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Enabled new secondary skills to be created (#438)
* Universities, Scholars and Witch Huts may offer new skills * Moved encode/decodeSkill to CSkillHandler * Refactored CSkill interface and CSkill::LevelInfo image storage * Legacy game constants renamed to ORIGINAL_XXX_QUANTITY
This commit is contained in:
committed by
ArseniyShestakov
parent
b09a54fa9c
commit
6ddcb079a4
@@ -15,6 +15,7 @@
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#include "../CSoundBase.h"
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#include "../spells/CSpellHandler.h"
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#include "../CSkillHandler.h"
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#include "../StartInfo.h"
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#include "../IGameCallback.h"
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#include "../StringConstants.h"
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@@ -419,7 +420,7 @@ void CGPandoraBox::serializeJsonOptions(JsonSerializeFormat & handler)
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for(size_t idx = 0; idx < abilities.size(); idx++)
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{
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handler.serializeEnum(NSecondarySkill::names[abilities[idx]], abilityLevels[idx], NSecondarySkill::levels);
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handler.serializeEnum(CSkillHandler::encodeSkill(abilities[idx]), abilityLevels[idx], NSecondarySkill::levels);
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}
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}
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}
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@@ -437,7 +438,7 @@ void CGPandoraBox::serializeJsonOptions(JsonSerializeFormat & handler)
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const std::string skillName = p.first;
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const std::string levelId = p.second.String();
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const int rawId = vstd::find_pos(NSecondarySkill::names, skillName);
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const int rawId = CSkillHandler::decodeSkill(skillName);
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if(rawId < 0)
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{
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logGlobal->error("Invalid secondary skill %s", skillName);
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