & cachingStr) const
|
TConstBonusListPtr CUnitStateDetached::getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root, const std::string & cachingStr) const
|
||||||
{
|
{
|
||||||
return bonus->getAllBonuses(selector, limit, root, cachingStr);
|
return bonus->getAllBonuses(selector, limit, root, cachingStr);
|
||||||
}
|
}
|
||||||
|
@ -268,7 +268,7 @@ class DLL_LINKAGE CUnitStateDetached : public CUnitState
|
|||||||
public:
|
public:
|
||||||
explicit CUnitStateDetached(const IUnitInfo * unit_, const IBonusBearer * bonus_);
|
explicit CUnitStateDetached(const IUnitInfo * unit_, const IBonusBearer * bonus_);
|
||||||
|
|
||||||
const TBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit,
|
TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit,
|
||||||
const CBonusSystemNode * root = nullptr, const std::string & cachingStr = "") const override;
|
const CBonusSystemNode * root = nullptr, const std::string & cachingStr = "") const override;
|
||||||
|
|
||||||
int64_t getTreeVersion() const override;
|
int64_t getTreeVersion() const override;
|
||||||
|
@ -816,7 +816,7 @@ CStackBasicDescriptor CGHeroInstance::calculateNecromancy (const BattleResult &b
|
|||||||
// figure out what to raise - pick strongest creature meeting requirements
|
// figure out what to raise - pick strongest creature meeting requirements
|
||||||
CreatureID creatureTypeRaised = CreatureID::SKELETON;
|
CreatureID creatureTypeRaised = CreatureID::SKELETON;
|
||||||
int requiredCasualtyLevel = 1;
|
int requiredCasualtyLevel = 1;
|
||||||
const TBonusListPtr improvedNecromancy = getBonuses(Selector::type(Bonus::IMPROVED_NECROMANCY));
|
TConstBonusListPtr improvedNecromancy = getBonuses(Selector::type(Bonus::IMPROVED_NECROMANCY));
|
||||||
if(!improvedNecromancy->empty())
|
if(!improvedNecromancy->empty())
|
||||||
{
|
{
|
||||||
auto getCreatureID = [necromancyLevel](std::shared_ptr<Bonus> bonus) -> CreatureID
|
auto getCreatureID = [necromancyLevel](std::shared_ptr<Bonus> bonus) -> CreatureID
|
||||||
|
@ -556,13 +556,13 @@ GrowthInfo CGTownInstance::getGrowthInfo(int level) const
|
|||||||
ret.entries.push_back(GrowthInfo::Entry(VLC->generaltexth->allTexts[591], dwellingBonus));// \nExternal dwellings %+d
|
ret.entries.push_back(GrowthInfo::Entry(VLC->generaltexth->allTexts[591], dwellingBonus));// \nExternal dwellings %+d
|
||||||
|
|
||||||
//other *-of-legion-like bonuses (%d to growth cumulative with grail)
|
//other *-of-legion-like bonuses (%d to growth cumulative with grail)
|
||||||
TBonusListPtr bonuses = getBonuses(Selector::type(Bonus::CREATURE_GROWTH).And(Selector::subtype(level)));
|
TConstBonusListPtr bonuses = getBonuses(Selector::type(Bonus::CREATURE_GROWTH).And(Selector::subtype(level)));
|
||||||
for(const std::shared_ptr<Bonus> b : *bonuses)
|
for(const auto & b : *bonuses)
|
||||||
ret.entries.push_back(GrowthInfo::Entry(b->val, b->Description()));
|
ret.entries.push_back(GrowthInfo::Entry(b->val, b->Description()));
|
||||||
|
|
||||||
//statue-of-legion-like bonus: % to base+castle
|
//statue-of-legion-like bonus: % to base+castle
|
||||||
TBonusListPtr bonuses2 = getBonuses(Selector::type(Bonus::CREATURE_GROWTH_PERCENT));
|
TConstBonusListPtr bonuses2 = getBonuses(Selector::type(Bonus::CREATURE_GROWTH_PERCENT));
|
||||||
for(const std::shared_ptr<Bonus> b : *bonuses2)
|
for(const auto & b : *bonuses2)
|
||||||
ret.entries.push_back(GrowthInfo::Entry(b->val * (base + castleBonus) / 100, b->Description()));
|
ret.entries.push_back(GrowthInfo::Entry(b->val * (base + castleBonus) / 100, b->Description()));
|
||||||
|
|
||||||
if(hasBuilt(BuildingID::GRAIL)) //grail - +50% to ALL (so far added) growth
|
if(hasBuilt(BuildingID::GRAIL)) //grail - +50% to ALL (so far added) growth
|
||||||
|
@ -115,7 +115,7 @@ protected:
|
|||||||
std::stringstream cachingStr;
|
std::stringstream cachingStr;
|
||||||
cachingStr << "type_" << Bonus::LEVEL_SPELL_IMMUNITY << "addInfo_1";
|
