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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1

Conflicts:
	lib/VCMI_lib.cbp
	lib/filesystem/CZipLoader.cpp
	lib/filesystem/CZipLoader.h
	lib/mapObjects/CGTownInstance.cpp
This commit is contained in:
AlexVinS
2016-02-04 10:27:51 +03:00
103 changed files with 1562 additions and 696 deletions

View File

@@ -148,7 +148,7 @@ public:
/// Returns true if player can pass through visitable tiles of this object
virtual bool passableFor(PlayerColor color) const;
/// Range of revealed map around this object, counting from getSightCenter()
virtual int getSightRadious() const;
virtual int getSightRadius() const;
/// returns (x,y,0) offset to a visitable tile of object
virtual int3 getVisitableOffset() const;
/// Called mostly during map randomization to turn random object into a regular one (e.g. "Random Monster" into "Pikeman")