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fix running on device from Xcode
proper codesigning
This commit is contained in:
parent
cfa22c33ad
commit
6e41e3154c
@ -155,6 +155,7 @@ set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel "")
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if(APPLE_IOS)
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set(CMAKE_MACOSX_RPATH 1)
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set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
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set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv) # boost.locale
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endif(APPLE_IOS)
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10
apple_codesign.sh
Executable file
10
apple_codesign.sh
Executable file
@ -0,0 +1,10 @@
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#!/usr/bin/env bash
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if [[ "$PLATFORM_NAME" != "iphoneos" ]]; then
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exit 0
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fi
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echo 'codesign dylibs'
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for lib in $(find "$CODESIGNING_FOLDER_PATH/Frameworks" -iname '*.dylib'); do
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codesign --force --timestamp=none --sign "$EXPANDED_CODE_SIGN_IDENTITY" "$lib"
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done
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@ -183,6 +183,7 @@ elseif(APPLE_IOS)
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set_target_properties(vcmiclient PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_LIST_DIR}/ios/Info.plist.in"
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SKIP_BUILD_RPATH 1
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XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED YES
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)
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target_sources(vcmiclient PRIVATE ${CMAKE_SOURCE_DIR}/client/LaunchScreen.storyboard)
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@ -211,6 +212,7 @@ if(APPLE_IOS)
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add_custom_command(TARGET vcmiclient POST_BUILD
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COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --config "$<CONFIG>" --prefix "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
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COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath @executable_path/Frameworks $<TARGET_FILE:vcmiclient> || true
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COMMAND ${CMAKE_SOURCE_DIR}/apple_codesign.sh
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)
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else()
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install(TARGETS vcmiclient DESTINATION ${BIN_DIR})
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@ -5,7 +5,7 @@ ffmpegDir=~/dev/ios/vcmi-ios-deps/mobile-ffmpeg-min-universal
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sdlLibsDir=~/dev/ios/vcmi-ios-deps/SDL2-lib
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srcDir="../vcmi"
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/Users/Shared/xbmc-depends/x86_64-darwin19.6.0-native/bin/cmake "$srcDir" -G Xcode \
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cmake "$srcDir" -G Xcode \
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-DBUNDLE_IDENTIFIER_PREFIX=com.kambala \
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-Wno-dev \
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-DCMAKE_TOOLCHAIN_FILE="$srcDir/ios.toolchain.cmake" \
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@ -18,4 +18,6 @@ srcDir="../vcmi"
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-DSDL2_IMAGE_INCLUDE_DIR=~/dev/ios/vcmi-ios-deps/SDL_image-release-2.0.5 \
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-DSDL2_MIXER_INCLUDE_DIR=~/dev/ios/vcmi-ios-deps/SDL_mixer-release-2.0.4 \
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-DSDL2_TTF_INCLUDE_DIR=~/dev/ios/vcmi-ios-deps/SDL_ttf-release-2.0.15 \
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-DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO
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-DCMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY='Apple Development' \
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-DCMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM='4XHN44TEVG'
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# -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO
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@ -51,6 +51,7 @@ elseif(APPLE_IOS)
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set_target_properties(vcmiserver PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_LIST_DIR}/ios/Info.plist.in"
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SKIP_BUILD_RPATH 1
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XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED YES
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)
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# TODO: move to a common dir / add macro?
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target_sources(vcmiserver PRIVATE ${CMAKE_SOURCE_DIR}/client/LaunchScreen.storyboard)
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@ -64,6 +65,7 @@ if(APPLE_IOS)
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add_custom_command(TARGET vcmiserver POST_BUILD
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COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --config "$<CONFIG>" --prefix "$<TARGET_BUNDLE_CONTENT_DIR:vcmiserver>"
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COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath @executable_path/Frameworks $<TARGET_FILE:vcmiserver> || true
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COMMAND ${CMAKE_SOURCE_DIR}/apple_codesign.sh
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)
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else()
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install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
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