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tweaks
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a65befaa08
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@ -15,6 +15,7 @@
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#include "gui/SDL_Extensions.h"
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#include "widgets/CComponent.h"
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#include "windows/CTradeWindow.h"
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#include "windows/CSpellWindow.h"
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#include "../lib/CConfigHandler.h"
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#include "battle/CCreatureAnimation.h"
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#include "Graphics.h"
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@ -2244,11 +2245,15 @@ void CPlayerInterface::viewWorldMap()
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void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellID)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if(dynamic_cast<CSpellWindow *>(GH.topInt()))
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GH.popIntTotally(GH.topInt());
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if (spellID == SpellID::FLY || spellID == SpellID::WATER_WALK)
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{
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eraseCurrentPathOf(caster, false);
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}
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const CSpell * spell = CGI->spellh->objects[spellID];
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const CSpell * spell = CGI->spellh->objects.at(spellID);
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if (spellID == SpellID::VIEW_EARTH)
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{
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@ -636,9 +636,8 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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auto guard = vstd::makeScopeGuard([this]
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{
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(owner->myInt->battleInt ? owner->myInt->spellbookSettings.spellbookLastTabBattle : owner->myInt->spellbookSettings.spellbookLastTabAdvmap) = owner->selectedTab;
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(owner->myInt->battleInt ? owner->myInt->spellbookSettings.spellbookLastPageBattle : owner->myInt->spellbookSettings.spellbokLastPageAdvmap) = owner->currentPage;
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delete owner;
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owner->myInt->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab;
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owner->myInt->spellbookSettings.spellbokLastPageAdvmap = owner->currentPage;
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});
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if(mySpell->getTargetType() == CSpell::LOCATION)
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