diff --git a/Mods/vcmi/Content/config/chinese.json b/Mods/vcmi/Content/config/chinese.json
index 1c9d88b30..515a8c584 100644
--- a/Mods/vcmi/Content/config/chinese.json
+++ b/Mods/vcmi/Content/config/chinese.json
@@ -33,6 +33,13 @@
"vcmi.artifact.charges" : "充能",
+ "vcmi.battle.action.move" : "移动单位到指定位置",
+ "vcmi.battle.action.info" : "展示单位信息",
+ "vcmi.battle.action.shoot" : "使用远程攻击",
+ "vcmi.battle.action.attack" : "使用近战攻击",
+ "vcmi.battle.action.return" : "使用近战攻击并返回",
+ "vcmi.battle.action.genie" : "施放随机有益魔法l",
+
"vcmi.bonusSource.artifact" : "宝物",
"vcmi.bonusSource.creature" : "技能",
"vcmi.bonusSource.spell" : "法术",
@@ -90,7 +97,12 @@
"vcmi.randomMap.description.monster.normal" : "普通",
"vcmi.randomMap.description.monster.strong" : "强",
+ "vcmi.overlay.battery" : "使用电池",
+ "vcmi.overlay.charging" : "充电中",
+
"vcmi.spellBook.search" : "搜索中...",
+ "vcmi.spellBook.tab.hover" : "%s法术",
+ "vcmi.spellBook.tab.help" : "切换以查看%s法术",
"vcmi.spellResearch.canNotAfford" : "你没有足够的资源来将{%SPELL1}替换为{%SPELL2}。但你依然可以弃掉此法术,继续法术研究。",
"vcmi.spellResearch.comeAgain" : "今日已研究过法术,请明日再来。",
@@ -304,6 +316,8 @@
"vcmi.systemOptions.longTouchMenu.hover" : "选择长触延迟",
"vcmi.systemOptions.longTouchMenu.help" : "改变长触延迟。",
"vcmi.systemOptions.longTouchMenu.entry" : "%d 毫秒",
+ "vcmi.systemOptions.performanceOverlayButton.hover" : "显示性能信息",
+ "vcmi.systemOptions.performanceOverlayButton.help" : "{显示性能信息}\n\n在游戏窗口角落显示附加信息,例如帧率、时间和电池电量(如果可用)。",
"vcmi.systemOptions.hapticFeedbackButton.hover" : "触觉反馈",
"vcmi.systemOptions.hapticFeedbackButton.help" : "{触觉反馈}\n\n切换触摸输入的触觉反馈。",
"vcmi.systemOptions.enableUiEnhancementsButton.hover" : "界面增强",
@@ -408,6 +422,36 @@
"vcmi.battleResultsWindow.spellDurationRemaining.1" : "剩余持续时间: %d回合",
"vcmi.battleResultsWindow.spellDurationRemaining.2" : "剩余持续时间: %d回合",
+ "vcmi.credits.website" : "网站",
+ "vcmi.credits.vcmi" : "VCMI",
+ "vcmi.credits.heroes" : "英雄无敌3",
+ "vcmi.credits.idea" : "创意",
+ "vcmi.credits.developing" : "开发",
+ "vcmi.credits.testing" : "测试",
+ "core.credits.createdBy" : "创作者y",
+ "core.credits.executiveProducer" : "执行制作人",
+ "core.credits.producer" : "制作人",
+ "core.credits.director" : "导演",
+ "core.credits.designers" : "设计师",
+ "core.credits.leadProgrammers" : "首席程序员",
+ "core.credits.programmers" : "程序员",
+ "core.credits.installerProgrammer" : "安装程序开发者",
+ "core.credits.leadArtists" : "首席美术",
