diff --git a/Mods/vcmi/Content/config/chinese.json b/Mods/vcmi/Content/config/chinese.json index 1c9d88b30..515a8c584 100644 --- a/Mods/vcmi/Content/config/chinese.json +++ b/Mods/vcmi/Content/config/chinese.json @@ -33,6 +33,13 @@ "vcmi.artifact.charges" : "充能", + "vcmi.battle.action.move" : "移动单位到指定位置", + "vcmi.battle.action.info" : "展示单位信息", + "vcmi.battle.action.shoot" : "使用远程攻击", + "vcmi.battle.action.attack" : "使用近战攻击", + "vcmi.battle.action.return" : "使用近战攻击并返回", + "vcmi.battle.action.genie" : "施放随机有益魔法l", + "vcmi.bonusSource.artifact" : "宝物", "vcmi.bonusSource.creature" : "技能", "vcmi.bonusSource.spell" : "法术", @@ -90,7 +97,12 @@ "vcmi.randomMap.description.monster.normal" : "普通", "vcmi.randomMap.description.monster.strong" : "强", + "vcmi.overlay.battery" : "使用电池", + "vcmi.overlay.charging" : "充电中", + "vcmi.spellBook.search" : "搜索中...", + "vcmi.spellBook.tab.hover" : "%s法术", + "vcmi.spellBook.tab.help" : "切换以查看%s法术", "vcmi.spellResearch.canNotAfford" : "你没有足够的资源来将{%SPELL1}替换为{%SPELL2}。但你依然可以弃掉此法术,继续法术研究。", "vcmi.spellResearch.comeAgain" : "今日已研究过法术,请明日再来。", @@ -304,6 +316,8 @@ "vcmi.systemOptions.longTouchMenu.hover" : "选择长触延迟", "vcmi.systemOptions.longTouchMenu.help" : "改变长触延迟。", "vcmi.systemOptions.longTouchMenu.entry" : "%d 毫秒", + "vcmi.systemOptions.performanceOverlayButton.hover" : "显示性能信息", + "vcmi.systemOptions.performanceOverlayButton.help" : "{显示性能信息}\n\n在游戏窗口角落显示附加信息,例如帧率、时间和电池电量(如果可用)。", "vcmi.systemOptions.hapticFeedbackButton.hover" : "触觉反馈", "vcmi.systemOptions.hapticFeedbackButton.help" : "{触觉反馈}\n\n切换触摸输入的触觉反馈。", "vcmi.systemOptions.enableUiEnhancementsButton.hover" : "界面增强", @@ -408,6 +422,36 @@ "vcmi.battleResultsWindow.spellDurationRemaining.1" : "剩余持续时间: %d回合", "vcmi.battleResultsWindow.spellDurationRemaining.2" : "剩余持续时间: %d回合", + "vcmi.credits.website" : "网站", + "vcmi.credits.vcmi" : "VCMI", + "vcmi.credits.heroes" : "英雄无敌3", + "vcmi.credits.idea" : "创意", + "vcmi.credits.developing" : "开发", + "vcmi.credits.testing" : "测试", + "core.credits.createdBy" : "创作者y", + "core.credits.executiveProducer" : "执行制作人", + "core.credits.producer" : "制作人", + "core.credits.director" : "导演", + "core.credits.designers" : "设计师", + "core.credits.leadProgrammers" : "首席程序员", + "core.credits.programmers" : "程序员", + "core.credits.installerProgrammer" : "安装程序开发者", + "core.credits.leadArtists" : "首席美术", + "core.credits.artists" : "美术", + "core.credits.assetCoordinator" : "资源协调员", + "core.credits.levelDesigners" : "关卡设计师", + "core.credits.musicProducer" : "音乐制作人", + "core.credits.townThemes" : "城镇主题", + "core.credits.music" : "音乐", + "core.credits.soundDesign" : "音效设计", + "core.credits.voiceProduction" : "配音制作", + "core.credits.voiceTalent" : "配音演员", + "core.credits.leadTester" : "首席测试员", + "core.credits.seniorTester" : "高级测试员", + "core.credits.testers" : "测试员", + "core.credits.specialThanks" : "特别鸣谢", + "core.credits.visitUsOnTheWeb" : "访问我们的网站", + "vcmi.tutorialWindow.title" : "触摸屏介绍", "vcmi.tutorialWindow.decription.RightClick" : "长按要右键单击的元素。 