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Enabled new secondary skills to be created (#438)

* Universities, Scholars and Witch Huts may offer new skills
* Moved encode/decodeSkill to CSkillHandler
* Refactored CSkill interface and CSkill::LevelInfo image storage
* Legacy game constants renamed to ORIGINAL_XXX_QUANTITY
This commit is contained in:
Henning Koehler
2018-03-31 18:56:40 +13:00
committed by ArseniyShestakov
parent b09a54fa9c
commit 6ddcb079a4
21 changed files with 207 additions and 124 deletions

View File

@ -1439,7 +1439,7 @@ void CGWitchHut::initObj(CRandomGenerator & rand)
{
if (allowedAbilities.empty()) //this can happen for RMG. regular maps load abilities from map file
{
for (int i = 0; i < GameConstants::SKILL_QUANTITY; i++)
for(int i = 0; i < VLC->skillh->size(); i++)
allowedAbilities.push_back(i);
}
ability = *RandomGeneratorUtil::nextItem(allowedAbilities, rand);
@ -1496,23 +1496,24 @@ void CGWitchHut::serializeJsonOptions(JsonSerializeFormat & handler)
//TODO: unify allowed abilities with others - make them std::vector<bool>
std::vector<bool> temp;
temp.resize(GameConstants::SKILL_QUANTITY, false);
size_t skillCount = VLC->skillh->size();
temp.resize(skillCount, false);
auto standard = VLC->heroh->getDefaultAllowedAbilities(); //todo: for WitchHut default is all except Leadership and Necromancy
auto standard = VLC->skillh->getDefaultAllowed(); //todo: for WitchHut default is all except Leadership and Necromancy
if(handler.saving)
{
for(si32 i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
for(si32 i = 0; i < skillCount; ++i)
if(vstd::contains(allowedAbilities, i))
temp[i] = true;
}
handler.serializeLIC("allowedSkills", &CHeroHandler::decodeSkill, &CHeroHandler::encodeSkill, standard, temp);
handler.serializeLIC("allowedSkills", &CSkillHandler::decodeSkill, &CSkillHandler::encodeSkill, standard, temp);
if(!handler.saving)
{
allowedAbilities.clear();
for (si32 i=0; i<temp.size(); i++)
for(si32 i = 0; i < skillCount; ++i)
if(temp[i])
allowedAbilities.push_back(i);
}
@ -1746,7 +1747,7 @@ void CGScholar::initObj(CRandomGenerator & rand)
bonusID = rand.nextInt(GameConstants::PRIMARY_SKILLS -1);
break;
case SECONDARY_SKILL:
bonusID = rand.nextInt(GameConstants::SKILL_QUANTITY -1);
bonusID = rand.nextInt(VLC->skillh->size() - 1);
break;
case SPELL:
std::vector<SpellID> possibilities;
@ -1770,7 +1771,7 @@ void CGScholar::serializeJsonOptions(JsonSerializeFormat & handler)
handler.serializeString("rewardPrimSkill", value);
break;
case SECONDARY_SKILL:
value = NSecondarySkill::names[bonusID];
value = CSkillHandler::encodeSkill(bonusID);
handler.serializeString("rewardSkill", value);
break;
case SPELL: