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vcmi: skill-agnostic pathfinding
For now, works exactly as in VCMI and H3. I think we should add some BONUS_TERRAIN_DISCOUNT_PERCENT bonus to discount by percent, like written in pathfinding description
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@ -4,8 +4,7 @@
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"base" : {
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"effects" : {
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"main" : {
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"subtype" : "skill.pathfinding",
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"type" : "SECONDARY_SKILL_PREMY",
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"type" : "ROUGH_TERRAIN_DISCOUNT",
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"valueType" : "BASE_NUMBER"
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}
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}
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@ -1011,7 +1011,7 @@ TurnInfo::BonusCache::BonusCache(TConstBonusListPtr bl)
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flyingMovementVal = bl->valOfBonuses(Selector::type()(Bonus::FLYING_MOVEMENT));
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waterWalking = static_cast<bool>(bl->getFirst(Selector::type()(Bonus::WATER_WALKING)));
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waterWalkingVal = bl->valOfBonuses(Selector::type()(Bonus::WATER_WALKING));
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pathfindingVal = bl->valOfBonuses(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::PATHFINDING));
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pathfindingVal = bl->valOfBonuses(Selector::type()(Bonus::ROUGH_TERRAIN_DISCOUNT));
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}
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TurnInfo::TurnInfo(const CGHeroInstance * Hero, const int turn)
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@ -1068,8 +1068,7 @@ int TurnInfo::valOfBonuses(Bonus::BonusType type, int subtype) const
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return bonusCache->flyingMovementVal;
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case Bonus::WATER_WALKING:
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return bonusCache->waterWalkingVal;
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case Bonus::SECONDARY_SKILL_PREMY:
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if (subtype == SecondarySkill::PATHFINDING)
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case Bonus::ROUGH_TERRAIN_DISCOUNT:
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return bonusCache->pathfindingVal;
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}
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@ -336,6 +336,7 @@ public:
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BONUS_NAME(LEARN_BATTLE_SPELL_LEVEL_LIMIT) /*skill-agnostic eagle eye limit, subtype - school (-1 for all), others TODO*/\
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BONUS_NAME(PERCENTAGE_DAMAGE_BOOST) /*skill-agnostic archery and offence, subtype is 0 for offence and 1 for archery*/\
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BONUS_NAME(LEARN_MEETING_SPELL_LIMIT) /*skill-agnostic scholar, subtype is -1 for all, TODO for others (> 0)*/\
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BONUS_NAME(ROUGH_TERRAIN_DISCOUNT) /*skill-agnostic pathfinding*/\
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/* end of list */
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@ -76,7 +76,7 @@ ui32 CGHeroInstance::getTileCost(const TerrainTile & dest, const TerrainTile & f
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{
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ret = VLC->heroh->terrCosts[from.terType->getId()];
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ret -= ti->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::PATHFINDING);
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ret -= ti->valOfBonuses(Bonus::ROUGH_TERRAIN_DISCOUNT);
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if(ret < GameConstants::BASE_MOVEMENT_COST)
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ret = GameConstants::BASE_MOVEMENT_COST;
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}
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