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* VCAI: can't request actions from action handling thread
* Save game screen and returning to main menu will work if game was started with --start option * GUI controls can selectively capture keyboard events. CTextInput won't capture Enter. Fixes #654.
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@ -716,6 +716,7 @@ static void listenForEvents()
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const_cast<CGameInfo*>(CGI)->dobjinfo = new CDefObjInfoHandler;
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const_cast<CGameInfo*>(CGI)->dobjinfo->load();
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CGPreGame::createIfNotPresent();
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GH.curInt = CGP;
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GH.defActionsDef = 63;
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break;
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