+ "core.credits.artists" : "美术",
+ "core.credits.assetCoordinator" : "资源协调员",
+ "core.credits.levelDesigners" : "关卡设计师",
+ "core.credits.musicProducer" : "音乐制作人",
+ "core.credits.townThemes" : "城镇主题",
+ "core.credits.music" : "音乐",
+ "core.credits.soundDesign" : "音效设计",
+ "core.credits.voiceProduction" : "配音制作",
+ "core.credits.voiceTalent" : "配音演员",
+ "core.credits.leadTester" : "首席测试员",
+ "core.credits.seniorTester" : "高级测试员",
+ "core.credits.testers" : "测试员",
+ "core.credits.specialThanks" : "特别鸣谢",
+ "core.credits.visitUsOnTheWeb" : "访问我们的网站",
+
"vcmi.tutorialWindow.title" : "触摸屏介绍",
"vcmi.tutorialWindow.decription.RightClick" : "长按要右键单击的元素。 触摸其他区域以关闭。",
"vcmi.tutorialWindow.decription.MapPanning" : "单指拖拽以移动地图。",
@@ -433,6 +477,9 @@
"vcmi.townWindow.upgradeAll.notAllUpgradable" : "没有足够的资源升级全部生物,你想要升级下列生物吗?",
"vcmi.townWindow.upgradeAll.notUpgradable" : "没有足够的资源升级任一生物。",
+ "vcmi.kingdomOverview.secSkillOverflow.hover" : "更多技能",
+ "vcmi.kingdomOverview.secSkillOverflow.help" : "{更多技能}\n\n这位英雄拥有更多技能。\n你可以在英雄解码查看全部信息。",
+
"vcmi.logicalExpressions.anyOf" : "以下任一前提:",
"vcmi.logicalExpressions.allOf" : "以下所有前提:",
"vcmi.logicalExpressions.noneOf" : "与此建筑冲突:",
@@ -627,6 +674,11 @@
"mapObject.core.hillFort.object.description" : "升级生物,1-4级生物升级比城镇中更便宜。",
+ "artifact.core.orbOfVulnerability.bonus.noResistance" : "{毁灭之球}\n消除战场上所有生物的魔法抗性",
+ "creatures.core.angel.bonus.raisesMorale" : "{增加友军士气}\n天使和大天使使友军的士气增加1点",
+ "creatures.core.devil.bonus.decreaseLuck" : "{减少敌人幸运}\n恶魔和大恶魔使敌人的运气减少1点",
+ "creatures.core.boneDragon.bonus.decreaseMorale" : "{减少敌人士气}\n骨龙和鬼龙使敌人的士气减少1点",
+ "creatures.core.marksman.bonus.extraAttack" : "{两次射击}\n这个单位可以射击两次",
"creatures.core.azureDragon.bonus.fearful": "{恐惧}\n使得敌方一只部队恐惧",
"creatures.core.azureDragon.bonus.fearless": "{无惧}\n免疫恐惧特质",
@@ -692,6 +744,7 @@
"core.bonus.REVENGE.description": "{复仇}\n根据攻击者在战斗中失去的生命值造成额外伤害",
"core.bonus.SHOOTER.description": "{远程攻击}\n生物可以射击",
"core.bonus.SHOOTS_ALL_ADJACENT.description": "{范围远程攻击}\n该生物的远程攻击将同时命中小范围内所有目标",
+ "core.bonus.SKELETON_TRANSFORMER_TARGET.description" : "{骷髅转换场n}\n骷髅转换场可以将单位转化为${subtype.creature}",
"core.bonus.SOUL_STEAL.description": "{灵魂窃取}\n每杀死一个敌人将获得${val}数量的生物",
"core.bonus.SPELL_AFTER_ATTACK.description": "{攻击后施法}\n攻击后${val}%几率施放${subtype.spell}魔法",
"core.bonus.SPELL_BEFORE_ATTACK.description": "{攻击前施法}\n攻击前${val}%几率施放${subtype.spell}魔法",
