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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

split getBonusLocalFirst into two distinct method:

- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
This commit is contained in:
Ivan Savenko
2024-01-16 18:14:40 +02:00
parent 496c13b34a
commit 6e629a6a5f
15 changed files with 25 additions and 23 deletions

View File

@@ -886,7 +886,7 @@ void CGameHandler::onNewTurn()
{
if (getPlayerStatus(player.first) == EPlayerStatus::INGAME &&
getPlayerRelations(player.first, t->tempOwner) == PlayerRelations::ENEMIES)
changeFogOfWar(t->visitablePos(), t->getBonusLocalFirst(Selector::type()(BonusType::DARKNESS))->val, player.first, ETileVisibility::HIDDEN);
changeFogOfWar(t->visitablePos(), t->getFirstBonus(Selector::type()(BonusType::DARKNESS))->val, player.first, ETileVisibility::HIDDEN);
}
}
}