触摸其他区域以关闭。", "vcmi.tutorialWindow.decription.MapPanning" : "单指拖拽以移动地图。", @@ -433,6 +477,9 @@ "vcmi.townWindow.upgradeAll.notAllUpgradable" : "没有足够的资源升级全部生物,你想要升级下列生物吗?", "vcmi.townWindow.upgradeAll.notUpgradable" : "没有足够的资源升级任一生物。", + "vcmi.kingdomOverview.secSkillOverflow.hover" : "更多技能", + "vcmi.kingdomOverview.secSkillOverflow.help" : "{更多技能}\n\n这位英雄拥有更多技能。\n你可以在英雄解码查看全部信息。", + "vcmi.logicalExpressions.anyOf" : "以下任一前提:", "vcmi.logicalExpressions.allOf" : "以下所有前提:", "vcmi.logicalExpressions.noneOf" : "与此建筑冲突:", @@ -627,6 +674,11 @@ "mapObject.core.hillFort.object.description" : "升级生物,1-4级生物升级比城镇中更便宜。", + "artifact.core.orbOfVulnerability.bonus.noResistance" : "{毁灭之球}\n消除战场上所有生物的魔法抗性", + "creatures.core.angel.bonus.raisesMorale" : "{增加友军士气}\n天使和大天使使友军的士气增加1点", + "creatures.core.devil.bonus.decreaseLuck" : "{减少敌人幸运}\n恶魔和大恶魔使敌人的运气减少1点", + "creatures.core.boneDragon.bonus.decreaseMorale" : "{减少敌人士气}\n骨龙和鬼龙使敌人的士气减少1点", + "creatures.core.marksman.bonus.extraAttack" : "{两次射击}\n这个单位可以射击两次", "creatures.core.azureDragon.bonus.fearful": "{恐惧}\n使得敌方一只部队恐惧", "creatures.core.azureDragon.bonus.fearless": "{无惧}\n免疫恐惧特质", @@ -692,6 +744,7 @@ "core.bonus.REVENGE.description": "{复仇}\n根据攻击者在战斗中失去的生命值造成额外伤害", "core.bonus.SHOOTER.description": "{远程攻击}\n生物可以射击", "core.bonus.SHOOTS_ALL_ADJACENT.description": "{范围远程攻击}\n该生物的远程攻击将同时命中小范围内所有目标", + "core.bonus.SKELETON_TRANSFORMER_TARGET.description" : "{骷髅转换场n}\n骷髅转换场可以将单位转化为${subtype.creature}", "core.bonus.SOUL_STEAL.description": "{灵魂窃取}\n每杀死一个敌人将获得${val}数量的生物", "core.bonus.SPELL_AFTER_ATTACK.description": "{攻击后施法}\n攻击后${val}%几率施放${subtype.spell}魔法", "core.bonus.SPELL_BEFORE_ATTACK.description": "{攻击前施法}\n攻击前${val}%几率施放${subtype.spell}魔法", @@ -712,6 +765,7 @@ "core.bonus.SUMMON_GUARDIANS.description": "{召唤守卫}\n战斗开始时召唤${subtype.creature}(${val}%)", "core.bonus.THREE_HEADED_ATTACK.description": "{半环攻击}\n攻击三格邻接单位", "core.bonus.TRANSMUTATION.description": "{变形术}\n${val}%机会将被攻击单位变成其他生物", + "core.bonus.TRANSMUTATION_IMMUNITY.description" : "{变形术免疫}\n此单位无法被敌人攻击转换为其他单位", "core.bonus.TWO_HEX_ATTACK_BREATH.description": "{吐息}\n吐息攻击(2格范围)", "core.bonus.UNDEAD.description": "{不死生物}\n该生物属于不死生物", "core.bonus.UNLIMITED_RETALIATIONS.description": "{无限反击}\n每回合可以无限反击敌人", @@ -748,5 +802,10 @@ "spell.core.deathCloud.description.none" : "{死亡之云}\n\n死亡之云除了对远程攻击的格子中的目标造成正常伤害之外,还会对相邻6个格子范围内的所有有生命的生物造成伤害。", "spell.core.thunderbolt.description.none" : "{闪电攻击}\n\n此部队攻击时,有20%的几率在敌人反击前进行一次闪电打击。