@@ -712,6 +765,7 @@
"core.bonus.SUMMON_GUARDIANS.description": "{召唤守卫}\n战斗开始时召唤${subtype.creature}(${val}%)",
"core.bonus.THREE_HEADED_ATTACK.description": "{半环攻击}\n攻击三格邻接单位",
"core.bonus.TRANSMUTATION.description": "{变形术}\n${val}%机会将被攻击单位变成其他生物",
+ "core.bonus.TRANSMUTATION_IMMUNITY.description" : "{变形术免疫}\n此单位无法被敌人攻击转换为其他单位",
"core.bonus.TWO_HEX_ATTACK_BREATH.description": "{吐息}\n吐息攻击(2格范围)",
"core.bonus.UNDEAD.description": "{不死生物}\n该生物属于不死生物",
"core.bonus.UNLIMITED_RETALIATIONS.description": "{无限反击}\n每回合可以无限反击敌人",
@@ -748,5 +802,10 @@
"spell.core.deathCloud.description.none" : "{死亡之云}\n\n死亡之云除了对远程攻击的格子中的目标造成正常伤害之外,还会对相邻6个格子范围内的所有有生命的生物造成伤害。",
"spell.core.thunderbolt.description.none" : "{闪电攻击}\n\n此部队攻击时,有20%的几率在敌人反击前进行一次闪电打击。如触发,闪电打击将造成等同于10倍雷鸟攻击者数量的伤害。",
"spell.core.dispelHelpful.description.none" : "{驱散有益法术}\n\n移除目标单位上所有的有益法术效果",
- "spell.core.acidBreath.description.none" : "{酸液攻击}\n\n龙息减少目标部队3点防御力,且有20%的几率造成额外伤害,每个攻击生物会造成25点额外伤害。"
+ "spell.core.acidBreath.description.none" : "{酸液攻击}\n\n龙息减少目标部队3点防御力,且有20%的几率造成额外伤害,每个攻击生物会造成25点额外伤害。",
+
+ "spellSchool.core.air.name" : "气系",
+ "spellSchool.core.earth.name" : "土系",
+ "spellSchool.core.fire.name" : "火系",
+ "spellSchool.core.water.name" : "水系"
}
diff --git a/mapeditor/translation/chinese.ts b/mapeditor/translation/chinese.ts
index ff6179ec3..e2def42d5 100644
--- a/mapeditor/translation/chinese.ts
+++ b/mapeditor/translation/chinese.ts
@@ -344,12 +344,12 @@
Select Factions
-
+ 选择种族
Faction Selector
-
+ 种族选择器
@@ -438,12 +438,12 @@
Save
- 保存
+ 保存
Cancel
- 取消
+ 取消
@@ -732,7 +732,7 @@
Template editor
-
+ 模版编辑器
@@ -1320,30 +1320,28 @@
Hero %1 cannot be created as NEUTRAL.
- 英雄 %1 无法在中立阵营被创建。
+ 英雄 %1 无法在中立阵营被创建。
Missing Required Mod
AI-generated, needs review by native speaker; delete this comment afterwards
- 缺少必需的模组
+ 缺少必需的模组
Do you want to do that now ?
- AI-generated, needs review by native speaker; delete this comment afterwards
-
+
-
-你现在要这样做吗?
+你现在要这么做吗?
This object's mod is mandatory for map to remain valid.
AI-generated, needs review by native speaker; delete this comment afterwards
- 该对象的模组是地图保持有效所必需的。
+ 该对象的模组是地图保持有效所必需的。
@@ -1436,22 +1434,22 @@ Do you want to do that now ?
Select Mines
-
+ 选择矿井
Mine Selector
-
+ 矿井选择器
Resource
- 资源
+ 资源
Mines
- 矿井
+ 矿井
@@ -1565,26 +1563,23 @@ Do you want to do that now ?