cachingStr << "type_" << Bonus::LEVEL_SPELL_IMMUNITY << "addInfo_1";
|
||||||
|
|
||||||
TBonusListPtr levelImmunities = target->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY).And(Selector::info(1)), cachingStr.str());
|
TConstBonusListPtr levelImmunities = target->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY).And(Selector::info(1)), cachingStr.str());
|
||||||
|
|
||||||
return levelImmunities->size() == 0 ||
|
return levelImmunities->size() == 0 ||
|
||||||
levelImmunities->totalValue() < m->getSpellLevel() ||
|
levelImmunities->totalValue() < m->getSpellLevel() ||
|
||||||
@ -190,7 +190,7 @@ public:
|
|||||||
protected:
|
protected:
|
||||||
bool check(const Mechanics * m, const battle::Unit * target) const override
|
bool check(const Mechanics * m, const battle::Unit * target) const override
|
||||||
{
|
{
|
||||||
TBonusListPtr levelImmunities = target->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY));
|
TConstBonusListPtr levelImmunities = target->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY));
|
||||||
return levelImmunities->size() == 0 ||
|
return levelImmunities->size() == 0 ||
|
||||||
levelImmunities->totalValue() < m->getSpellLevel() ||
|
levelImmunities->totalValue() < m->getSpellLevel() ||
|
||||||
m->getSpellLevel() <= 0;
|
m->getSpellLevel() <= 0;
|
||||||
|
@ -60,7 +60,7 @@ void Dispel::serializeJsonUnitEffect(JsonSerializeFormat & handler)
|
|||||||
handler.serializeBool("dispelNeutral", neutral);
|
handler.serializeBool("dispelNeutral", neutral);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<BonusList> Dispel::getBonuses(const Mechanics * m, const battle::Unit * unit) const
|
std::shared_ptr<const BonusList> Dispel::getBonuses(const Mechanics * m, const battle::Unit * unit) const
|
||||||
{
|
{
|
||||||
auto addSelector = [=](const Bonus * bonus)
|
auto addSelector = [=](const Bonus * bonus)
|
||||||
{
|
{
|
||||||
|
@ -39,7 +39,7 @@ private:
|
|||||||
bool negative = false;
|
bool negative = false;
|
||||||
bool neutral = false;
|
bool neutral = false;
|
||||||
|
|
||||||
std::shared_ptr<BonusList> getBonuses(const Mechanics * m, const battle::Unit * unit) const;
|
std::shared_ptr<const BonusList> getBonuses(const Mechanics * m, const battle::Unit * unit) const;
|
||||||
|
|
||||||
static bool mainSelector(const Bonus * bonus);
|
static bool mainSelector(const Bonus * bonus);
|
||||||
void prepareEffects(SetStackEffect & pack, RNG & rng, const Mechanics * m, const EffectTarget & target, bool describe) const;
|
void prepareEffects(SetStackEffect & pack, RNG & rng, const Mechanics * m, const EffectTarget & target, bool describe) const;
|
||||||
|
@ -151,7 +151,7 @@ void Timed::prepareEffects(SetStackEffect & sse, const Mechanics * m, const Effe
|
|||||||
std::vector<Bonus> converted;
|
std::vector<Bonus> converted;
|
||||||
convertBonus(m, duration, converted);
|
convertBonus(m, duration, converted);
|
||||||
|
|
||||||
std::shared_ptr<Bonus> bonus = nullptr;
|
std::shared_ptr<const Bonus> bonus = nullptr;
|
||||||
auto casterHero = dynamic_cast<const CGHeroInstance *>(m->caster);
|
auto casterHero = dynamic_cast<const CGHeroInstance *>(m->caster);
|
||||||
if(casterHero)
|
if(casterHero)
|
||||||
bonus = casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, m->getSpellIndex()));
|
bonus = casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, m->getSpellIndex()));
|
||||||
|
@ -1015,7 +1015,7 @@ void CGameHandler::makeAttack(const CStack * attacker, const CStack * defender,
|
|||||||
applyBattleEffects(bat, attackerState, fireShield, stack, distance, true);
|
applyBattleEffects(bat, attackerState, fireShield, stack, distance, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::shared_ptr<Bonus> bonus = attacker->getBonusLocalFirst(Selector::type(Bonus::SPELL_LIKE_ATTACK));
|
std::shared_ptr<const Bonus> bonus = attacker->getBonusLocalFirst(Selector::type(Bonus::SPELL_LIKE_ATTACK));
|
||||||
if(bonus && ranged) //TODO: make it work in melee?