如触发,闪电打击将造成等同于10倍雷鸟攻击者数量的伤害。", "spell.core.dispelHelpful.description.none" : "{驱散有益法术}\n\n移除目标单位上所有的有益法术效果", - "spell.core.acidBreath.description.none" : "{酸液攻击}\n\n龙息减少目标部队3点防御力,且有20%的几率造成额外伤害,每个攻击生物会造成25点额外伤害。" + "spell.core.acidBreath.description.none" : "{酸液攻击}\n\n龙息减少目标部队3点防御力,且有20%的几率造成额外伤害,每个攻击生物会造成25点额外伤害。", + + "spellSchool.core.air.name" : "气系", + "spellSchool.core.earth.name" : "土系", + "spellSchool.core.fire.name" : "火系", + "spellSchool.core.water.name" : "水系" } diff --git a/mapeditor/translation/chinese.ts b/mapeditor/translation/chinese.ts index ff6179ec3..e2def42d5 100644 --- a/mapeditor/translation/chinese.ts +++ b/mapeditor/translation/chinese.ts @@ -344,12 +344,12 @@ Select Factions - + 选择种族 Faction Selector - + 种族选择器 @@ -438,12 +438,12 @@ Save - 保存 + 保存 Cancel - 取消 + 取消 @@ -732,7 +732,7 @@ Template editor - + 模版编辑器 @@ -1320,30 +1320,28 @@ Hero %1 cannot be created as NEUTRAL. - 英雄 %1 无法在中立阵营被创建。 + 英雄 %1 无法在中立阵营被创建。 Missing Required Mod AI-generated, needs review by native speaker; delete this comment afterwards - 缺少必需的模组 + 缺少必需的模组 Do you want to do that now ? - AI-generated, needs review by native speaker; delete this comment afterwards - + - -你现在要这样做吗? +你现在要这么做吗? This object's mod is mandatory for map to remain valid. AI-generated, needs review by native speaker; delete this comment afterwards - 该对象的模组是地图保持有效所必需的。 + 该对象的模组是地图保持有效所必需的。 @@ -1436,22 +1434,22 @@ Do you want to do that now ? Select Mines - + 选择矿井 Mine Selector - + 矿井选择器 Resource - 资源 + 资源 Mines - 矿井 + 矿井 @@ -1565,26 +1563,23 @@ Do you want to do that now ? Select Player - AI-generated, needs review by native speaker; delete this comment afterwards - 选择玩家 + 选择玩家 Hero cannot be created as NEUTRAL - AI-generated, needs review by native speaker; delete this comment afterwards - 无法将英雄创建为中立 + 英雄无法在中立阵营被创建 Switch to one of the available players: AI-generated, needs review by native speaker; delete this comment afterwards - 切换到可用玩家之一: + 切换到一个可用玩家: Shortcut: %1 - AI-generated, needs review by native speaker; delete this comment afterwards - 快捷键:%1 + 快捷键:%1 @@ -1592,22 +1587,22 @@ Do you want to do that now ? Player settings - 玩家设置 + 玩家设置 Players - 玩家 + 玩家 1 - 1 + 1 Ok - 确定 + 确定 @@ -2020,16 +2015,14 @@ Do you want to do that now ? (submod of %1) - AI-generated, needs review by native speaker; delete this comment afterwards - (%1 的子模组) + (子模组%1) The mod '%1'%2, is required by an object on the map. Add it to the map's required mods in Map->General settings. should be consistent with Map->General menu entry translation - AI-generated, needs review by native speaker; delete this comment afterwards - 模组 '%1'%2 是地图上某个对象所需的。 + 模组 '%1'%2 是地图上某个物体所必需的。 请在地图->常规设置中将其添加为必需模组。 @@ -2645,8 +2638,7 @@ Add it to the map's required mods in Map->General settings. Scenario Properties - AI-generated, needs review by native speaker; delete this comment afterwards - 场景属性 + 场景属性 @@ -3125,196 +3117,196 @@ Add it to the map's required mods in Map->General settings. VCMI Template Editor - + VCMI模版编辑器 File - 文件 + 文件 Edit - 编辑 + 编辑 View - 视图 + 视图 Toolbar - 工具栏 + 工具栏 Selected Template: - + 选择的模版: Add - 添加 + 添加 Remove - 移除 + 移除 Rename - + 重命名 General - 通用 + 通用 Name - 名字 + 名字 Description - + 描述 Min Size - + 最小尺寸 X - X + X Y - Y + Y Z - + Z Max Size - + 最大尺寸 Players - 玩家 + 玩家 Human - + 人类 Allowed water content - + 水域支持 None - + Normal - 普通 + 普通 Islands - 岛屿 + 