Select Player
- AI-generated, needs review by native speaker; delete this comment afterwards
- 选择玩家
+ 选择玩家
Hero cannot be created as NEUTRAL
- AI-generated, needs review by native speaker; delete this comment afterwards
- 无法将英雄创建为中立
+ 英雄无法在中立阵营被创建
Switch to one of the available players:
AI-generated, needs review by native speaker; delete this comment afterwards
- 切换到可用玩家之一:
+ 切换到一个可用玩家:
Shortcut: %1
- AI-generated, needs review by native speaker; delete this comment afterwards
- 快捷键:%1
+ 快捷键:%1
@@ -1592,22 +1587,22 @@ Do you want to do that now ?
Player settings
- 玩家设置
+ 玩家设置
Players
- 玩家
+ 玩家
1
- 1
+ 1
Ok
- 确定
+ 确定
@@ -2020,16 +2015,14 @@ Do you want to do that now ?
(submod of %1)
- AI-generated, needs review by native speaker; delete this comment afterwards
- (%1 的子模组)
+ (子模组%1)
The mod '%1'%2, is required by an object on the map.
Add it to the map's required mods in Map->General settings.
should be consistent with Map->General menu entry translation
- AI-generated, needs review by native speaker; delete this comment afterwards
- 模组 '%1'%2 是地图上某个对象所需的。
+ 模组 '%1'%2 是地图上某个物体所必需的。
请在地图->常规设置中将其添加为必需模组。
@@ -2645,8 +2638,7 @@ Add it to the map's required mods in Map->General settings.
Scenario Properties
- AI-generated, needs review by native speaker; delete this comment afterwards
- 场景属性
+ 场景属性
@@ -3125,196 +3117,196 @@ Add it to the map's required mods in Map->General settings.
VCMI Template Editor
-
+ VCMI模版编辑器
File
- 文件
+ 文件
Edit
- 编辑
+ 编辑
View
- 视图
+ 视图
Toolbar
- 工具栏
+ 工具栏
Selected Template:
-
+ 选择的模版:
Add
- 添加
+ 添加
Remove
- 移除
+ 移除
Rename
-
+ 重命名
General
- 通用
+ 通用
Name
- 名字
+ 名字
Description
-
+ 描述
Min Size
-
+ 最小尺寸
X
- X
+ X
Y
- Y
+ Y
Z
-
+ Z
Max Size
-
+ 最大尺寸
Players
- 玩家
+ 玩家
Human
-
+ 人类
Allowed water content
-
+ 水域支持
None
-
+ 无
Normal
- 普通
+ 普通
Islands
- 岛屿
+ 岛屿
Zone
-
+ 区域
Visualisation
-
+ 可视化
Position
-
+ 位置
Size
-
+ 尺寸
ID
- ID
+ ID
Type
- 类型
+ 类型
Owner
- 所有者
+ 所有者
Zone link
-
+ 区域连接
Mines
- 矿井
+ 矿井
Custom objects
-
+ 自定义物体
Towns
- 城镇
+ 城镇
Terrain
-
+ 地形
@@ -3322,17 +3314,17 @@ Add it to the map's required mods in Map->General settings.
Treasure
-
+ 财宝
Town info
-
+ 城镇信息
Town count
-
+ 城镇数量
@@ -3340,7 +3332,7 @@ Add it to the map's required mods in Map->General settings.
Player
- 玩家
+ 玩家
@@ -3348,386 +3340,388 @@ Add it to the map's required mods in Map->General settings.
Neutral
- 中立
+ 中立
Castle count
-
+ 城堡数量
Town density
-
+ 城镇密度
Castle density
-
+ 城堡密度
Match terrain to town
-
+ 城镇匹配地形
Terrain types
-
+ 地形类型
Banned terrain types
-
+ 禁用地形类型
Towns are same type
-
+ 城镇是同一类型
Allowed towns
-
+ 允许城镇
Banned towns
-
+ 禁用城镇
Town hints
-
+ 城镇提示
Monsters
- 怪物
+ 怪物
Allowed monsters
-
+ 允许怪物
Banned monsters
-
+ 禁用怪物
Strength
-
+ 强度
Objects
- 物体
+ 物体
Connections
-
+ 连接
Open
- 打开
+ 打开
Save
- 保存
+ 保存
New
- 新建
+ 新建
Save as...
