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Fixed death animation of Efreeti killed by petrification attack
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@ -6,6 +6,7 @@
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* Fixed empty Black Market on game start
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* Fixed bad morale happening after waiting
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* Fixed good morale happening after defeating last enemy unit
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* Fixed death animation of Efreeti killed by petrification attack
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* Adventure map spells are no longer visible on units in battle
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* RMG settings will now show all existing in game templates and not just those suitable for current settings
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* RMG settings (map size and two-level maps) that are not compatible with current template will be blocked
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@ -137,7 +137,7 @@ bool StackActionAnimation::init()
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StackActionAnimation::~StackActionAnimation()
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{
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if (stack->isFrozen())
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if (stack->isFrozen() && currGroup != ECreatureAnimType::DEATH && currGroup != ECreatureAnimType::DEATH_RANGED)
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myAnim->setType(ECreatureAnimType::HOLDING);
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else
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myAnim->setType(nextGroup);
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