岛屿 Zone - + 区域 Visualisation - + 可视化 Position - + 位置 Size - + 尺寸 ID - ID + ID Type - 类型 + 类型 Owner - 所有者 + 所有者 Zone link - + 区域连接 Mines - 矿井 + 矿井 Custom objects - + 自定义物体 Towns - 城镇 + 城镇 Terrain - + 地形 @@ -3322,17 +3314,17 @@ Add it to the map's required mods in Map->General settings. Treasure - + 财宝 Town info - + 城镇信息 Town count - + 城镇数量 @@ -3340,7 +3332,7 @@ Add it to the map's required mods in Map->General settings. Player - 玩家 + 玩家 @@ -3348,386 +3340,388 @@ Add it to the map's required mods in Map->General settings. Neutral - 中立 + 中立 Castle count - + 城堡数量 Town density - + 城镇密度 Castle density - + 城堡密度 Match terrain to town - + 城镇匹配地形 Terrain types - + 地形类型 Banned terrain types - + 禁用地形类型 Towns are same type - + 城镇是同一类型 Allowed towns - + 允许城镇 Banned towns - + 禁用城镇 Town hints - + 城镇提示 Monsters - 怪物 + 怪物 Allowed monsters - + 允许怪物 Banned monsters - + 禁用怪物 Strength - + 强度 Objects - 物体 + 物体 Connections - + 连接 Open - 打开 + 打开 Save - 保存 + 保存 New - 新建 + 新建 Save as... - 另存为 + 另存为 Ctrl+Shift+S - Ctrl+Shift+S + Ctrl+Shift+S Add zone - + 添加区域 Remove zone - + 移除区域 Del - Del + Del Auto position - + 自动选择位置 Ctrl+P - Ctrl+P + Ctrl+P Zoom in - 放大 + 放大 Ctrl++ - Ctrl++ + Ctrl++ Zoom out - 缩小 + 缩小 Ctrl+- - Ctrl+- + Ctrl+- Zoom auto - + 自动缩放 Ctrl+Shift+: - + Ctrl+Shift+: Zoom reset - 重置缩放 + 重置缩放 Ctrl+Shift+= - Ctrl+Shift+= + Ctrl+Shift+= Min - + 最小 Max - + 最大 Action - + 行动 Delete - + 删除 ID: %1 - + ID: %1 Max treasure: %1 - + 最大资源:%1 Player start - + 玩家起始区域 CPU start - + 电脑起始区域 Junction - + 交汇处 Water - + 水域 Sealed - + 封闭区 Random - 随机 + 随机 Weak - + Strong - + Zone A - + 区域A Zone B - + 区域B Guard - + 守卫 Road - + 道路 Guarded - + 有守卫的 Fictive - + 虚拟的 Repulsive - + 排斥的 Wide - + 宽阔的 Force portal - + 强制传送门 Yes - + No - + Zone A: %1 Zone B: %2 Guard: %3 - + 区域A:%1 +区域B:%2 +守卫:%3 Confirmation - 确认 + 确认 Unsaved changes will be lost, are you sure? - 未保存的改动会丢失,你确定要这么做吗? + 未保存的改动会丢失,你确定要这么做吗? Open template - + 打开模版 VCMI templates(*.json) - + VCMI模版(*.json) Save template - + 保存模版 VCMI templates (*.json) - + VCMI模版(*.json) Enter Name - + 输入名字 Name: - + 名字: Already existing! - + 已存在! A template with this name is already existing. - + 同名模版已存在。 To few templates! - + 模版过少! At least one template should remain after removing. - + 移除后最少需要保留一个模版。 Error - 错误 + 错误 Not implemented yet! - + 尚未实现! @@ -3736,12 +3730,12 @@ Guard: %3 Select Terrains - + 选择地形 Terrain Selector - + 地形选择器 @@ -4090,32 +4084,32 @@ Guard: %3 Select Treasures - + 选择财宝 Treasure Selector - + 财宝选择器 Min - + 最小 Max - + 最大 Density - + 密度 Action - + 行动 @@ -4178,8 +4172,7 @@ Guard: %3 Ownable object %1 is UNFLAGGABLE but must have NEUTRAL or player owner - AI-generated, needs review by native speaker; delete this comment afterwards - 可归属对象 %1 是 UNFLAGGABLE,但必须为中立或玩家所有 + 可占领对象%1是无主的,需要设立为为中立或玩家所有 @@ -4224,8 +4217,7 @@ Guard: %3 The map is valid and has no issues. - AI-generated, needs review by native speaker; delete this comment afterwards - 地图有效,无任何问题。 + 地图有效,无任何问题。