- 另存为
+ 另存为
Ctrl+Shift+S
- Ctrl+Shift+S
+ Ctrl+Shift+S
Add zone
-
+ 添加区域
Remove zone
-
+ 移除区域
Del
- Del
+ Del
Auto position
-
+ 自动选择位置
Ctrl+P
- Ctrl+P
+ Ctrl+P
Zoom in
- 放大
+ 放大
Ctrl++
- Ctrl++
+ Ctrl++
Zoom out
- 缩小
+ 缩小
Ctrl+-
- Ctrl+-
+ Ctrl+-
Zoom auto
-
+ 自动缩放
Ctrl+Shift+:
-
+ Ctrl+Shift+:
Zoom reset
- 重置缩放
+ 重置缩放
Ctrl+Shift+=
- Ctrl+Shift+=
+ Ctrl+Shift+=
Min
-
+ 最小
Max
-
+ 最大
Action
-
+ 行动
Delete
-
+ 删除
ID: %1
-
+ ID: %1
Max treasure: %1
-
+ 最大资源:%1
Player start
-
+ 玩家起始区域
CPU start
-
+ 电脑起始区域
Junction
-
+ 交汇处
Water
-
+ 水域
Sealed
-
+ 封闭区
Random
- 随机
+ 随机
Weak
- 弱
+ 弱
Strong
- 强
+ 强
Zone A
-
+ 区域A
Zone B
-
+ 区域B
Guard
-
+ 守卫
Road
-
+ 道路
Guarded
-
+ 有守卫的
Fictive
-
+ 虚拟的
Repulsive
-
+ 排斥的
Wide
-
+ 宽阔的
Force portal
-
+ 强制传送门
Yes
-
+ 是
No
-
+ 否
Zone A: %1
Zone B: %2
Guard: %3
-
+ 区域A:%1
+区域B:%2
+守卫:%3
Confirmation
- 确认
+ 确认
Unsaved changes will be lost, are you sure?
- 未保存的改动会丢失,你确定要这么做吗?
+ 未保存的改动会丢失,你确定要这么做吗?
Open template
-
+ 打开模版
VCMI templates(*.json)
-
+ VCMI模版(*.json)
Save template
-
+ 保存模版
VCMI templates (*.json)
-
+ VCMI模版(*.json)
Enter Name
-
+ 输入名字
Name:
-
+ 名字:
Already existing!
-
+ 已存在!
A template with this name is already existing.
-
+ 同名模版已存在。
To few templates!
-
+ 模版过少!
At least one template should remain after removing.
-
+ 移除后最少需要保留一个模版。
Error
- 错误
+ 错误
Not implemented yet!
-
+ 尚未实现!
@@ -3736,12 +3730,12 @@ Guard: %3
Select Terrains
-
+ 选择地形
Terrain Selector
-
+ 地形选择器
@@ -4090,32 +4084,32 @@ Guard: %3
Select Treasures
-
+ 选择财宝
Treasure Selector
-
+ 财宝选择器
Min
-
+ 最小
Max
-
+ 最大
Density
-
+ 密度
Action
-
+ 行动
@@ -4178,8 +4172,7 @@ Guard: %3
Ownable object %1 is UNFLAGGABLE but must have NEUTRAL or player owner
- AI-generated, needs review by native speaker; delete this comment afterwards
- 可归属对象 %1 是 UNFLAGGABLE,但必须为中立或玩家所有
+ 可占领对象%1是无主的,需要设立为为中立或玩家所有
@@ -4224,8 +4217,7 @@ Guard: %3
The map is valid and has no issues.
- AI-generated, needs review by native speaker; delete this comment afterwards
- 地图有效,无任何问题。
+ 地图有效,无任何问题。