|
if(bonus && ranged) //TODO: make it work in melee?
|
||||||
{
|
{
|
||||||
//this is need for displaying hit animation
|
//this is need for displaying hit animation
|
||||||
@ -4492,8 +4492,8 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
|
|||||||
const CStack * stack = gs->curB->battleGetStackByID(ba.stackNumber);
|
const CStack * stack = gs->curB->battleGetStackByID(ba.stackNumber);
|
||||||
SpellID spellID = SpellID(ba.actionSubtype);
|
SpellID spellID = SpellID(ba.actionSubtype);
|
||||||
|
|
||||||
const std::shared_ptr<Bonus> randSpellcaster = stack->getBonusLocalFirst(Selector::type(Bonus::RANDOM_SPELLCASTER));
|
std::shared_ptr<const Bonus> randSpellcaster = stack->getBonusLocalFirst(Selector::type(Bonus::RANDOM_SPELLCASTER));
|
||||||
const std::shared_ptr<Bonus> spellcaster = stack->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPELLCASTER, spellID));
|
std::shared_ptr<const Bonus> spellcaster = stack->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPELLCASTER, spellID));
|
||||||
|
|
||||||
//TODO special bonus for genies ability
|
//TODO special bonus for genies ability
|
||||||
if (randSpellcaster && battleGetRandomStackSpell(getRandomGenerator(), stack, CBattleInfoCallback::RANDOM_AIMED) < 0)
|
if (randSpellcaster && battleGetRandomStackSpell(getRandomGenerator(), stack, CBattleInfoCallback::RANDOM_AIMED) < 0)
|
||||||
@ -4738,7 +4738,7 @@ void CGameHandler::stackTurnTrigger(const CStack *st)
|
|||||||
|
|
||||||
if (st->hasBonusOfType(Bonus::POISON))
|
if (st->hasBonusOfType(Bonus::POISON))
|
||||||
{
|
{
|
||||||
const std::shared_ptr<Bonus> b = st->getBonusLocalFirst(Selector::source(Bonus::SPELL_EFFECT, SpellID::POISON).And(Selector::type(Bonus::STACK_HEALTH)));
|
std::shared_ptr<const Bonus> b = st->getBonusLocalFirst(Selector::source(Bonus::SPELL_EFFECT, SpellID::POISON).And(Selector::type(Bonus::STACK_HEALTH)));
|
||||||
if (b) //TODO: what if not?...
|
if (b) //TODO: what if not?...
|
||||||
{
|
{
|
||||||
bte.val = std::max (b->val - 10, -(st->valOfBonuses(Bonus::POISON)));
|
bte.val = std::max (b->val - 10, -(st->valOfBonuses(Bonus::POISON)));
|
||||||
@ -5412,8 +5412,8 @@ void CGameHandler::attackCasting(bool ranged, Bonus::BonusType attackMode, const
|
|||||||
if(attacker->hasBonusOfType(attackMode))
|
if(attacker->hasBonusOfType(attackMode))
|
||||||
{
|
{
|
||||||
std::set<SpellID> spellsToCast;
|
std::set<SpellID> spellsToCast;
|
||||||
TBonusListPtr spells = attacker->getBonuses(Selector::type(attackMode));
|
TConstBonusListPtr spells = attacker->getBonuses(Selector::type(attackMode));
|
||||||
for(const std::shared_ptr<Bonus> sf : *spells)
|
for(const auto & sf : *spells)
|
||||||
{
|
{
|
||||||
spellsToCast.insert(SpellID(sf->subtype));
|
spellsToCast.insert(SpellID(sf->subtype));
|
||||||
}
|
}
|
||||||
@ -5426,8 +5426,8 @@ void CGameHandler::attackCasting(bool ranged, Bonus::BonusType attackMode, const
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
int32_t spellLevel = 0;
|
int32_t spellLevel = 0;
|
||||||
TBonusListPtr spellsByType = attacker->getBonuses(Selector::typeSubtype(attackMode, spellID));
|
TConstBonusListPtr spellsByType = attacker->getBonuses(Selector::typeSubtype(attackMode, spellID));
|
||||||
for(const std::shared_ptr<Bonus> sf : *spellsByType)
|
for(const auto & sf : *spellsByType)
|
||||||
{
|
{
|
||||||
int meleeRanged;
|
int meleeRanged;
|
||||||
if(sf->additionalInfo.size() < 2)
|
if(sf->additionalInfo.size() < 2)
|
||||||
@ -5522,8 +5522,8 @@ void CGameHandler::handleAfterAttackCasting(bool ranged, const CStack * attacker
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
int64_t acidDamage = 0;
|
int64_t acidDamage = 0;
|
||||||
TBonusListPtr acidBreath = attacker->getBonuses(Selector::type(Bonus::ACID_BREATH));
|
TConstBonusListPtr acidBreath = attacker->getBonuses(Selector::type(Bonus::ACID_BREATH));
|
||||||
for(const std::shared_ptr<Bonus> b : *acidBreath)
|
for(const auto & b : *acidBreath)
|
||||||
{
|
{
|
||||||
if(b->additionalInfo[0] > getRandomGenerator().nextInt(99))
|
if(b->additionalInfo[0] > getRandomGenerator().nextInt(99))
|
||||||
acidDamage += b->val;
|
acidDamage += b->val;
|
||||||
@ -5916,7 +5916,7 @@ void CGameHandler::runBattle()
|
|||||||
{
|
{
|
||||||
if (stack->hasBonusOfType(Bonus::SUMMON_GUARDIANS))
|
if (stack->hasBonusOfType(Bonus::SUMMON_GUARDIANS))
|
||||||
{
|
{
|
||||||
const std::shared_ptr<Bonus> summonInfo = stack->getBonus(Selector::type(Bonus::SUMMON_GUARDIANS));
|
std::shared_ptr<const Bonus> summonInfo = stack->getBonus(Selector::type(Bonus::SUMMON_GUARDIANS));
|
||||||
auto accessibility = getAccesibility();
|
auto accessibility = getAccesibility();
|
||||||
CreatureID creatureData = CreatureID(summonInfo->subtype);
|
CreatureID creatureData = CreatureID(summonInfo->subtype);
|
||||||
std::vector<BattleHex> targetHexes;
|
std::vector<BattleHex> targetHexes;
|
||||||
@ -5961,7 +5961,7 @@ void CGameHandler::runBattle()
|
|||||||
auto h = gs->curB->battleGetFightingHero(i);
|
auto h = gs->curB->battleGetFightingHero(i);
|
||||||
if (h)
|
if (h)
|
||||||
{
|
{
|
||||||
TBonusListPtr bl = h->getBonuses(Selector::type(Bonus::OPENING_BATTLE_SPELL));
|
TConstBonusListPtr bl = h->getBonuses(Selector::type(Bonus::OPENING_BATTLE_SPELL));
|
||||||
|
|
||||||
for (auto b : *bl)
|
for (auto b : *bl)
|
||||||
{
|
{
|
||||||
|
@ -25,7 +25,7 @@ void BonusBearerMock::addNewBonus(const std::shared_ptr<Bonus> & b)
|
|||||||
treeVersion++;
|
treeVersion++;
|
||||||
}
|
}
|
||||||
|
|
||||||
const TBonusListPtr BonusBearerMock::getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root, const std::string & cachingStr) const
|
TConstBonusListPtr BonusBearerMock::getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root, const std::string & cachingStr) const
|
||||||
{
|
{
|
||||||
if(cachedLast != treeVersion)
|
if(cachedLast != treeVersion)
|
||||||
{
|
{
|
||||||
|
@ -21,7 +21,7 @@ public:
|
|||||||
|
|
||||||
void addNewBonus(const std::shared_ptr<Bonus> & b);
|
void addNewBonus(const std::shared_ptr<Bonus> & b);
|
||||||
|
|
||||||
const TBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root = nullptr, const std::string & cachingStr = "") const override;
|
TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root = nullptr, const std::string & cachingStr = "") const override;
|
||||||
|
|
||||||
int64_t getTreeVersion() const override;
|
int64_t getTreeVersion() const override;
|
||||||
private:
|
private:
|
||||||
|
@ -15,7 +15,7 @@
|
|||||||
class UnitMock : public battle::Unit
|
class UnitMock : public battle::Unit
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
MOCK_CONST_METHOD4(getAllBonuses, const TBonusListPtr(const CSelector &, const CSelector &, const CBonusSystemNode *, const std::string &));
|
MOCK_CONST_METHOD4(getAllBonuses, TConstBonusListPtr(const CSelector &, const CSelector &, const CBonusSystemNode *, const std::string &));
|
||||||
MOCK_CONST_METHOD0(getTreeVersion, int64_t());
|
MOCK_CONST_METHOD0(getTreeVersion, int64_t());
|
||||||
|
|
||||||
MOCK_CONST_METHOD0(getCasterUnitId, int32_t());
|
MOCK_CONST_METHOD0(getCasterUnitId, int32_t());
|
||||||
|
Loading…
Reference in New Issue
Block a user